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Messages - Edofenrir

#41
Other Media / Re: What D&D Alignment are you?
May 06, 2010, 08:57:20 AM
Chaotic Neutral

QuoteA chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. The chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). The common phrase for chaotic neutral is "true chaotic." Remember that the chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom both from society's restrictions and from a do-gooder's zeal.

--excerpted from the Player's Handbook, Chapter 6




Sounds nice, actually.
#42
Nintendo Gaming / Re: Your Favorite Nintendo Game
May 06, 2010, 02:15:10 AM
Quote from: tacopill on May 06, 2010, 02:03:51 AM
wait, is this specifically about games by Nintendo, or in any Nintendo franchise?

I think someone on the first page said something about "Games developed by Nintendo", as opposed to "Games for Nintendo platforms"...

I could be wrong, though.
#43
Nintendo Gaming / Re: Your Favorite Nintendo Game
May 05, 2010, 07:55:47 PM
Favourite Nintendo game? ... Let's see...

I like Tales of Symphonia, but that one wasn't really developed by Nintendo.... Same for Chrono Trigger...

I think my only two favourite games that matter for this thread are The Legend of Zelda: Majora's Mask, and Paper Mario: The Thousand-Year Door.

Wait a minute, Paper Mario was developed by Intelligent Systems afaik... Ok... then just Majora's Mask oO

What a development chaos...
#44
Nintendo Gaming / Re: Favorite Fire Emblem Class
April 21, 2010, 06:12:24 AM
God, uhm.....

Shamans and Generals, as well as Pegasi and Wyvern Knights, I suppose oo
#45
Fan Creations / Re: Table Top RPG's?
April 19, 2010, 11:57:30 PM
I think what you got so far is alright. I'm trying to drop in some hints and suggestions along the way when I can think of something.

I think stats were mentioned earlier, so here's something about stats: Whenever I think of RPGs and stats, I largely orientate myself on the Pokémon system, which is a fine system. I usually imagine seven base stats, namely:

Stamina (Hit Points; determines how much damage a character can take before fainting)
Mana Resources (Magic Points; how many spells a magician can cast without getting exhausted)
Strength (Attack Power; determines how much damage a chara deals with a physical attack)
Skill (Defense Points; the higher this value, the more physical damage will be absorbed)
Will Power (Magic Attack; determines the damage-output of a spellcaster's magic)
Focus (Magic Defense; the higher this value, the less damage someone receives from a magical attack)
Agility (Speed Points; determines in which order charas use their attacks)

These are the standard battle stats included in many RPGs. The names are optional and can be swapped if they sound stupid. Some system include something like Accuracy (chance to hit) and Evasion (chance to dodge), so that can be included as well if necessary (I usually skip that and just assume a general hit chane of.... say... 75-90%. Sometimes I attribute the hit chance directly to a skill, so a certain skill might have a hit chance of 70%, regardless of who uses it).

These are only battle stats of course. There might also be "field" stats which determine other things. There isn't really a limit to the number of those stats I guess.




Well, RPGs are sorta my métier I think, so I could talk for hours about thousands of different things, since the world of stats and game mechanics really fascinate me. I don't want to impose my will on you guys, though, so it would probably be best if you just ask me something when you think you need a second opinion.  ;)
#46
Fan Creations / Re: Table Top RPG's?
April 19, 2010, 10:48:38 PM
Quote from: tacopill on April 19, 2010, 10:17:25 PM
My apologies, my intent was not to over-simplify, or exclude members of the series.

Sorry if that sounded harsh.
It's you guys' RPG after all, so you can do with it what you want. I'm just trying to give some advice since I'm a huge RPG freak myself.
#47
Fan Creations / Re: Table Top RPG's?
April 19, 2010, 09:45:42 PM
Quote from: tacopill on April 19, 2010, 05:54:31 PM
One more thing!

If a player is going to play a "non-intelligent" race such as Octoroks, then they should give a reason for it being so... unless, like you said, we go Paper Mario here pretty much any species can have "friendly" and/or "intelligent" members.
.....

Please do not exclude the Paper Mario series just like that. It is a legit part of the Super Mario franchise and successfully extends the information about how the residents of the Mushroom world live. That means not every Goomba or Koopa out there is evil by default and automatically after the good guys. They have to make a life as well somewhere, and the fact that there are some aggressive kinds of them exist doesn't mean they're all like this.
Also, given the story-based setting of a Table Top RPG, the Mario RPGs (Paper Mario series and Mario&Luigi series) should actually be your main reference, since you're looking to create a functional world, not a platformer with a rudimentary plot.

The Mario platformers are fun agmes and entertaining in their own way, but when you search for story and background, look at the RPGs.
#48
Fan Creations / Re: Table Top RPG's?
April 19, 2010, 02:47:10 PM
Ok, I'm going to remark a few things, I assume...

Don't worry about a name until the project reaches its final phase. It doesn't need one before that, and thinking about and not be able to decide for a name can paralyze a whole project, let me tell you.

Treat legendary items like the Master Sword like official characters. That means: Don't give them to players. If you do, only give them out temporarily during a very large and important quest. Be sure to take them away from them after the quest is finished. And last but not least: Keep track of the items you gave out. You won't want to have two players with Master Swords running around.

When you combine different franchises, it will be inevitable to have redundant items. A Mario character healing himself with a red potion feels weird, just like a Pokémon using a 1-Up Mushroom. That is something you will have to deal with I guess.

And another thing: You might want to think about races in general. More specifically, about the ratio. I was once in a Zelda RPG, and the experience I made there: About half of your players will choose a Sheikah, because Sheikah are the hyrulean equivalent of the ninjas, and everyone loves ninjas. The problem is: The Sheikah are a nearly extinct race. So if you have five Sheikah players for every Goron in the game.... the atmosphere will suffer.

Yeah, that's what I can think of at the moment. Maybe I will make a few more remarks later.
#49
Fan Creations / Re: Table Top RPG's?
April 16, 2010, 10:06:30 PM
Quote from: pokenutter on April 16, 2010, 09:26:29 PM
Although I'll concede the weapons, most races are typically evil.  Unless you're looking for a plumber kill-fest, most races won't work unless we Paper Mario the story.

I must say, I highly disagree with this post.

But oh well...
#50
Fan Creations / Re: Table Top RPG's?
April 16, 2010, 09:11:33 PM
Quote from: pokenutter on April 16, 2010, 08:23:03 PM
Zelda probably has the best RPG potential, due to the multiple races, ease of maintaining a single character, and weapon choices.  Pokemon is doable, but can be tough to GM.  Mario is okay, but does not give many options.  Metroid, Kirby, and Starfox are basically impossible.

I'd say Mario is on par with Zelda. Like Zelda, the Mario world has a vast amount of different races (Goombas, Koopas, Yoshis, Toads, Shy Guys, Boos, Bob-Ombs, Bumpties, Cheep Cheeps, Lil' Mousers, Thwomps (o_O), etc. etc. blah blah much more). On the weapon side there are hammers, rods, spears, boomerangs, Koopa Shells... basically you can use anything as a weapon. oo
#51
Fan Creations / Re: Table Top RPG's?
April 16, 2010, 07:53:33 PM
Quote from: tacopill on March 22, 2010, 02:56:12 AM
*Thinks out loud*
NIWA, the RPG  :laugh:

Sounds very intriguing to me...
#52
Quote from: Tucayo on April 11, 2010, 04:27:25 PM
I sold my sould to the MarioWiki


In the MW, patrollers are admins....

Yes, and they are also more powerful than Sysops, as they can command the vast powers of darkness, a skill they lose as soon as they get promoted to Sysophood.

Eh, I sure miss my days as a Servant of Darkness... good times. But now I have become a faithful disciple of Poochianity. That is great too!

All hail Poochy, and his eternal fight against the evil armies of Mii!
#53
I think one of the greatest unsolved mysteries of humankind is this:


What happens if a vacuum cleaner sucks up itself from behind?

Will the vacuum simply cease to function? Or will the vacuum cleaner continue to vacuum itself, thereby getting smaller and smaller until nothing is left, and the resulting nothingness rips a hole in the fabric of time and space?
No, let's make this question more Nintendo-related.

What happens if a vacuum cleaner from the Kirby Vacuums company sucks up itself from behind?


I think a paradoxon invoked by a vacuum cleaner from Kirby Vacuums might either save our universe from, or be the cause of its iminent destruction... Maybe it's both at the same time...

Someone please solve this mystery, before I continue to talk like this x_X
#54
Quote from: Garlic Man on February 23, 2010, 12:49:45 PM
No Wand of Gamelon, Faces of Evil, or Zelda's adventure on the poll?

Well, that way you could also ask why Link's Crossbow Training and Freshly Picked: Tingle's Rosy Rupee Land aren't on there.
#55
The Legend of Zelda Archived Discussion / Re: CD-i
February 22, 2010, 12:34:23 AM
Like most people, I only know the cutscenes of these games, and I think they are hilarious (yet uncanny and scary) in their very own way. We should thank the creators, for they have brought us Youtube Poops and other non-sensical but funny things.

Can't say anything about the gameplay of those games, though, although the concepts of the final battles in the first two games sound kinda stupid.
#56
Quote from: Garlic Man on February 18, 2010, 05:17:47 AM
Hey Edo, do you have any other artwork like this? (Besides the NIWA one you created, which I've seen)

If you're referring to fanart, I only have a Final Fantasy Tactics Advance image left. Otherwise there's no publishable fanart left from me.
#57
Quote from: Level 3 on February 18, 2010, 05:46:01 AM
I never really understood why people hated on the three-day system, and it is a close second among zelda games for me, followed by a link to the past.

I actually find it hard to explain why i prefered OoT, i just liked it more.

Most people who complain about it probably didn't even play long enough to lift the Deku curse on Link and discover the Inverted Song of Time which allows you to slow down time significantly. So they begin, dawdle (time flows a little faster during the first play-through), die, get frustrated, and hate the entire game for it. I'm not saying there aren't people who just don't like the game for a reason, but I'm talking about the annoying haters.

Oh, and it's not like I don't like OoT. It's one of my favourites, along with TWW. :P
#58
The Legend of Zelda: Majora's Mask.

Some consider it a cheap knock-off of Ocarina of Time, some complain about it's three day system. For me however it is the greatest of them all. The atmosphere is great; never has a town in a Zelda game so vivid. The three-day system allows the inhabitants of Clock Town to have their own daily businesses. I like games with so many details.

Majora's Mask has touched me deep inside. The game is just awesome.
#59
Howdy-ho. Long title oo
Since this is a Fan Creations board, and I am a fan who created something, I thought this would be the right place to make a post. The artworks I'm about to show are a little bit older (from December), but well, whatever contributes to this board, right? :3

Watch out for the spoilers mentioned in the thread title.


This is supposed to be the final battle of Paper Mario: The Thousand-Year Door. It took me some time to complete the image, but the game was absolutely worth the effort. And before anyone asks: No, I don't hate Flurrie :P


And this is a high-resolution re-draw of a tiny sprite from Kirby Super Star, which originally looked like this. Sword Kirby! <3


They are both coloured with The GIMP, and the outlines are hand-drawn. :3
#60
Mario / Re: Favorite Mario Games? (Spin-offs included)
February 17, 2010, 03:49:07 PM
Quote from: Level 3 on February 17, 2010, 03:44:12 PM
I felt that way too, it still remains as my favorite Mario game, and I've replayed the story without getting bored around 18 times, still doing it.
Super Paper Mario was a downgrade in my opinion.

Nice to meet someone who thinks alike. :)

Super Paper Mario had a few flaws, but the biggest of them: I think they shouldn't have ditched the original battle system. It was a splendid combination of traditional turn-based RPG fighting and action. It was much fun. It surprises me that so few games try to include a similar system into their gameplay...