Site Notice
  • We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
  • Please no leaked content less than one year old, or videos of leaks.
  • Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Yoshiaki Koizumi"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
(Created page with "File:Yoshiaki Koizumi.jpg '''Yoshiaki Koizumi''' is a video game designer at Nintendo that was born in 1968. He study at the Osaka University of Arts looking to become a f...")
 
(History)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:Yoshiaki Koizumi.jpg]]
+
[[File:Yoshiaki Koizumi.jpg|right|200px]]
'''Yoshiaki Koizumi''' is a video game designer at Nintendo that was born in 1968. He study at the Osaka University of Arts looking to become a film director. After graduating, he found a position at Nintendo working on manual editing. His first game was [[The Legend of Zelda: A Link to the Past]] where he great expanded on the game's lore in the manual. His work on that game led him to be accepted as a script writer on the game's sequel, [[The Legend of Zelda: Link's Awakening]].
+
'''Yoshiaki Koizumi''' (小泉歓晃) is a Senior Executive Officer at Nintendo and Deputy General Manager of [[Nintendo EPD]]. He was born on April 29, 1968. He is known for his work on the 3D Mario series.
 +
==History==
 +
He studied at the Osaka University of Arts looking to become a film director. After graduating, he found a position at Nintendo working on manual editing. His first game was [[The Legend of Zelda: A Link to the Past]], where he greatly expanded the game's lore in the manual. His work on that game led him to be accepted as a scriptwriter for the game's sequel, [[The Legend of Zelda: Link's Awakening]].
  
His art skills also contributed to games in the Nintendo 64 era where he made major contributions to major Nintendo titles like Super Mario 64 and The Legend of Zelda: Ocarina of Time. He made his directorial debut in Super Mario Sunshine.  
+
His art skills also contributed to games in the Nintendo 64 era where he majorly contributed to major Nintendo titles like Super Mario 64 and The Legend of Zelda: Ocarina of Time. He made his directorial debut in Super Mario Sunshine.  
  
In the early 2000s when Nintendo was preparing to establish a Tokyo office for Nintendo Entertainment Analysis and Development Division, they selected Koizumi to lead it. He started this position with [[Donkey Kong Jungle Beat]]. As Nintendo EAD Tokyo grew, so did his position eventually becoming one of EAD's Deputy General Managers. With successes such as Super Mario Galaxy and Super Mario 3D Land behind him, Koizumi was selected to become the general producer of the Nintendo Switch.
+
In the early 2000s when Nintendo was preparing to establish a Tokyo office for Nintendo Entertainment Analysis and Development Division, they selected Koizumi to lead it. He started this position with [[Donkey Kong Jungle Beat]]. As Nintendo EAD Tokyo grew, so did his position eventually becoming one of EAD's Group Managers. His role at EAD Tokyo led him to be selected as a Director for [[1-Up Studio]]. With the restructure into [[Nintendo Entertainment Planning and Development]], he was chosen to a Deputy General Manager alongside [[Katsuya Eguchi]]. With successes such as Super Mario Galaxy and Super Mario 3D Land behind him, Koizumi was selected to become the general producer of the Nintendo Switch. When Nintendo acquired Dynamo Pictures in 2022, he was appointed as a Director of the newly renamed [[Nintendo Pictures]]
  
 +
==Game Works==
 +
* ''[[The Legend of Zelda: A Link to the Past]]''  (1991) - Printed Artwork
 +
* ''[[Super Mario Kart]]''  (1992) - Illustrator
 +
* ''[[The Legend of Zelda: Link's Awakening ]]'' (1993) - Script Writer
 +
* ''[[Super Mario World 2: Yoshi's Island]]''  (1995) - CG Designer
 +
* ''[[Super Mario 64]]''  (1996) - Assistant Director, 3D Animator
 +
* ''[[The Legend of Zelda: Ocarina of Time]]'' (1998) - 3D System Director/Character Design
 +
* ''[[The Legend of Zelda: Majora's Mask]]''  (2000) - Game System Director
 +
* ''[[Super Mario Sunshine]]''  (2002) - Director
 +
* ''[[The Legend of Zelda: The Wind Waker]]''  (2002) - Assistant Director
 +
* ''[[Donkey Kong Jungle Beat]]''  (2004) - Director
 +
* ''[[Super Mario Galaxy]]''  (2007) - Director & Game Design
 +
* ''[[New Play Control! Donkey Kong Jungle Beat]]''  (2008) - Producer
 +
* ''[[Flipnote Studio]]''  (2008) - Producer, Director
 +
* ''[[Super Mario Galaxy 2]]''  (2010) - Producer
 +
* ''[[Super Mario 3D Land]]''  (2011) - Producer
 +
* ''[[Flipnote Studio 3D]]''  (2013) - Producer
 +
* ''[[Super Mario 3D World]]''  (2013) - Producer
 +
* ''[[NES Remix]]''  (2013) - Producer
 +
* ''[[NES Remix 2]]''  (2014) - Producer
 +
* ''[[The Legend of Zelda: Majora's Mask 3D]]''  (2015) - Supervisor
 +
* ''[[Super Mario Odyssey]]''  (2017) - Producer
 +
* ''[[The Stretchers]]''  (2019) - Producer
 +
* ''[[Dr. Kawashima's Brain Training for Nintendo Switch]]''  (2019) - Producer
 +
* ''[[Super Mario 3D World + Bowser's Fury]]'' (2021)
 
{{Nintendo staff}}
 
{{Nintendo staff}}
 
[[Category:People]]
 
[[Category:People]]
 
[[Category:Nintendo of Japan]]
 
[[Category:Nintendo of Japan]]
 
[[Category:Game designers]]
 
[[Category:Game designers]]

Latest revision as of 15:51, 27 September 2023

Yoshiaki Koizumi.jpg

Yoshiaki Koizumi (小泉歓晃) is a Senior Executive Officer at Nintendo and Deputy General Manager of Nintendo EPD. He was born on April 29, 1968. He is known for his work on the 3D Mario series.

History

He studied at the Osaka University of Arts looking to become a film director. After graduating, he found a position at Nintendo working on manual editing. His first game was The Legend of Zelda: A Link to the Past, where he greatly expanded the game's lore in the manual. His work on that game led him to be accepted as a scriptwriter for the game's sequel, The Legend of Zelda: Link's Awakening.

His art skills also contributed to games in the Nintendo 64 era where he majorly contributed to major Nintendo titles like Super Mario 64 and The Legend of Zelda: Ocarina of Time. He made his directorial debut in Super Mario Sunshine.

In the early 2000s when Nintendo was preparing to establish a Tokyo office for Nintendo Entertainment Analysis and Development Division, they selected Koizumi to lead it. He started this position with Donkey Kong Jungle Beat. As Nintendo EAD Tokyo grew, so did his position eventually becoming one of EAD's Group Managers. His role at EAD Tokyo led him to be selected as a Director for 1-Up Studio. With the restructure into Nintendo Entertainment Planning and Development, he was chosen to a Deputy General Manager alongside Katsuya Eguchi. With successes such as Super Mario Galaxy and Super Mario 3D Land behind him, Koizumi was selected to become the general producer of the Nintendo Switch. When Nintendo acquired Dynamo Pictures in 2022, he was appointed as a Director of the newly renamed Nintendo Pictures

Game Works

Nintendo Staff
Related NIWA Wiki