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Messages - BooDestroyer

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41
Nintendo Gaming / Re: Nintendo Movies
« on: January 25, 2011, 11:54:22 PM »
If they're gonna do something for Mario, then it has to be exactly like the intros to Mario Power Tennis and Mario Golf: Toadstool Tour.


The intros to those games were much more entertaining than the games themselves.

42
Nintendo Gaming / Re: Nintendo Movies
« on: January 25, 2011, 11:25:34 PM »
Yes, certain ones. Could be Zelda, could be Metroid. But nothing more.

All the rest, animated.

43
Nintendo Gaming / Re: Nintendo Movies
« on: January 25, 2011, 10:37:40 PM »
Live-action Nintendo films? You're all mad. Out. Now.


ANIMATED or nothing

44
Super Smash Bros / Re: Characters in Next SSB
« on: January 25, 2011, 12:54:15 AM »
yea, i hear you. Now, how do we tell Masahiro Sakurai about this? hm......
Okay, you say "yea, i hear you", but are you sure you actually got that?



Okay, I'll put it in another way. When you try to search for an F-Zero fansite, what you're gonna get is this:

A single tacky page with "FALCON PUNCH!!" (in large blue Times New Roman font) followed by several poorly animated GIFs of him doing so.

45
Super Smash Bros / Re: Characters in Next SSB
« on: January 24, 2011, 05:38:42 PM »
Maybe not get rid of him, but at least reinvent him in such away that honor's the franchise and character.
Exactly. With how it is now, people like only him, not the series he's from.

There's a difference between F-Zero fan and Captain Falcon fan. Smash Bros. is making more of the latter than it is the former, which totally backfires on the series.

46
Super Smash Bros / Re: Characters in Next SSB
« on: January 22, 2011, 02:35:04 AM »
But at least the Mother/Earthbound series has met its end fair and square and isn't being disrespected by Ness and Lucas's presence. The corpse of F-Zero is getting beaten even harder with just Captain Falcon and his Falcon Punch, making people not even notice the series (as buried deep as it is).

Anyone played any F-Zero games? If you have, you'll see that the SSB Falcon is not Captain Falcon at all. People like only him, but not F-Zero.

In short, Falcon didn't help promote the F-Zero series in Smash Bros. at all. He killed it with his Falcon Punch.

47
Super Smash Bros / Re: Characters in Next SSB
« on: January 22, 2011, 12:32:15 AM »
Here are some characters whom I want out. Color me negative, but here I go anyway:

Captain Falcon, and everything related to F-Zero. Purge the whole series' presence and let it die with some dignity.

Captain Joke Character's presence in SSB isn't helping the F-Zero series at all, but murdering it, cold-blooded. People don't even bother to look into the series as a result of his moves being the way they are (USE THE GUN ALREADY).

And Sheik:

1. Huge spoiler for OoT.
2. She was an NPC at best in that game, doing nothing but providing Link with warp songs.

And as a result, people only like and care about her in Melee & Brawl, not in OoT. I don't care if she is Zelda (hence the first point). Just change Zelda's Down special to something else. And lastly, this is causing people to expect Sheik to appear in another Zelda game, which she never will. Ever.

48
Mario / Re: Ideas for a new mario game
« on: January 13, 2011, 03:16:49 AM »

49
Mario / Re: Ideas for a new mario game
« on: January 12, 2011, 10:44:23 PM »
I have one, it's called this topic right over here.

50
Super Smash Bros / Re: Future Items
« on: December 28, 2010, 07:45:59 PM »
A bit from Star Fox...

Homing Launcher: Cracker Launcher all over again, but with homing shots if aimed properly.

Grenade: Pick one up and it'll start its timer to explosion. Throw it around kind of like Snake's hand grenades.

Sniper Rifle: After you pick one up, hold down A to aim and let go to fire, preferably at opponents further away from you.



This is reminding me of how I want to see a Metal Slug/Contra-style run-and-gun game of Star Fox.

51
Mario / N/A
« on: December 27, 2010, 11:46:49 PM »
...

Cancelled topic.

52
NIWA Discussion / Re: F-Zero Wiki?
« on: December 24, 2010, 12:16:17 AM »
Just as long as it doesn't have the only two articles as Captain Falcon and Falcon Punch.

53
Super Smash Bros / Re: Adventure Mode: What could improve it
« on: December 22, 2010, 08:22:07 PM »
Well there are the moveset ones he uses, but they were initially planned to be enemies as well, kinda like the Hammer Bro is an Assist Trophy but also an enemy.
That should happen for the Metroid as well.

54
Super Smash Bros / Re: Adventure Mode: What could improve it
« on: December 22, 2010, 05:39:08 AM »
Did those three have any enemy type structure worked in though? Wondering around doesn't count, but stuff like attack patterns and health bars.

55
Super Smash Bros / Re: Adventure Mode: What could improve it
« on: December 22, 2010, 12:21:17 AM »
Rule #1: NO. SUBSPACE. GARBAGE.
Honestly? Abominations that look like they belong in their own dang series? Way to shaft other Nintendo enemy characters that could have been. Is it really too much to ask for the biggest Nintendo villains around (Bowser, Ganondorf, Medusa, King K. Rool, and other enemy forces from different series, Space Pirates from Metroid, etc etc....Eh, Bowser may turn good at some point later into it) to come together to bring the world down using all their resources without all that made-up Tabuu junk and stuff getting in the way? If anything, Master Hand and Crazy Hand should be the only Smash-exclusive elements to it.
Just to clarify, one example of what I mean here.

Something like this:


...Could have been this:


With several of Nintendo's characters put together in the same setting, why would you prefer the former over the latter?

56
Super Smash Bros / Re: Adventure Mode: What could improve it
« on: December 17, 2010, 01:57:48 AM »
Who's being unintelligent? Everyone here is entitled to their own opinion and their own method of posting. In comparison with GameFAQs, I think this forum is a much more pleasant place to be. The absence of trolls is quite nice, as is the respect that the people here give one another.

Alright, fair enough. I've had my "fun" for a bit, but I hear you on that one.

57
Super Smash Bros / Re: Adventure Mode: What could improve it
« on: December 17, 2010, 01:18:27 AM »
And BooDestroyer, would you mind being a bit more respectful to other members? NIWA is supposed to be a site where people are respectful, unlike YouTube where there's yelling willy-nilly all over the place and spam...
Would other members mind being a little more intelligent and/or understandable first? :P Was hoping this place wouldn't be so much like GameFAQs, Smashboards, or MarioWiki's forum.



Ah, and not a bad go at a story. Even if there isn't any dialogue, visual cues can get the job done just as well.

58
Super Smash Bros / Re: Adventure Mode: What could improve it
« on: December 17, 2010, 12:01:43 AM »
How exactly would you add all of these extra NPCs and plot points without dialogue?
Well, just them doing their junk to help out in certain points without any, plain and simple (and being extra emphasized in the cutscenes, even if they are minimal; Palutena was a fine example of it. Could have had more than her, but noooooooooooo)? NPC doesn't always mean animated signpost, you know.

Quote
Now if you've also thought of something that could improve it or be added onto it next time, why don't you try to put it out here instead of pulling a Sonic fanbase about it?

What does that even mean?
May be just me, but you seem to be harboring this "EVERYTHING IS 120% PERFECT AND IMPROVEMENT AND/OR ADDING STUFF SUXXX" mentality.




Ah, on another note, there could even be straight-up mini-boss characters. For example, some of the villainous F-Zero racers [mainly] to show that F-Zero is more than Captain Falcon. (But do people even get that? Disappointingly and stupidly, no. Heck, that also reminds me of how much I want an F-Zero Capcom-style fighting game)

59
Super Smash Bros / Re: Adventure Mode: What could improve it
« on: December 16, 2010, 11:22:52 PM »
...When did I ever say that it would have dialogue? The cutscenes would follow the same flow without any, just using more of what Nintendo has to offer in the story in lieu of the Subspace stuff. And from the looks of it in Brawl, it seems a lot of time and effort was invested in the adventure mode.

Now if you've also thought of something that could improve it or be added onto it next time, how about you try to put it out here instead of pulling a Sonic fanbase about it?

60
Super Smash Bros / Re: Adventure Mode: What could improve it
« on: December 15, 2010, 03:18:16 AM »
Rule #1: NO. SUBSPACE. GARBAGE.
Honestly? Abominations that look like they belong in their own dang series? Way to shaft other Nintendo enemy characters that could have been. Is it really too much to ask for the biggest Nintendo villains around (Bowser, Ganondorf, Medusa, King K. Rool, and other enemy forces from different series, Space Pirates from Metroid, etc etc....Eh, Bowser may turn good at some point later into it) to come together to bring the world down using all their resources without all that made-up Tabuu junk and stuff getting in the way? If anything, Master Hand and Crazy Hand should be the only Smash-exclusive elements to it.
Alright, here's how the villain hierarchy could be:

As it first unfolds, we'd first witness the likes of Bowser and his Koopa Troop milling about and causing trouble all over. And sometime later, we'd see him teaming up with King K. Rool. The two of them would merge their Koopa Troop and Kremling Krew into one army and make for kick-arse double trouble all over the Nintendo World right there.

As it goes on further, we'd see that Space Pirates under Ridley and Dark Samus are getting in everyone's way, even going after Bowser and K. Rool and also using their Phazon to corrupt everything around. And sometime, the Koopalings would make their appearance, but following Bowser Jr. and going on as a league of their own away from Bowser.

And then of course, there would be Ganondorf. He'd have his own army, but maybe he'd follow along with Medusa and her Underworld Army.

Other leagues of their own would include Wario and Waluigi, prancing around on their own and ambushing any heroes they may encounter. And King Dedede too, whatever stuff he may be up to on his own.

May expand upon this later...

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