*Thinks out loud*
NIWA, the RPG :laugh:
Zelda probably has the best RPG potential, due to the multiple races, ease of maintaining a single character, and weapon choices. Pokemon is doable, but can be tough to GM. Mario is okay, but does not give many options. Metroid, Kirby, and Starfox are basically impossible.
Although I'll concede the weapons, most races are typically evil. Unless you're looking for a plumber kill-fest, most races won't work unless we Paper Mario the story.
- do we need to give notice to the admins on that we are doing this? do we need their permission on anything specific?
During the events of the Shattered Hyrule era, but before the Great Flood.
Here is what i propose:
1) Only characters who are from the Mario Universe or Zelda Universe, or are OC's from there can be here.
2) PC's must be distinct from existing (or formally existing) characters, and must be distinct from all other characters in the Nintendo Multiverse. This includes:
* no Pokemon Trainers, unless the character can train monsters/creatures from the respective universes as specified in #1
* no characters from star fox, earthbound/mother, etc. Deliberate knock offs will have their character killed as soon as someone notices and gives a warning and a chance to add said distinction, but has not complied in 1 week.
3) A later post always overrides an earlier one, unless otherwise specified by the three of us.
4) If a player can't continue for a period of time, it is asked that the player writes one more notice, where the character asks to leave temporarily. The reason should fit well with the character.
5) if the player needs to leave permanent, they should inform the GM as to this and allow the GM to adapt the story, if needed, to the change.
6) Private messages concerning the game, backroom conferencing and other similar actions are discouraged, and if they cause a decrease in quality of the game, all participates maybe asked to leave this game.
7) The exception to #6 is any player-GM talks, that neither person wants public AND is necessary for the game to continue. These include: finding items, information, etc. that not everyone in the party should know at the current moment.
8) Each player is responsible for there own inventory after their initial setup. They are responsible for ensuring no fluctuation in quantity of the items happens, without an in-game reason (like, "i found 30 arrows *holds up arrows*").
9) Each player should not randomly generate a key item. If they have an idea for one, please inform the GM first through and if approved, he/she will add it to the story.
10) All rules questions clarifications should go in the "rules" thread. All out-of-game introductions should go in the "sign up" thread. All in-game information, except anything included in the signup/introduction post, should go in the "play" thread.
So, what do you think?
One more thing!
If a player is going to play a "non-intelligent" race such as Octoroks, then they should give a reason for it being so... unless, like you said, we go Paper Mario here pretty much any species can have "friendly" and/or "intelligent" members.
.....
My apologies, my intent was not to over-simplify, or exclude members of the series.
Name | Ranges | Moves | Stats |
Ambidextrous | Anything | Anything | Anything |
Monk | Long Range Fighter | Equipment Repairer | Brawler |
Jester | Long Range Fighter | Equipment Repairer | Prodigy |
Barbarian | Long Range Fighter | Equipment Repairer | Vanguard |
Druid | Long Range Fighter | Healer | Brawler |
Priest | Long Range Fighter | Healer | Prodigy |
Cultist | Long Range Fighter | Healer | Vanguard |
Bishop | Long Range Fighter | Magic User | Brawler |
Assassin | Long Range Fighter | Magic User | Vanguard |
Cannoneer | Long Range Fighter | Weapon User | Brawler |
Trapper | Long Range Fighter | Weapon User | Prodigy |
Catipultist | Long Range Fighter | Weapon User | Vanguard |
Summoner | Long Range Fighter | Magic User | Prodigy |
Rogue | Mid Range Fighter | Equipment Repairer | Brawler |
Weapons Combatant | Mid Range Fighter | Equipment Repairer | Prodigy |
Warrior | Mid Range Fighter | Equipment Repairer | Vanguard |
Avenger | Mid Range Fighter | Healer | Brawler |
Paladin | Mid Range Fighter | Healer | Prodigy |
Medic | Mid Range Fighter | Healer | Vanguard |
Sorcerer | Mid Range Fighter | Magic User | Brawler |
Cleric | Mid Range Fighter | Magic User | Prodigy |
Caster | Mid Range Fighter | Magic User | Vanguard |
Nuker | Mid Range Fighter | Weapon User | Brawler |
Archer | Mid Range Fighter | Weapon User | Prodigy |
Ninja | Mid Range Fighter | Weapon User | Vanguard |
Blacksmith | Short Range Fighter | Equipment Repairer | Brawler |
Scrapper | Short Range Fighter | Equipment Repairer | Prodigy |
Melee Fighter | Short Range Fighter | Equipment Repairer | Vanguard |
Hand-to-Hand Specialist | Short Range Fighter | Healer | Brawler |
Meezer | Short Range Fighter | Healer | Prodigy |
Tank | Short Range Fighter | Healer | Vanguard |
Necrourge | Short Range Fighter | Magic User | Brawler |
Bard | Short Range Fighter | Magic User | Vanguard |
Magician | Short Range Fighter | Magic User | Prodigy |
Soldier | Short Range Fighter | Weapon User | Brawler |
Lancer | Short Range Fighter | Weapon User | Prodigy |
Swordsmen | Short Range Fighter | Weapon User | Vanguard |
Once I figure out the rules, I have no problem working on a wiki for something.
Okay, in the last four hours, I have come up with:
A)An alternate logo design. I'm now thinking the Triforce with a, invincible star(I have no idea if that's what they're actually called) in the "hole" in the center.
B)We need to define exactly what races are playable. Most Mario enemies I can understand if we make it more Paper Mario-ish. The "sentient" Zelda races, yes. Enemies like Chu-chus and Tektites, no.
C)We should institute some sort of test to determine if someone is able to accurately play a certain race. For example, I have no objection to someone wanting to be a Sheika, but they should be able to prove that they understand Sheika culture and history enough to be one(in RP terms) effectively.
Battle stats - determined by Race
Life Points (L.P.) determine how long the character can stand the battle before being called out. (2)
Attack Points (At.) determine how long until your move energy runs out. Each attack you make (regardless of its type) drains from this, and when you reach 0, all you can do is defend. (5)
Evade Points (Eva) determines how many blows actually hit you. (3)
Intelligence Points (In.) determine whether or not the character can learn a new attack. (4)
Computation stats - also Determined by race
When a battle goes on, there are 3 factors that determine how you do:
Strength Points (SP) determines how much damage the character is capable of dealing. (6)
Endure Points (En.) determine how much damage an attack causes to your character. (1)
Sage Points (SaP) represent your mastery over magic, and when combined with Strength Points, represents how much magical damage you can deal. When combined with Endure Points, how much magic you can take. (0)
Stat Calculations
When a character levels up, each stat goes up by a specific amount. Depending on the stat, this can be based off of race, or personality, etc. But, for specific stats, this amount can be increased when a character has a specific crest in their possession. For every level up from that point on, the character will go up by both amounts.
For example, INT has two related crests: Intelligence and Ingenuity. Mario starts off at POW 1 with 1 INT. When he/she levels up, he will gain 1 INT plus 1 for each INT-crest the player has earned or has a party member that has it. So, lets say the player gained the Ingenuity crest at level 10, and teamed up with a Intelligence crest at level 20. To find out the INT at a specific level, you would need to do the following:
- for POW 1-10, just add 1 INT for each level, maxing out at 10.
- for POW 11-20, just add 2 INT for each level, starting at 10 and maxing out at 30.
- for POW 20 and upward, just add 3 INT for each level, starting at 30.
Now, in addition, there are more ways to customize your character.
# if you were a High Thinker Form at time of winning a battle, and did so for 50 battles not necessarily in a row), you get more INT added directly on.
# Going through specific training will also give a boost to your INT (or what ever stat the training is for) quickly, but it will come at a cost.
LP:+3
At.:+1
Eva:-1
In.:+0
SP:+0
En.:+2
SaP:-4