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Table Top RPG's?

Started by tacopill, March 22, 2010, 02:56:12 AM

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tacopill

Actually, come to think of it, with that option, if we start a new wiki and it gets does well, maybe we can emigrate it to the NIWA web space.


The main problem i would have is it would be my 6th wiki i would be helping maintain. Would you be interested in being on staff at that wiki?







tacopill

I apologize for the double post, but there would be know way i would want to append this to the above post. It's just too long, and entirely different sub-topic

Fighter classes (FC) are roles/types/jobs a fighter can take in battle. And a unique feature with this system, is that each fighter class is made up of a sequence of specific type-groups as outlined below. These FC Types influence the range, types of moves, role in the party, and your stat/ growth.  

After seeing the FC Types, there will be some examples of how the FC Types can be put together. You don't need to specify which type in each type-group to generate a character, but it certainly would be helpful for both you and the people running the game.

Once you have chosen a FC, please keep it the same throughout your time in the game (although you may change between characters). These types are meant to be a guide for how you run your character, they are not binding. You may, once and a while,


Ambidextrous
these guys have no specialization to begin with. If this being is trainable, then you may train them for what you need/want. Otherwise, he/she/it will battle with whatever (s)he/ith has at her disposal.

In addition, because this FC has no specialization, it will not grow as fast stat's wise as someone with a specialization in a respective stat would. At the same time, their stats will grow faster than someone with a specialization in another stat.

We will cover more on this when we get to the Posts on Races.

Groups of Types
Range-Based Type
Long Range Fighter
Long Range Fighters focus on fighting across the battlefield.

  • Catipultist
  • Cannoneer

Mid Range Fighters
These fighters focus on fighting within a reasonable distance, but not all the way across the field, and not right up next to the opponent(s).

  • Archers
  • Casters

Short Range Fighters
the melee fighters:

  • Hand-to-Hand Specialist
  • Weapons Combat

Move-Based Type
Magic Users
they can fight at any range, but burn up AP like it's no ones business.

Healers
these are the exceptions. Healing magic is a little bit cheaper; but hey, it's better than dieing.  

Weapon User
No magic for this one. Well, unless it helps out the weapons. It's all about technology!

Equipment Repairers
All equipment has durability points. and these guys can repair after battle or, sometimes even mid-battle.

Stat Based
Vanguard
Through anything at them at they'll take it all. And then you can attack from the side.

  • Endurance
  • Life Points
Prodigy
The smartest guy's on the field, they don't want to get hit.

  • Evade Points
  • Intelligence Points
Brawler
These guys can last the longest and fight the hardest.

  • Attack Points
  • Strength points

List
Here is the current list of known and proposed FC's. Right now, our goal is to have 36 available, but we could have more if we become more specific with the Type-schematics.

Also, these FC's names are temporary. If you have a better name for any of the FC's, please recommend it to us and we will see if we can either change it or use it as an equivalent FC.  








































Name Ranges Moves Stats
Ambidextrous Anything Anything Anything
Monk Long Range Fighter Equipment Repairer Brawler
Jester Long Range Fighter Equipment Repairer Prodigy
Barbarian Long Range Fighter Equipment Repairer Vanguard
Druid Long Range Fighter Healer Brawler
Priest Long Range Fighter Healer Prodigy
Cultist Long Range Fighter Healer Vanguard
Bishop Long Range Fighter Magic User Brawler
Assassin Long Range Fighter Magic User Vanguard
Cannoneer Long Range Fighter Weapon User Brawler
Trapper Long Range Fighter Weapon User Prodigy
Catipultist Long Range Fighter Weapon User Vanguard
Summoner Long Range Fighter Magic User Prodigy
Rogue Mid Range Fighter Equipment Repairer Brawler
Weapons Combatant Mid Range Fighter Equipment Repairer Prodigy
Warrior Mid Range Fighter Equipment Repairer Vanguard
Avenger Mid Range Fighter Healer Brawler
Paladin Mid Range Fighter Healer Prodigy
Medic Mid Range Fighter Healer Vanguard
Sorcerer Mid Range Fighter Magic User Brawler
Cleric Mid Range Fighter Magic User Prodigy
Caster Mid Range Fighter Magic User Vanguard
Nuker Mid Range Fighter Weapon User Brawler
Archer Mid Range Fighter Weapon User Prodigy
Ninja Mid Range Fighter Weapon User Vanguard
Blacksmith Short Range Fighter Equipment Repairer Brawler
Scrapper Short Range Fighter Equipment Repairer Prodigy
Melee Fighter Short Range Fighter Equipment Repairer Vanguard
Hand-to-Hand Specialist Short Range Fighter Healer Brawler
Meezer Short Range Fighter Healer Prodigy
Tank Short Range Fighter Healer Vanguard
Necrourge Short Range Fighter Magic User Brawler
Bard Short Range Fighter Magic User Vanguard
Magician Short Range Fighter Magic User Prodigy
Soldier Short Range Fighter Weapon User Brawler
Lancer Short Range Fighter Weapon User Prodigy
Swordsmen Short Range Fighter Weapon User Vanguard







pokenutter

I'll read the large post after I finish with school.  I'll be happy to manage the wiki with you.

mtn_otter

Once I figure out the rules, I have no problem working on a wiki for something.
As a form of protest, I refuse to make a signature...

tacopill

sweet. The wiki has been setup, but it is very basic. no extensions, game information, or anything. O, and 10 days till we launch!


Quote from: mtn_otter on May 12, 2010, 07:47:24 PM
Once I figure out the rules, I have no problem working on a wiki for something.

Actually, this is where the wiki will come in handy... people post ideas/rules/etc. (like me), others can come in and clarify the post, as i have yet to master the English language (if it can be done) and therefore need help in this area.  ;D

I'm going to start transferring over the forum information as soon as i am done with...this...post...







mtn_otter

#45
I have made an account there(Account #2.  Yayz!), and am ready to start editing.  I work best with abstract pages.  On this, I could probably get the history up, add information about the differences in the two cultures, important historical figures, and basic information on the FCs.

If given enough time, I could probably also design us a logo. I'm thinking a mushroom, but with it's spots in the shape of the Triforce.  Best thing I can think of at the time, but it sounds pretty good to me..
As a form of protest, I refuse to make a signature...

tacopill

sweet! that all sounds good.







mtn_otter

Okay, in the last four hours, I have come up with:

A)An alternate logo design.  I'm now thinking the Triforce with a, invincible star(I have no idea if that's what they're actually called) in the "hole" in the center.

B)We need to define exactly what races are playable. Most Mario enemies I can understand if we make it more Paper Mario-ish. The "sentient" Zelda races, yes. Enemies like Chu-chus and Tektites, no.

C)We should institute some sort of test to determine if someone is able to accurately play a certain race.  For example, I have no objection to someone wanting to be a Sheika, but they should be able to prove that they understand Sheika culture and history enough to be one(in RP terms) effectively.
As a form of protest, I refuse to make a signature...

tacopill

Quote from: mtn_otter on May 13, 2010, 01:35:25 AM
Okay, in the last four hours, I have come up with:

A)An alternate logo design.  I'm now thinking the Triforce with a, invincible star(I have no idea if that's what they're actually called) in the "hole" in the center.

B)We need to define exactly what races are playable. Most Mario enemies I can understand if we make it more Paper Mario-ish. The "sentient" Zelda races, yes. Enemies like Chu-chus and Tektites, no.

C)We should institute some sort of test to determine if someone is able to accurately play a certain race.  For example, I have no objection to someone wanting to be a Sheika, but they should be able to prove that they understand Sheika culture and history enough to be one(in RP terms) effectively.

A) cool... but what do you mean "alternate"? i didn't know we had one to begin with :D.

B) I agree. do you want to generate a list for us to draw from? we can role out numbers after.

C) I agree on this as well. We will probably need to come up with some kind of resource that says "

O, also, to make our jobs a little easier, I've imported many pages for two other wiki's i run....and am currently modifying them to make them less plagiarized and more our-wiki-specific.

Some of the stuff i import is simply to see if it can be useful for the game. If they get used, great; if not, no problem. The purpose is too see if people use them, and how. 







mtn_otter

Okay, just off the top of my head:

Zelda:
Gorons
Zoras
Hylian
Human
Gerudo
Kokiri
Fairies
Keatons
Sheikas

Mario:

Toads
Piantas
Goombas(and all variations)
Koopas(and all variations)
Bob-ombs
Boos
Shy Guys
Yoshis
Tanookis

There's probably some obscure enemy I forgot, feel free to add them.
As a form of protest, I refuse to make a signature...

pokenutter

Fraies and Keatons would be tough to manage, but we can try.

Edofenrir

Keatons are mystical beasts, while fairies are either powerful magical beings or just floating orbs of light, depending on which type of fairy you mean specifically. They probably don't make good playable characters.

Maybe you guys could think about implementing Ritos (those bird-thingies from TWW). Though that might be difficult since the game heavily implies that they evolved from Zoras, and you already have Zoras.
"Will you stop?!!? What fools!
Haven't you begun to understand? The kingdom being ruined and us left in this state...
Isn't it petty, little battles like this that have caused it?
Believing in your friends and embracing that belief by forgiving failure...
These feelings have vanished from our hearts."
-Igos Du Ikana, The Legend of Zelda: Majora's Mask

tacopill

In addition to ease of play, ideally, we may want to have the same number of races from each universe. Then again, if at least two race from the Mario universe has many varieties, then having an equivalent number of races or varieties, so maybe allowing the Zelda Universe to have more

Either way, the two universes will need to be balanced with each other in order to help avert any claims on one being more included than the other.

SO, would including or excluding them help with this?







mtn_otter

#53
Keatons would be hard, but there should be a chance.  And in the case of fairies, I was thinking of Navi/Tatl/Tael fairies, not the great fairies or the queen.  I can't think of a way that we could have Ritos/Koroks since it seems that the evolved after the great flood.  However, at my count, both world have nine races, unless we count Paratroopas/Paragoombas/Spike Goombas as being a distinct race.

In that case, we could include Minish, Ooccas, and Scrubs, which would make it even again.
As a form of protest, I refuse to make a signature...

Edofenrir

Spiky Goomba and Paragoomba can be grouped with the regular Goomba. The spike head thing is just a hat, and a Paragoomba is a regular Goomba who somehow aquired wings (never explained in the games). This is further implied by what happens when you stomp a Paragoomba; The wings come off and it becomes a regular Goomba.

Having Ritos and Zoras simultaneously is difficult, but not entirely impossible. The Zelda Manga (OoT) does it, f.e..

Minish would be very difficult, because of its size, and because of the fact that only children can see them.
"Will you stop?!!? What fools!
Haven't you begun to understand? The kingdom being ruined and us left in this state...
Isn't it petty, little battles like this that have caused it?
Believing in your friends and embracing that belief by forgiving failure...
These feelings have vanished from our hearts."
-Igos Du Ikana, The Legend of Zelda: Majora's Mask

mtn_otter

Okay, going through the list of races on Zeldawiki and Mariowiki:

Zelda:
Scrubs
Fairies
Gerudos
Gorons
Hylians
Kokiri
Oocca
Sheikah
Twili
Zora
Keatons(maybe)

Mario:
Birdos
Bob-ombs
Boo
Cheep-Cheep
Duplighosts
Goomba
Human
Koopas
Pianta
Shy Guys
Yoshis

Eleven from each.
As a form of protest, I refuse to make a signature...

tacopill

#56
Quote from: tacopill on May 04, 2010, 04:51:59 AM
Battle stats - determined by Race
Life Points (L.P.) determine how long the character can stand the battle before being called out. (2)
Attack Points (At.) determine how long until your move energy runs out. Each attack you make (regardless of its type) drains from this, and when you reach 0, all you can do is defend. (5)
Evade Points (Eva) determines how many blows actually hit you. (3)
Intelligence Points (In.) determine whether or not the character can learn a new attack. (4)

Computation stats - also Determined by race
When a battle goes on, there are 3 factors that determine how you do:
Strength Points (SP) determines how much damage the character is capable of dealing. (6)
Endure Points (En.) determine how much damage an attack causes to your character. (1)
Sage Points (SaP) represent your mastery over magic, and when combined with Strength Points, represents how much magical damage you can deal. When combined with Endure Points, how much magic you can take. (0)

So, now that we got the races down what would be the best scale for this game? i mean, would each stat be on a 1-6, running the possiblity of at least 1 stat always being the duplicate of another? if we go with 1-12, growing 12 per level is incredibly fast.

When we decide, i recommend we each take some f the races and stat them out.

Here's an example for Hylians. i used a d6 to generate the numbers. If we choose to go with d6s, then consider this the first race to be stated out. 

L.P. - 6
At. - 4
Eva - 3
In. - 3
SP - 1
En. - 1
SaP - 5

come to think of it, we could use some charts, however, i don't know if you guys want to get that abstract/complex. Then again, there are exactly eleven areas in the chart (if you count each 2-color combination as 1 area). 

By the way, i have plans of what to do with Sage Points.







mtn_otter

I work best with abstract concepts, and not so good at actual game workings. However, I would like to recommend a semi-random distribution for each character, with modifiers applying for race.

For example, Gorons are naturally tough, so they would have high LP and SP.  On the other hand, Fairies should have high Evade and Sage points.

For another example, here is a rough template for Gorons I made:

LP:+3
At.:+1
Eva:-1
In.:+0
SP:+0
En.:+2
SaP:-4

So a Goron character who rolled:

L.P.:3
At.:4
Eva:5
In.:1
SP:4
En.:4
SaP:2

Would actually get for their starting stats:

L.P.:6
At.:5
Eva:4
In.:1
SP:4
En.:6
SaP:-2

Of course, those numbers are just examples, and we can change them based on logic later. As toward increasing, let's just give the character 3 to 5 points to distribute however they want when they level up.
As a form of protest, I refuse to make a signature...

Edofenrir

You're going to determine the stats by rolling a dice? oO
"Will you stop?!!? What fools!
Haven't you begun to understand? The kingdom being ruined and us left in this state...
Isn't it petty, little battles like this that have caused it?
Believing in your friends and embracing that belief by forgiving failure...
These feelings have vanished from our hearts."
-Igos Du Ikana, The Legend of Zelda: Majora's Mask

mtn_otter

Not necessarily, but I did for now because I didn't trust myself to come up with truly random numbers.  We'll probably end up giving players a certain number of points to distribute however they want, as long as it is between one and six before the modifiers a applied.
As a form of protest, I refuse to make a signature...