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NIWA Community => Fan Creations => Topic started by: tacopill on March 22, 2010, 02:56:12 AM

Title: Table Top RPG's?
Post by: tacopill on March 22, 2010, 02:56:12 AM
(sorry if i place this in wrong category)

Hey guys, do you of know of any good Nintendo-based Table top RPG's?

i'm looking specifically for Pokemon, but anyone based on Star Fox, Mario, Mother/Earthbound, etc. will do.


*Thinks out loud*
NIWA, the RPG  :laugh:
Title: Re: Table Top RPG's?
Post by: pokenutter on April 16, 2010, 01:44:16 PM
As awesome as that would be, I am unaware of any.  However, I have a couple dice sets on my end, and would be happy to participate in a game of your design.
Title: Re: Table Top RPG's?
Post by: tacopill on April 16, 2010, 05:42:12 PM
cool, thank you.

Before diving in, which franchise(s) do you think would best lend itself to a Tabletop RPG?

Pokemon's a give-in. I have some draft work i plan on posting to this thread, once we have an idea more of an idea of which franchise we wish to work on, and which we do not.

Also, My summer's currently up in the air, but when i get things together, i want to set up a (or many) mediawiki(s) to help out on this.

Again, Thank you for helping out.
Title: Re: Table Top RPG's?
Post by: Edofenrir on April 16, 2010, 07:53:33 PM
*Thinks out loud*
NIWA, the RPG  :laugh:

Sounds very intriguing to me...
Title: Re: Table Top RPG's?
Post by: pokenutter on April 16, 2010, 08:23:03 PM
Zelda probably has the best RPG potential, due to the multiple races, ease of maintaining a single character, and weapon choices.  Pokemon is doable, but can be tough to GM.  Mario is okay, but does not give many options.  Metroid, Kirby, and Starfox are basically impossible.
Title: Re: Table Top RPG's?
Post by: Edofenrir on April 16, 2010, 09:11:33 PM
Zelda probably has the best RPG potential, due to the multiple races, ease of maintaining a single character, and weapon choices.  Pokemon is doable, but can be tough to GM.  Mario is okay, but does not give many options.  Metroid, Kirby, and Starfox are basically impossible.

I'd say Mario is on par with Zelda. Like Zelda, the Mario world has a vast amount of different races (Goombas, Koopas, Yoshis, Toads, Shy Guys, Boos, Bob-Ombs, Bumpties, Cheep Cheeps, Lil' Mousers, Thwomps (o_O), etc. etc. blah blah much more). On the weapon side there are hammers, rods, spears, boomerangs, Koopa Shells... basically you can use anything as a weapon. oo
Title: Re: Table Top RPG's?
Post by: pokenutter on April 16, 2010, 09:26:29 PM
Although I'll concede the weapons, most races are typically evil.  Unless you're looking for a plumber kill-fest, most races won't work unless we Paper Mario the story.  Classes will be an issue, but they aren't necessary for an RPG.  Overall, Zelda seems much more ready for the traditional RPG format.
Title: Re: Table Top RPG's?
Post by: Edofenrir on April 16, 2010, 10:06:30 PM
Although I'll concede the weapons, most races are typically evil.  Unless you're looking for a plumber kill-fest, most races won't work unless we Paper Mario the story.

I must say, I highly disagree with this post.

But oh well...
Title: Re: Table Top RPG's?
Post by: pokenutter on April 16, 2010, 10:08:21 PM
We could try for a crossover of sorts...
Title: Re: Table Top RPG's?
Post by: tacopill on April 17, 2010, 12:28:55 AM
A Cross over would be nice, but how would it work? i mean, the mechanics of Zelda and Mario are different....


The problems i see currently,

What we need is a good blend of the two, were a take the plurality of races, dungeons, items, etc from Zelda and combine it with the platforming of Mario. Hm....multi-platform/mutli-item dungeons, where you have something to do for those who skills derive from the Mario Universe and those who derive from the Zelda Universe.
Title: Re: Table Top RPG's?
Post by: pokenutter on April 17, 2010, 12:58:11 AM
If we take the multiverse theory to be true, every possible outcome of every event that ever transpired happened, and coexist apart from each other in the form of parallel universes.  Now, if an event with two possible outcomes occurs, the scenario looks like this:
E
v
e
n
t
/ \
O O
u u
t t
c c
o o
m m
e e
1 2

However, what happens under these conditions?
M   Z
A   E
R   L
I   D
O   A
/\ /\

A possible outcome from each would occupy the same space, and no one knows what would happen afterwards, or if such an eventuality is even possible.  My theory is that the two world would merge with each other, thus setting a background for the story.

In the Mario Universe, a series of events transpire which results in the creation of the Mushroom Kingdom.  Their peoples moved forward very quickly in the realm of technology.  Conversely, a series of similar events occur in the Zelda Universe, except for one major change.  This change generates Hyrule, and its magic-dependent denizens.

Three years before the RPG starts, the two worlds collide in a cataclysm which devastates the two worlds, a post-Ocarina-era Hyrule, and the present Mario Universe.  The end result is the death of thousands, and the combining of the two worlds.  The two civilizations elect to combine their knowledge in both technology and magic in order to survive.

All races exist in this story, but the Mario Brothers and Princess Zelda were among the casualties of the cataclysm.  The Zelda world was during the events of the Shattered Hyrule era, but before the Great Flood.

Any questions?
Title: Re: Table Top RPG's?
Post by: tacopill on April 17, 2010, 05:41:03 AM
* applauds*  very good sir. This will be fun.
---------------------------------------------

In the rem-nets of the old mushroom kingdom, a shiny triangle glows. Very few people see it. Most, just pass it by. Others see it, but refuse to go exploring about it.

They say the triangle tests you. What for, who knows? But i hear, if you fail this test, you are whisked away. Whisked away, and never heard from again.

As i sit in the street, looking for some change, a child looks around for the shiny triangle. Does he think the rest of us are stupid? Keeping my distance, I follow behind.

The child finds the triangle in an ally. Touching it, the triangle starts to levitate. Then a voice is heard. I hear it. The child hears it. But apparently no one else does.

The voice is ominous. And comes from every direction. How does no one else here it? It asks: "You children. You have been chosen to right what once went wrong." Wait, there only one child before it...is it, is it speaking to me as well?

"You two display a trait few others possess. Where fear stands for others, you hold courage. Where ignorance stands, you hold wisdom. And with you i see the power to help restore me, with the other two part of myself. But you can't do it alone. And neither can you."

All of a sudden, the triangle faces my direction. Out of reflex, i pick up a rock and throw it. But it was simply deflected.

Ok, so i will try something else. Looking around, i see a sling shot. I pick it up, and notice something on the back of my hand: It is in the shape of two triangles, with a third one on top. This is new.

I turn around, and look at the other child. He shows me the back of his hand, it also has a triangle. Maybe we are connected?

"Good. Now, both of you come here." I grab the sling shot, and walk over. I take a look at the other kid. He's holding a boomerang.

"Now, before beginning on your quest, you will need to meet with the others who will be helping you out." All of a sudden, two fairies start surrounding me. My environment starts to wrap and distort, until i appear in a room with several other people. Since the triangle said these people are suppose to help us out, i guess i will introduce myself. "Hi, I'm Max."
------------------------------------------
My character:

Race: Hyrulean.
Class: ??? (ninja?)

Abilities:
- Improved inventory (able to carry bigger items, and more of them).
- High evasiveness.
------------------------------------------

When i read your story, this is the first thing that came to mind. Sorry if i ruined any plans of yours.

Title: Re: Table Top RPG's?
Post by: pokenutter on April 17, 2010, 12:32:37 PM
No problem; I'm god at adapting to change.
***
The cataclysm three years ago had left me scarred.  Maimed, mutilated, and scarred.  But I'm a survivor, and surviving's what I do best.  After losing my right arm, I had thought that I'd never be able to shoot a bow again.  That was before the Hyrule-Mushroom Kingdom Alliance.  After that, a mechanically-gifted Toad offered to make me a new arm.  The arm had served me well, but still needed routine tune-ups.  So, here I was in Toad Town, which was still in the transition phase between Mushroom and Hylian design.
Wanted posters are scattered all over the place.  Most are the faces of those who panicked during the cataclysm and killed somebody by accident, or went looting after the Gorons had the misfortune to end up here.  Really great introduction, guys.  Most of these people are good at hiding, or their court cases were too recent to take the posters down.
However, one wanted poster crops upp more than any other, and the culprit is nothing like I've ever seen.  He stands roughly 7 1/2 feet tall, with a spiked turtle shell on his back.  If half of the campfire stories aboutt him are true, he can also breathe fire.  The message under his pictur reads as follows.

WANTED!!!
Bowser Koopa, former King of Koopas
Wanted for First-degree murder, abduction, theft, and harassment
Believed to be unarmed, yet known to be dangerous
Believed to be working alone.
Wanted Dead or Alive
Reward- 10,000 coins/ 3,000 rupees

So, he's the reason I'm out here today.  After my tuneup, I'm checking out this "King of Koopas" for myself to see if he's worth my time.  I figure that if...
Wait.  Down that alley...  What are those kids doing?  Is that....?
Is that the holy Triforce on their hands?

***
Name: Draco
Species: Zora
Age: 15
Class: Ranged Specialist
Physical Appearance:  Nothing notable, except that his right arm is artificial.  It appears ar a metal arm coated in wood with a hole at the top of the wrist and a switch on the bottom.  The switch lights a small fire at the top of the hole, and the hole dispenses arrows.  The fire is optional, and he prefers not to use it, but keeps the feature just in case.
Voice: Unusually soft, but deep enough so that it stands out in a crowd.  His vocal chords were damaged during the cataclysm, warping them so that his voice in no way resembles the original.


***

Anything I'm missing?

So, I think that we should open up a couple threads to play this.  We cold have signup, play, and rules; we haven't delved very far into that area.
Title: Re: Table Top RPG's?
Post by: tacopill on April 17, 2010, 02:18:59 PM
I don't believe you are missing anything we haven't already mentioned/talked about.

before we do those, we need need to agree to a couple of things and seek a few answers.


Now, on to the rules. Here is what i propose:
1) Only characters who are from the Mario Universe or Zelda Universe, or are OC's from there can be here.
2) PC's must be distinct from existing (or formally existing) characters, and must be distinct from all other characters in the Nintendo Multiverse. This includes:
* no Pokemon Trainers, unless the character can train monsters/creatures from the respective universes as specified in #1
* no characters from star fox, earthbound/mother, etc. Deliberate knock offs will have their character killed as soon as someone notices and gives a warning and a chance to add said distinction, but has not complied in 1 week.
3) A later post always overrides an earlier one, unless otherwise specified by the three of us.
4) If a player can't continue for a period of time, it is asked that the player writes one more notice, where the character asks to leave temporarily. The reason should fit well with the character.
5) if the player needs to leave permanent, they should inform the GM as to this and allow the GM to adapt the story, if needed, to the change.
6) Private messages concerning the game, backroom conferencing and other similar actions are discouraged, and if they cause a decrease in quality of the game, all participates maybe asked to leave this game.
7) The exception to #6 is any player-GM talks, that neither person wants public AND is necessary for the game to continue. These include: finding items, information, etc. that not everyone in the party should know at the current moment.
8) Each player is responsible for there own inventory after their initial setup. They are responsible for ensuring no fluctuation in quantity of the items happens, without an in-game reason (like, "i found 30 arrows *holds up arrows*").
9) Each player should not randomly generate a key item. If they have an idea for one, please inform the GM first through and if approved, he/she will add it to the story.
10) All rules questions clarifications should go in the "rules" thread. All out-of-game introductions should go in the "sign up" thread. All in-game information, except anything included in the signup/introduction post, should go in the "play" thread.

So, what do you think?

Also, will this be free form, or stats-based?
Title: Re: Table Top RPG's?
Post by: Member#36 on April 17, 2010, 02:21:03 PM
Whoa, hold on a second.  Are you trying to start an RPG in this forum or for Tacopill?  We don't even have such a system yet, but you could request that we start one.  Just be sure to ask the staff before you start somthing like this. :)
Title: Re: Table Top RPG's?
Post by: tacopill on April 17, 2010, 02:29:49 PM
I do believe that is what i was asking. See quote:

  • do we need to give notice to the admins on that we are doing this? do we need their permission on anything specific?

So, yes. I believe we are requesting to start one. How do we go about it? Also, do you like what we have so far? any recommendations to/for change?

And sorry for putting you in an uncomfortable position.....and if we jumped the gun for a minute there.
Title: Re: Table Top RPG's?
Post by: Member#36 on April 17, 2010, 02:43:08 PM
Uncomfortable, ha...I'm just not an RPG person.  It seems you ninja'd me, so I didn't see your last post.

Before changes can really be made, it has to be rationized [if you want to call it that] by the staff.  You can't really improve anything if you don't know whether or not you actally have anything to improve.  I think the staff will approve of this, but that's just my guess. 

I suppose I could start a thread in staff so we can talk about it.  But, I won't be able to copy-quote anything because I'm on my DSi
Title: Re: Table Top RPG's?
Post by: tacopill on April 17, 2010, 10:20:03 PM
ah. my apologizes for ninja'ing you.

Tell me if anything happens. I think we will stop developing this for the moment, until we hear something from you guys.
Title: Re: Table Top RPG's?
Post by: mtn_otter on April 17, 2010, 11:37:17 PM
Quote from: pokenutter
During the events of the Shattered Hyrule era, but before the Great Flood.

So this would be between Twilight Princess and Wind Waker? Zelda time lines tend to make me start foaming at the mouth if I start thinking about them too long.
Title: Re: Table Top RPG's?
Post by: pokenutter on April 18, 2010, 12:11:52 AM
Zelda splits its timeline.  One tmeline starts with Ocarina and goes to Twilight Princess, and the other goes to Wind Waker.  This leans to the Wind Waker story.
Title: Re: Table Top RPG's?
Post by: mtn_otter on April 18, 2010, 12:24:34 AM
That makes sense now.  Of course, if if the worlds collided, the great flood logically could not have happened, so the RP now has a distinct time line from any other canonical source...  Why can I think of that, but not realize the time lines split?
Title: Re: Table Top RPG's?
Post by: tacopill on April 18, 2010, 04:48:34 AM
Well, who said things won't go back to normal when the game is done.

Although, distinct timelines does make more sense.

And to answer your other question.... yes.

(beat)

you probably just have a different mentality, so you see different connections between things.
Title: Re: Table Top RPG's?
Post by: Tucayo on April 18, 2010, 03:40:49 PM
Don't worry, guys, you do not need staff aproval to start an RPG  :police: Good luck with it, BTW
Title: Re: Table Top RPG's?
Post by: pokenutter on April 18, 2010, 06:20:16 PM
Thanks!
Title: Re: Table Top RPG's?
Post by: tacopill on April 19, 2010, 03:22:49 AM
Thank you guys!

Now, on to the work.

1) We still need a name.
2) please review the rules i proposed 11 posts ago. I will quote them here for you conventince:
Here is what i propose:
1) Only characters who are from the Mario Universe or Zelda Universe, or are OC's from there can be here.
2) PC's must be distinct from existing (or formally existing) characters, and must be distinct from all other characters in the Nintendo Multiverse. This includes:
* no Pokemon Trainers, unless the character can train monsters/creatures from the respective universes as specified in #1
* no characters from star fox, earthbound/mother, etc. Deliberate knock offs will have their character killed as soon as someone notices and gives a warning and a chance to add said distinction, but has not complied in 1 week.
3) A later post always overrides an earlier one, unless otherwise specified by the three of us.
4) If a player can't continue for a period of time, it is asked that the player writes one more notice, where the character asks to leave temporarily. The reason should fit well with the character.
5) if the player needs to leave permanent, they should inform the GM as to this and allow the GM to adapt the story, if needed, to the change.
6) Private messages concerning the game, backroom conferencing and other similar actions are discouraged, and if they cause a decrease in quality of the game, all participates maybe asked to leave this game.
7) The exception to #6 is any player-GM talks, that neither person wants public AND is necessary for the game to continue. These include: finding items, information, etc. that not everyone in the party should know at the current moment.
8) Each player is responsible for there own inventory after their initial setup. They are responsible for ensuring no fluctuation in quantity of the items happens, without an in-game reason (like, "i found 30 arrows *holds up arrows*").
9) Each player should not randomly generate a key item. If they have an idea for one, please inform the GM first through and if approved, he/she will add it to the story.
10) All rules questions clarifications should go in the "rules" thread. All out-of-game introductions should go in the "sign up" thread. All in-game information, except anything included in the signup/introduction post, should go in the "play" thread.

So, what do you think?

3) Some time during the week or next weekend, i am going to pm pokenutter with my idea for the main goal of the story. I have a major presentation to give on Thursday, and homework due on Friday, so i make no guarantees about it. If i do find a break between the weekend and now to type it up, i will send it to him/you.
4) not to sound egocentric or power hungry, but what positions/titles do we need establish for this?
5)  how far back should we acknowledge edits? i mean, we can discourage a person from editing 10, 20 or 30 posts backwards, effectively changing events that happen; but is there anything we can do about it, should they do it anyway?
6)  speaking of which, how far back should we expect the user to read? it would be kind of harsh for us to expect them to remember something that happened 25 posts ago, especially if the player is just joining us.
7) Also, will this be free form, or stats-based?
Title: Re: Table Top RPG's?
Post by: pokenutter on April 19, 2010, 02:27:50 PM
1) I can't think of a name.  I have this kind of trouble all the time.  Does anybody have any ideas?
2) They sound good.
3) I'll keep an eye out.
4) Well, we need game masters and players.  Participants should not be bound to these roles, and should be allowed to switch as often as they want, just not in the middle of a session.
5) Their last post seems like the most reasonable edit fix.
6) People could form guilds, and we could have separate threads for each guild.
7) Stat-based is easier to play, but requires more setup time, and may limit players.  However, it seems to me to be the best way to play.

Now, I have a few questions.

1.  Do we want to limit the races that players have at their disposal?  Would creatures such as Octoroks be playable?
2.  What about alignment?  Will players have the option to play an evil character?
3.  Are we using the d20 system, a percentile battling system, GURPS, or something of your own design?
4.  Will major events in one story affect every player?  How do we get the word out if a major event occurs?
5.  Concerning items; inventory and weapons are a must, but how do we work in legendary items, such as the Master Sword?  How do we prevent godmoding through items?  How will Mushrooms work (health restorative, like in Mario & Luigi, or as a stat booster, or a size increase item?)  Which items from each game series will appear?  How will they work together without being redundant? 
6.  How about XP?  Will characters gain levels?  How will stat upgrades be utilized?  Will a character gain stats every level?  Will stats be the traditional STR/DEX/CON/INT/WIS/CHA formula?
7.  Maybe we could stockpile this information in a new thread, like a player's handbook.
Title: Re: Table Top RPG's?
Post by: Edofenrir on April 19, 2010, 02:47:10 PM
Ok, I'm going to remark a few things, I assume...

Don't worry about a name until the project reaches its final phase. It doesn't need one before that, and thinking about and not be able to decide for a name can paralyze a whole project, let me tell you.

Treat legendary items like the Master Sword like official characters. That means: Don't give them to players. If you do, only give them out temporarily during a very large and important quest. Be sure to take them away from them after the quest is finished. And last but not least: Keep track of the items you gave out. You won't want to have two players with Master Swords running around.

When you combine different franchises, it will be inevitable to have redundant items. A Mario character healing himself with a red potion feels weird, just like a Pokémon using a 1-Up Mushroom. That is something you will have to deal with I guess.

And another thing: You might want to think about races in general. More specifically, about the ratio. I was once in a Zelda RPG, and the experience I made there: About half of your players will choose a Sheikah, because Sheikah are the hyrulean equivalent of the ninjas, and everyone loves ninjas. The problem is: The Sheikah are a nearly extinct race. So if you have five Sheikah players for every Goron in the game.... the atmosphere will suffer.

Yeah, that's what I can think of at the moment. Maybe I will make a few more remarks later.
Title: Re: Table Top RPG's?
Post by: pokenutter on April 19, 2010, 03:11:17 PM
Alright, thanks!
Title: Re: Table Top RPG's?
Post by: tacopill on April 19, 2010, 05:54:31 PM
Focusing on the Game System & Stats for a moment, i think we should model based on known stats, but also diverge towards our own on certain points:

* They can level up when they complete a quest, in which the GM says. XP is a litle much for both sides to keep track of.
* When they level up, stats are reconfigured based on the following (a simplified version of the Pokemon system):
** base stats - based off of a race template
** individual stats - to distinguish one member of a Race from another.
** effort stats - GM rewards for good RPing.
* Stats are broken up into two categories: battle and non-battle.
** Keep the battle stats simple, as it could get really complicated trying to generate battles on the internet, especially if we involve dice.
** Meanwhile, the non-battle stats can be expanded as we need them.

Thinking about it for a minute, we could use some of the idea a few of my friends made for a game project we did a while back. Please tell me what you think: Stats (http://grifkuba.org/main/wiki/index.php?title=Stats)


-----------------------------------------------------------------------------------------------------------------------
The items i think we are going to put race restrictions on their use, depending on the nature of the item. Such as:

* 1-UP Mushroom can only by used by a Mushroom Kingdom Dweller, while Fairies can only be used by Zelda-Universe Dweller.
* Super Mushroom can be used by all characters, as the item does no more than grow the character to 20 Feet.
* Our original items can be used/gained by all characters, such as Crests (http://grifkuba.org/main/wiki/index.php?title=Crests).

For more on this, please check out my Mutilverse Crossover Rule (http://grifkuba.org/main/wiki/index.php?title=The_Multiverse)
--------------------------------------------------------------------------------------------------------------------------
I will hold of on a name until later on, as suggested.
--------------------------------------------------------------------------------------------------------------------------
As for alignment, guilds, etc. I am going to leave that up to the player. If they wish to start a guild-related thread, so long as it doesn't conflict with the main story thread, i think it will be fine. If it does, the main story thread takes precedence, as it effects everyone. Guild leaders would be responsible for following the main story, and incorporating major events into it.

if we do in fact implement guilds, we should recommend them put limits on how much of each Fighter Class (http://grifkuba.org/main/wiki/index.php?title=Fighter_Class) is in their guild.
--------------------------------------------------------------------------------------------------------------------------
One more thing!

If a player is going to play a "non-intelligent" race such as Octoroks, then they should give a reason for it being so... unless, like you said, we go Paper Mario here pretty much any species can have "friendly" and/or "intelligent" members.
.....
Actually, i like that idea. It would help keep the game's race ratios more manageable and encourage diversity. However, we should discourage racism, as funny as it may seem at the time.....

---------------------------------------------------------------------------------------------------------------------------
Remember, nothing i said above is binding. i want your opinions on them before we move forward. And my links are all to wiki's. So if you have an idea of how to improve them, join up and add it.
Title: Re: Table Top RPG's?
Post by: pokenutter on April 19, 2010, 06:45:03 PM
Stats and levels look good.  The items section I think could have a slight change where non-proficient races gain the benefits of items, except cut in half.  So, if a zora dwindles down to five hit points an the team only has mushrooms in their inventory, the zora's chances aren't as bleak.  The races section would work, but a lot of Zelda enemies really aren't a good idea for races; these should be identified before play begins. 

I remembered 2 other questions;
What are we doing about currency?  Do they use rupees or coins, or is there an exchange rate?  In Draco's intro, I put up both values out of laziness.
What about classes?  Which ones should we use?
Title: Re: Table Top RPG's?
Post by: tacopill on April 19, 2010, 07:57:33 PM
i figured we might allow the users to pick from this list (http://grifkuba.org/main/wiki/index.php?title=Fighter_Class#List), or generate their own from throwing together combination of Range-Based (http://grifkuba.org/main/wiki/index.php?title=Ranges), Move-Based (http://grifkuba.org/main/wiki/index.php?title=Moves) and Stat-Based (http://grifkuba.org/main/wiki/index.php?title=Stats), so long as they fully explain the class and we approve of it.

As for currency, i think an exchange rate would work well, so long as the ratio is easy to do math with.

your suggested 10,000 coins for 3,000 rupees boils down to 10/3 or 3.3333....coins per rupee, which could make accounting and inventorying bad (um, do you have 1/3 of a coin? i'm a little short). 

ooooo! i found this, which may help, but may not: http://grifkuba.org/main/wiki/index.php?title=Smash_Bros_PBPRPG_%28Project_Details%29.

And before anyone says anything, i am not recommending we do a smash bros forum RPG.... yet. Let's Stick with the Mush-rule one for now.
Title: Re: Table Top RPG's?
Post by: Edofenrir on April 19, 2010, 09:45:42 PM
One more thing!

If a player is going to play a "non-intelligent" race such as Octoroks, then they should give a reason for it being so... unless, like you said, we go Paper Mario here pretty much any species can have "friendly" and/or "intelligent" members.
.....

Please do not exclude the Paper Mario series just like that. It is a legit part of the Super Mario franchise and successfully extends the information about how the residents of the Mushroom world live. That means not every Goomba or Koopa out there is evil by default and automatically after the good guys. They have to make a life as well somewhere, and the fact that there are some aggressive kinds of them exist doesn't mean they're all like this.
Also, given the story-based setting of a Table Top RPG, the Mario RPGs (Paper Mario series and Mario&Luigi series) should actually be your main reference, since you're looking to create a functional world, not a platformer with a rudimentary plot.

The Mario platformers are fun agmes and entertaining in their own way, but when you search for story and background, look at the RPGs.
Title: Re: Table Top RPG's?
Post by: tacopill on April 19, 2010, 10:17:25 PM
My apologies, my intent was not to over-simplify, or exclude members of the series.
Title: Re: Table Top RPG's?
Post by: Edofenrir on April 19, 2010, 10:48:38 PM
My apologies, my intent was not to over-simplify, or exclude members of the series.

Sorry if that sounded harsh.
It's you guys' RPG after all, so you can do with it what you want. I'm just trying to give some advice since I'm a huge RPG freak myself.
Title: Re: Table Top RPG's?
Post by: tacopill on April 19, 2010, 11:01:41 PM
not a problem. I have problems in basically every form of communication there is, so i can easily cause problems with others. I have been improving over the years, but that doesn't stop me from slipping up every now and again.


And being a big RPG fan, do you have any advise for us? and do you like what we have so far?
Title: Re: Table Top RPG's?
Post by: Edofenrir on April 19, 2010, 11:57:30 PM
I think what you got so far is alright. I'm trying to drop in some hints and suggestions along the way when I can think of something.

I think stats were mentioned earlier, so here's something about stats: Whenever I think of RPGs and stats, I largely orientate myself on the Pokémon system, which is a fine system. I usually imagine seven base stats, namely:

Stamina (Hit Points; determines how much damage a character can take before fainting)
Mana Resources (Magic Points; how many spells a magician can cast without getting exhausted)
Strength (Attack Power; determines how much damage a chara deals with a physical attack)
Skill (Defense Points; the higher this value, the more physical damage will be absorbed)
Will Power (Magic Attack; determines the damage-output of a spellcaster's magic)
Focus (Magic Defense; the higher this value, the less damage someone receives from a magical attack)
Agility (Speed Points; determines in which order charas use their attacks)

These are the standard battle stats included in many RPGs. The names are optional and can be swapped if they sound stupid. Some system include something like Accuracy (chance to hit) and Evasion (chance to dodge), so that can be included as well if necessary (I usually skip that and just assume a general hit chane of.... say... 75-90%. Sometimes I attribute the hit chance directly to a skill, so a certain skill might have a hit chance of 70%, regardless of who uses it).

These are only battle stats of course. There might also be "field" stats which determine other things. There isn't really a limit to the number of those stats I guess.



Well, RPGs are sorta my métier I think, so I could talk for hours about thousands of different things, since the world of stats and game mechanics really fascinate me. I don't want to impose my will on you guys, though, so it would probably be best if you just ask me something when you think you need a second opinion.  ;)
Title: Re: Table Top RPG's?
Post by: tacopill on May 04, 2010, 04:51:59 AM
Alright, sorry i've been away from this for so long. Busy with things, wrapping up my last semester of college, helping lylat wiki get off the ground, and it's possible i maybe do something entrepreneurial  by the end of the year. So, i apologize for being away for so long.

Anyway. Here's my proposed stats for this game:
In our battle system, there are several stats, or numeric values representing attributes such as physical strength and mental capacity.

General Stats - determined by playing and/or dm bonuses.
Power Level (PL) increases with each won battle and increases the other points with its increase. (0)
Evolution Points (EP) determines whether or not the character can become a more advanced character or not. (0)


Battle stats - determined by Race
Life Points (L.P.) determine how long the character can stand the battle before being called out. (2)
Attack Points (At.) determine how long until your move energy runs out. Each attack you make (regardless of its type) drains from this, and when you reach 0, all you can do is defend. (5)
Evade Points (Eva) determines how many blows actually hit you. (3)
Intelligence Points (In.) determine whether or not the character can learn a new attack. (4)

Computation stats - also Determined by race
When a battle goes on, there are 3 factors that determine how you do:
Strength Points (SP) determines how much damage the character is capable of dealing. (6)
Endure Points (En.) determine how much damage an attack causes to your character. (1)
Sage Points (SaP) represent your mastery over magic, and when combined with Strength Points, represents how much magical damage you can deal. When combined with Endure Points, how much magic you can take. (0)


Non-Battle stats - Determined by other things.
Happiness - kind of obvious (7)
Food Points - starts off at 100 ( 8 )
Wisdom - How much world knowledge does the person have? (9)
Charasmia - how easily can they persuade others? (10)
Badass - How well do you override the laws of physics, reason-ability and logic? Can you perform feats that summon-some-awe? (11)

Now, each stat is followed by a number at the end of it's description.  If the number is a 0, it can only raised when the character levels up,  and only at a specific rate based on the character's race, personality  or other factors determined at creation. The numbers 1-6, in addition to raising when the character's P.L. go up, can get a boost to the rate that it would go up with certain items called crests. These stats can also be changed with specific type of training. Each number can be used as an easy reference to that specific stat, which will be helpful in describing crests and training. Numbers 7 on up are changed by other things.

One thing to notice, there will be specific items that can only be used based on a character's stats (again, the first 6 numbered above) or something the character has achieved or experienced. These items are pretty much like cards, and when activated, can transform a character into one of 18 forms. Each form can enable them to do something amazing that is somewhat based on the stat's it requires. In addition, being in the form will open new doors, allow the character to use new moves, and other things. And for sake of a better name, Each form is called a "card form" when the transformation is active.

Crests and Cards are hidden throughout out the world, and only one of each are said to exist (and, in reality, do exist). In total, There are 10 crests and 18 cards to be found.

-------------------------------------------------
Stat Calculations
When a character levels up, each stat goes up by a specific amount. Depending on the stat, this can be based off of race, or personality, etc. But, for specific stats, this amount can be increased when a character has a specific crest in their possession. For every level up from that point on, the character will go up by both amounts.

For example, INT has two related crests: Intelligence and Ingenuity. Mario starts off at POW 1 with 1 INT.  When he/she levels up, he will gain 1 INT plus 1 for each INT-crest the player has earned or has a party member that has it. So, lets say the player gained the Ingenuity crest at level 10, and teamed up with a Intelligence crest at level 20. To find out the INT at a specific level, you would need to do the following:


Now, in addition, there are more ways to customize your character.
# if you were a High Thinker Form at time of winning a battle, and did so for 50 battles not necessarily in a row), you get more INT added directly on.   
# Going through specific training will also give a boost to your INT (or what ever stat the training is for) quickly, but it will come at a cost.
----------------------------------
Now, to help distinguish between Fighter Class and Card Form (as i can see them getting mixed up), He's a quick recap:


I am going to expand on Fighter Classes later on, meanwhile the crests and cards will be hidden throughout the world for the players to find.
--------------------------
So, what do you think?
Title: Re: Table Top RPG's?
Post by: pokenutter on May 04, 2010, 11:17:10 AM
When do we start?
Title: Re: Table Top RPG's?
Post by: tacopill on May 04, 2010, 02:58:41 PM
Considering this week is very unpredictable, and that we still need a little time to prepare (including, but not limited to, all the posts i said I'd make)   i am putting our tentative start date at Midnight UTC on May 22nd. If it doesn't look like we have everything finished by then, i will push it back a little.

We have to be careful on not pushing it back too far. I leave for summer work training on June 4th, and i am not sure how much internet will be available.

Edit: Also, i think it might be a good idea to have a related wiki (after all, what does the W in NIWA mean :D), but which do you think would be better:

1) Use a wiki i already have set up, but would have non-game related information as well as game-related information
2) Set up a new wiki all-together?
Title: Re: Table Top RPG's?
Post by: pokenutter on May 05, 2010, 01:21:24 PM
We could set up a new wiki.  It seems to be the best choice.
Title: Re: Table Top RPG's?
Post by: tacopill on May 05, 2010, 03:57:25 PM
Actually, come to think of it, with that option, if we start a new wiki and it gets does well, maybe we can emigrate it to the NIWA web space.


The main problem i would have is it would be my 6th wiki i would be helping maintain. Would you be interested in being on staff at that wiki?
Title: Re: Table Top RPG's?
Post by: tacopill on May 06, 2010, 08:21:00 PM
I apologize for the double post, but there would be know way i would want to append this to the above post. It's just too long, and entirely different sub-topic

Fighter classes (FC) are roles/types/jobs a fighter can take in battle. And a unique feature with this system, is that each fighter class is made up of a sequence of specific type-groups as outlined below. These FC Types influence the range, types of moves, role in the party, and your stat/ growth.  

After seeing the FC Types, there will be some examples of how the FC Types can be put together. You don't need to specify which type in each type-group to generate a character, but it certainly would be helpful for both you and the people running the game.

Once you have chosen a FC, please keep it the same throughout your time in the game (although you may change between characters). These types are meant to be a guide for how you run your character, they are not binding. You may, once and a while,


Ambidextrous
these guys have no specialization to begin with. If this being is trainable, then you may train them for what you need/want. Otherwise, he/she/it will battle with whatever (s)he/ith has at her disposal.

In addition, because this FC has no specialization, it will not grow as fast stat's wise as someone with a specialization in a respective stat would. At the same time, their stats will grow faster than someone with a specialization in another stat.

We will cover more on this when we get to the Posts on Races.

Groups of Types
Range-Based Type
Long Range Fighter
Long Range Fighters focus on fighting across the battlefield.

Mid Range Fighters
These fighters focus on fighting within a reasonable distance, but not all the way across the field, and not right up next to the opponent(s).

Short Range Fighters
the melee fighters:

Move-Based Type
Magic Users
they can fight at any range, but burn up AP like it's no ones business.

Healers
these are the exceptions. Healing magic is a little bit cheaper; but hey, it's better than dieing.  

Weapon User
No magic for this one. Well, unless it helps out the weapons. It's all about technology!

Equipment Repairers
All equipment has durability points. and these guys can repair after battle or, sometimes even mid-battle.

Stat Based
Vanguard
Through anything at them at they'll take it all. And then you can attack from the side.
Prodigy
The smartest guy's on the field, they don't want to get hit.
Brawler
These guys can last the longest and fight the hardest.

List
Here is the current list of known and proposed FC's. Right now, our goal is to have 36 available, but we could have more if we become more specific with the Type-schematics.

Also, these FC's names are temporary. If you have a better name for any of the FC's, please recommend it to us and we will see if we can either change it or use it as an equivalent FC.  

Name Ranges Moves Stats
Ambidextrous Anything Anything Anything
Monk Long Range Fighter Equipment Repairer Brawler
Jester Long Range Fighter Equipment Repairer Prodigy
Barbarian Long Range Fighter Equipment Repairer Vanguard
Druid Long Range Fighter Healer Brawler
Priest Long Range Fighter Healer Prodigy
Cultist Long Range Fighter Healer Vanguard
Bishop Long Range Fighter Magic User Brawler
Assassin Long Range Fighter Magic User Vanguard
Cannoneer Long Range Fighter Weapon User Brawler
Trapper Long Range Fighter Weapon User Prodigy
Catipultist Long Range Fighter Weapon User Vanguard
Summoner Long Range Fighter Magic User Prodigy
Rogue Mid Range Fighter Equipment Repairer Brawler
Weapons Combatant Mid Range Fighter Equipment Repairer Prodigy
Warrior Mid Range Fighter Equipment Repairer Vanguard
Avenger Mid Range Fighter Healer Brawler
Paladin Mid Range Fighter Healer Prodigy
Medic Mid Range Fighter Healer Vanguard
Sorcerer Mid Range Fighter Magic User Brawler
Cleric Mid Range Fighter Magic User Prodigy
Caster Mid Range Fighter Magic User Vanguard
Nuker Mid Range Fighter Weapon User Brawler
Archer Mid Range Fighter Weapon User Prodigy
Ninja Mid Range Fighter Weapon User Vanguard
Blacksmith Short Range Fighter Equipment Repairer Brawler
Scrapper Short Range Fighter Equipment Repairer Prodigy
Melee Fighter Short Range Fighter Equipment Repairer Vanguard
Hand-to-Hand Specialist Short Range Fighter Healer Brawler
Meezer Short Range Fighter Healer Prodigy
Tank Short Range Fighter Healer Vanguard
Necrourge Short Range Fighter Magic User Brawler
Bard Short Range Fighter Magic User Vanguard
Magician Short Range Fighter Magic User Prodigy
Soldier Short Range Fighter Weapon User Brawler
Lancer Short Range Fighter Weapon User Prodigy
Swordsmen Short Range Fighter Weapon User Vanguard
Title: Re: Table Top RPG's?
Post by: pokenutter on May 12, 2010, 07:18:20 PM
I'll read the large post after I finish with school.  I'll be happy to manage the wiki with you.
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 12, 2010, 07:47:24 PM
Once I figure out the rules, I have no problem working on a wiki for something.
Title: Re: Table Top RPG's?
Post by: tacopill on May 12, 2010, 08:32:11 PM
sweet. The wiki has been setup (http://grifkuba.org/mushrule/index.php?title=Main_Page), but it is very basic. no extensions, game information, or anything. O, and 10 days till we launch!


Once I figure out the rules, I have no problem working on a wiki for something.

Actually, this is where the wiki will come in handy... people post ideas/rules/etc. (like me), others can come in and clarify the post, as i have yet to master the English language (if it can be done) and therefore need help in this area.  ;D

I'm going to start transferring over the forum information as soon as i am done with...this...post...
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 12, 2010, 08:51:52 PM
I have made an account there(Account #2.  Yayz!), and am ready to start editing.  I work best with abstract pages.  On this, I could probably get the history up, add information about the differences in the two cultures, important historical figures, and basic information on the FCs.

If given enough time, I could probably also design us a logo. I'm thinking a mushroom, but with it's spots in the shape of the Triforce.  Best thing I can think of at the time, but it sounds pretty good to me..
Title: Re: Table Top RPG's?
Post by: tacopill on May 12, 2010, 09:17:35 PM
sweet! that all sounds good.
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 13, 2010, 01:35:25 AM
Okay, in the last four hours, I have come up with:

A)An alternate logo design.  I'm now thinking the Triforce with a, invincible star(I have no idea if that's what they're actually called) in the "hole" in the center.

B)We need to define exactly what races are playable. Most Mario enemies I can understand if we make it more Paper Mario-ish. The "sentient" Zelda races, yes. Enemies like Chu-chus and Tektites, no.

C)We should institute some sort of test to determine if someone is able to accurately play a certain race.  For example, I have no objection to someone wanting to be a Sheika, but they should be able to prove that they understand Sheika culture and history enough to be one(in RP terms) effectively.
Title: Re: Table Top RPG's?
Post by: tacopill on May 13, 2010, 08:44:11 PM
Okay, in the last four hours, I have come up with:

A)An alternate logo design.  I'm now thinking the Triforce with a, invincible star(I have no idea if that's what they're actually called) in the "hole" in the center.

B)We need to define exactly what races are playable. Most Mario enemies I can understand if we make it more Paper Mario-ish. The "sentient" Zelda races, yes. Enemies like Chu-chus and Tektites, no.

C)We should institute some sort of test to determine if someone is able to accurately play a certain race.  For example, I have no objection to someone wanting to be a Sheika, but they should be able to prove that they understand Sheika culture and history enough to be one(in RP terms) effectively.

A) cool... but what do you mean "alternate"? i didn't know we had one to begin with :D.

B) I agree. do you want to generate a list for us to draw from? we can role out numbers after.

C) I agree on this as well. We will probably need to come up with some kind of resource that says "

O, also, to make our jobs a little easier, I've imported many pages for two other wiki's i run....and am currently modifying them to make them less plagiarized and more our-wiki-specific.

Some of the stuff i import is simply to see if it can be useful for the game. If they get used, great; if not, no problem. The purpose is too see if people use them, and how. 
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 13, 2010, 09:21:39 PM
Okay, just off the top of my head:

Zelda:
Gorons
Zoras
Hylian
Human
Gerudo
Kokiri
Fairies
Keatons
Sheikas

Mario:

Toads
Piantas
Goombas(and all variations)
Koopas(and all variations)
Bob-ombs
Boos
Shy Guys
Yoshis
Tanookis

There's probably some obscure enemy I forgot, feel free to add them.
Title: Re: Table Top RPG's?
Post by: pokenutter on May 13, 2010, 09:23:07 PM
Fraies and Keatons would be tough to manage, but we can try.
Title: Re: Table Top RPG's?
Post by: Edofenrir on May 13, 2010, 09:30:49 PM
Keatons are mystical beasts, while fairies are either powerful magical beings or just floating orbs of light, depending on which type of fairy you mean specifically. They probably don't make good playable characters.

Maybe you guys could think about implementing Ritos (those bird-thingies from TWW). Though that might be difficult since the game heavily implies that they evolved from Zoras, and you already have Zoras.
Title: Re: Table Top RPG's?
Post by: tacopill on May 13, 2010, 10:04:40 PM
In addition to ease of play, ideally, we may want to have the same number of races from each universe. Then again, if at least two race from the Mario universe has many varieties, then having an equivalent number of races or varieties, so maybe allowing the Zelda Universe to have more

Either way, the two universes will need to be balanced with each other in order to help avert any claims on one being more included than the other.

SO, would including or excluding them help with this?
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 13, 2010, 10:32:46 PM
Keatons would be hard, but there should be a chance.  And in the case of fairies, I was thinking of Navi/Tatl/Tael fairies, not the great fairies or the queen.  I can't think of a way that we could have Ritos/Koroks since it seems that the evolved after the great flood.  However, at my count, both world have nine races, unless we count Paratroopas/Paragoombas/Spike Goombas as being a distinct race.

In that case, we could include Minish, Ooccas, and Scrubs, which would make it even again.
Title: Re: Table Top RPG's?
Post by: Edofenrir on May 13, 2010, 10:45:14 PM
Spiky Goomba and Paragoomba can be grouped with the regular Goomba. The spike head thing is just a hat, and a Paragoomba is a regular Goomba who somehow aquired wings (never explained in the games). This is further implied by what happens when you stomp a Paragoomba; The wings come off and it becomes a regular Goomba.

Having Ritos and Zoras simultaneously is difficult, but not entirely impossible. The Zelda Manga (OoT) does it, f.e..

Minish would be very difficult, because of its size, and because of the fact that only children can see them.
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 13, 2010, 11:04:02 PM
Okay, going through the list of races on Zeldawiki and Mariowiki:

Zelda:
Scrubs
Fairies
Gerudos
Gorons
Hylians
Kokiri
Oocca
Sheikah
Twili
Zora
Keatons(maybe)

Mario:
Birdos
Bob-ombs
Boo
Cheep-Cheep
Duplighosts
Goomba
Human
Koopas
Pianta
Shy Guys
Yoshis

Eleven from each.
Title: Re: Table Top RPG's?
Post by: tacopill on May 14, 2010, 12:55:57 AM
Battle stats - determined by Race
Life Points (L.P.) determine how long the character can stand the battle before being called out. (2)
Attack Points (At.) determine how long until your move energy runs out. Each attack you make (regardless of its type) drains from this, and when you reach 0, all you can do is defend. (5)
Evade Points (Eva) determines how many blows actually hit you. (3)
Intelligence Points (In.) determine whether or not the character can learn a new attack. (4)

Computation stats - also Determined by race
When a battle goes on, there are 3 factors that determine how you do:
Strength Points (SP) determines how much damage the character is capable of dealing. (6)
Endure Points (En.) determine how much damage an attack causes to your character. (1)
Sage Points (SaP) represent your mastery over magic, and when combined with Strength Points, represents how much magical damage you can deal. When combined with Endure Points, how much magic you can take. (0)

So, now that we got the races down what would be the best scale for this game? i mean, would each stat be on a 1-6, running the possiblity of at least 1 stat always being the duplicate of another? if we go with 1-12, growing 12 per level is incredibly fast.

When we decide, i recommend we each take some f the races and stat them out.

Here's an example for Hylians. i used a d6 to generate the numbers. If we choose to go with d6s, then consider this the first race to be stated out. 

L.P. - 6
At. - 4
Eva - 3
In. - 3
SP - 1
En. - 1
SaP - 5

come to think of it, we could use some charts (http://grifkuba.org/mushrule/index.php?title=Random_Distribution_Charts), however, i don't know if you guys want to get that abstract/complex. Then again, there are exactly eleven areas in the chart (if you count each 2-color combination as 1 area). 

By the way, i have plans of what to do with Sage Points.
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 14, 2010, 01:31:53 AM
I work best with abstract concepts, and not so good at actual game workings. However, I would like to recommend a semi-random distribution for each character, with modifiers applying for race.

For example, Gorons are naturally tough, so they would have high LP and SP.  On the other hand, Fairies should have high Evade and Sage points.

For another example, here is a rough template for Gorons I made:

LP:+3
At.:+1
Eva:-1
In.:+0
SP:+0
En.:+2
SaP:-4

So a Goron character who rolled:

L.P.:3
At.:4
Eva:5
In.:1
SP:4
En.:4
SaP:2

Would actually get for their starting stats:

L.P.:6
At.:5
Eva:4
In.:1
SP:4
En.:6
SaP:-2

Of course, those numbers are just examples, and we can change them based on logic later. As toward increasing, let's just give the character 3 to 5 points to distribute however they want when they level up.
Title: Re: Table Top RPG's?
Post by: Edofenrir on May 14, 2010, 01:53:14 AM
You're going to determine the stats by rolling a dice? oO
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 14, 2010, 02:08:22 AM
Not necessarily, but I did for now because I didn't trust myself to come up with truly random numbers.  We'll probably end up giving players a certain number of points to distribute however they want, as long as it is between one and six before the modifiers a applied.
Title: Re: Table Top RPG's?
Post by: Edofenrir on May 14, 2010, 02:11:27 AM
Ok, that sounds much better.
Title: Re: Table Top RPG's?
Post by: tacopill on May 14, 2010, 04:48:19 AM
Stat Calculations
When a character levels up, each stat goes up by a specific amount. Depending on the stat, this can be based off of race, or personality, etc. But, for specific stats, this amount can be increased when a character has a specific crest in their possession. For every level up from that point on, the character will go up by both amounts.

For example, INT has two related crests: Intelligence and Ingenuity. Mario starts off at POW 1 with 1 INT.  When he/she levels up, he will gain 1 INT plus 1 for each INT-crest the player has earned or has a party member that has it. So, lets say the player gained the Ingenuity crest at level 10, and teamed up with a Intelligence crest at level 20. To find out the INT at a specific level, you would need to do the following:

  • for POW 1-10, just add 1 INT for each level, maxing out at 10.
  • for POW 11-20, just add 2 INT for each level, starting at 10 and maxing out at 30.
  • for POW 20 and upward, just add 3 INT for each level, starting at 30.

Now, in addition, there are more ways to customize your character.
# if you were a High Thinker Form at time of winning a battle, and did so for 50 battles not necessarily in a row), you get more INT added directly on.   
# Going through specific training will also give a boost to your INT (or what ever stat the training is for) quickly, but it will come at a cost.


I just have one small problem with decision-based distributions: how will the crests fit in? will they change the modifier? i mean, they are meant to alter the amount-gained-per-level (similar to how acceleration is a change in velocity, which itself is a change in distance); so it sort-of-makes sense.


Personally, if we allow the players 3-5 to start off with, and 3-5 for every level (and that is the only method of stat-ing up we include) then i fear most people we put there points in to same stats as other people have put it in.

It may give them less creative control, but I'm a fan of each member of a race having their stat go up or down as per a specific rate. This way we don't have a goron with low LP and SP (and I'm not speaking lower-than-average for a goron; i mean low altogether).

But this is just my opinion. 

I do, however, like the +'s and -'s.
LP:+3
At.:+1
Eva:-1
In.:+0
SP:+0
En.:+2
SaP:-4

shall we consider this the second race?
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 14, 2010, 06:57:55 PM
Personally, I would like to do this D&D style. Specifically, each player is given a certain number of points(let's say 30 for now) which they can divide up among their points how ever they want, but no particular stat can exceed six before the modifiers are added.  After they decide, the modifiers are added.  The race modifiers them selves should not be higher than 4 or lower than -4, and they should add up to about 1. After modifiers are added, any articular stat can be(at most) 10 or (at least) -3.

Also, crests seem to be more for affecting stats upon level up, while the modifiers are for stats on a character's creation.

And, go ahead, add those numbers to the Goron page. I'll go work on the modifiers for the other races.
Title: Re: Table Top RPG's?
Post by: tacopill on May 14, 2010, 07:26:51 PM
Alright, considering i have limited D&D experience, and since that's the gold standard of RPG's (i'm more of a Pokemon player myself), i'll concede of this point.

Without crests, with they get 0 or 1 point per level up? (aside from/in addition to RP bonuses, DM gifts, 5-points that go to anything, etc).
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 14, 2010, 08:15:13 PM
Without crests, let's say 1 for now.
Title: Re: Table Top RPG's?
Post by: tacopill on May 15, 2010, 03:08:36 PM
Alright that makes sense.


On to the next sub-topic:
with only 7 days left, and the wiki now setup to go, I've been working on the method for organizing the content on the wiki. Similar to pipe projects (http://www.mariowiki.com/MarioWiki:PipeProject) on smw, and ZELDA (http://zeldawiki.org/Zelda_Wiki.org:ZELDA) on zw.org, these areas of the wiki would each be headed by a specific wiki-project team. They can't claim exclusive domain over the respective pages, nor are members of the team restricted to only those pages.

With the way my mind works, i find it best to color-code each "areas of the wiki" and have any related template to a given area use that area's color as its primary color.

By color, here's what i have so far:

Now, if this sounds good, would anybody be of interest in leading the wiki-project team for a specific area? Personally, i'm most interested in resources, followed by policies and then races. But that's just me.

in addition, what area's of the game do you think should also get a color?

(also, nothing is set in stone. if you think one of the one's list shouldn't be a wiki-project, tell me).
Title: Re: Table Top RPG's?
Post by: mtn_otter on May 15, 2010, 05:42:22 PM
I can have been working on races, so I can help there.

And I'm not entirely sure what storytelling is in this context, but to me it sounds like making the back story, which I can work on.

And I'm assuming Zelda Wiki and SM Wiki don't mind if I "borrow" a few pictures for the races?
Title: Re: Table Top RPG's?
Post by: tacopill on May 16, 2010, 02:24:43 AM
personally, i think story tellers are people who orchestrate large scale events, game-wide catastrophic, and other big things; but mainly on the story side of the game (as opposed to the gameplay-side, where the mechanics, rules and other stuff are).

And for "borrowing", so long as we attribute/cite/source it the picture to their wiki, i don't see it as being a problem.


Edit:
Ok, so i started to put together this page (http://grifkuba.org/mushrule/index.php?title=Mushrule_RPG:Races), to help with information on races, but not specific to anyone race. On it you will find recommended templates, sections, etc. that i simply copied from another page.

Over time, i recommend you, along with anyone else who decides to join you, make into a resource for members of the wikiproject team. In addition, you may place game-related content on the page, but I recommend you save that for a different page (like, in the main namespace), and simply look

On the page, you will find two very useful templates: RaceInfoBox and (when i get it ready) racessp.

The first one, like other infoboxes found on other wikis, is (or will be) designed to provide brief information that can be said about every race (like, stat modifications).

The second one is meant to serve as a portal for all race related information, requested articles, etc.

Please note, what i have started here is very basic. I am hoping more people come in and change it to their liking.
Title: Re: Table Top RPG's?
Post by: tacopill on May 20, 2010, 06:09:47 AM
The
Main (http://www.niwanetwork.org/forums/index.php?topic=193), Rules (http://"http://www.niwanetwork.org/forums/index.php?topic=194") and signup (http://"http://www.niwanetwork.org/forums/index.php?topic=196") threads are up!!!  :eekdance:.

There are still somethings i need to work out (like cards, crests, the importance of AP and Int, etc), and i will be posting on them soon (either here, on a new thread, or on the wiki).

if you have a few minutes, please look back at through this thread and see if we are missing anything. If so, please reply that i should add it in before Saturday. I will do my best to include it in this thread, in one of the ones i will be making tommow/Friday/Saturday and/or one of us should see to it that it is in the wiki.

I know i said i would include things, and i am trying to make sure i do so. Thank you for all your help with this, and with everything.


Edit:
alright, a few final things to take note of before we start (unless we push it back a week),

1) we are still going to need to figure out how moves work. So far, this is what i got so far:
a) When you perform a move, the moves costs a specific amount of AP (regardless if the move is physical or magical). Once you are out of AP, you can not perform any more moves until you get more. You are still free to defend tho
b) Moves can be one or more of the following types: Physical, Elemental, Magical, Technological.
c) the timing of a move being able to be learned is tied to the character's  Int, rather than there level. This means a character who focuses on Int over the other stats will learn moves faster, possibly even before they have reasonable numbers in the other stats.
2) we need figure out how damage is calculated

Title: Re: Table Top RPG's?
Post by: tacopill on May 22, 2010, 07:31:28 PM
Well, unless i am missing something, i see nothing else that really needs to be done before we start. Well, there is stuff that still needs to be figured out, but we can cross that bridge when we come to it.

Which means we begin in 4 and 1/2 hours! (unless someone thinks it a good idea to delay it).

by the way, I am working on This wiki page (http://grifkuba.org/mushrule/index.php?title=How_to_Play_the_Game). Anyone interested in helping?

Edit:We've started!
Title: Re: Table Top RPG's?
Post by: tacopill on June 21, 2010, 01:16:52 PM
I have some free time today, with everything I need to work on before i leave on Thursday pretty much done, so i figured i bring out one of my old game projects to work on: my Tabletop RPG based on the Pokemon universe.

Would anyone be interested in reading it?
Title: Re: Table Top RPG's?
Post by: KidIcarus on July 03, 2015, 03:20:13 PM
Does Pokemon Monopoly count?