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Diddy Kong Racing

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Super Mario Wiki logo.png This article is a short summary of Diddy Kong Racing.
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Diddy Kong Racing
ディディーコングレーシング
DiddyKongRacing NACover.jpg
Cover artwork of Diddy Kong Racing
Developer(s): Rareware
Publisher(s): Nintendo
Platform: Nintendo 64
Category: Racing
Players: 1-4
Predecessor: N/A
Successor: N/A
Release dates
N. America: November 24, 1997
Japan: November 21, 1997
Europe: November 21, 1997
Australia: November 21, 1997
Ratings
ESRB: K-A
PEGI: 3+
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Blurb

Story

Timber the Tiger's parents go on vacation and leave their son in charge of the island they live on, leaving him and his friends to race for fun. Their enjoyment is derailed when an evil, intergalactic, pig wizard named Wizpig arrives at peaceful Timber's Island and attempts to take over after he conquered his own planet's racetracks. He turns the four island's guardians: Tricky the Triceratops, Bubbler the Octopus, Bluey the Walrus and Smokey the Dragon into his henchmen. The only solution available to the island's inhabitants is to defeat Wizpig in an elaborate series of races that involves cars, hovercrafts, and airplanes. Drumstick, the best racer on the island, failed this challenge and was transformed into a frog by Wizpig's black magic. Timber recruits a team of 7 racers: Diddy Kong, the first recruit; Conker (Dixie Kong on DS) and Banjo (Tiny Kong on DS), recruited by Diddy; Krunch, Diddy's enemy who follows after him; and Tiptup, Pipsy, and Bumper, inhabitants of Timber's island. They eventually complete all of Wizpig's challenges and confront Wizpig himself to a race and defeat him. Shortly afterwards, Wizpig leaves for his home planet, Future Fun Land. Fearing that Wizpig would again attempt to invade Timber's Island, the islanders travel to Future Fun Land for a second challenge. When Wizpig loses the second race, the rocket he rides on malfunctions and blasts him to a distant planet and peace returns to Timber Island for good.

Gameplay

Each world contains several race tracks, an unlockable battle stage and a race against a boss character. Depending on the race track, players may have a choice of using a car, hovercraft or plane; this choice is restricted on some tracks. Each race track contains Zipper devices that give a short-term speed boost to racers that cross them, and balloons of various colours that provide powerups to racers.

If the player beats Wizpig in Future Fun Land and obtains the amulet pieces and gets all of the gold medals, the player will be able to play in a mode called Adventure 2. In this mode, all of the balloons are silver and the tracks are flipped from left to right. Along with the much sharper difficulty curve, the silver coins are also placed in different locations in each track, often in harder to reach places.

Vehicles

There are three different vehicles in the game. The car and/or plane are not used for some tracks.

  • Car - The Car is the standard vehicle of the game. The car cannot be used in all tracks.
  • Hovercraft - The Hovercraft is a vehicle used to travel over water and land. Used in all tracks.
  • Plane - The Plane is used to fly. It can turn at very sharp angles and is faster than the other two vehicles.

References

External Links

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