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Difference between revisions of "Nintendo DS"

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(Clean-up of bad grammar and future tense.)
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==History==
 
==History==
It was originally stated that a new system was being developed on November 13, 2003, though no details were announced. On January 20, 2004, however, the system was announced with "Nintendo DS" being its codename - again, with minimal details. Later on, the codename was changed to "Nitro", but changed back when the system was shown at [[E3]] 2004; the "Nitro" codename can still be seen in the product codes for all Nintendo DS-related items, such as the system's code itself: "NTR-001". The system shown at E3 was an older version of the system, much blockier and the existing version of the standard system which was shown on July 28, 2004, when the name was officially said to be finalized as "Nintendo DS".
+
It was originally stated that a new system was being developed on November 13, 2003, though no details were announced. On January 20, 2004, the system was announced with the codename "Nintendo DS" - again, with minimal details. Later on, the codename was changed to "Nitro", but changed back to "DS" when the system was shown at [[E3]] 2004; the "Nitro" codename can still be seen in the product codes for all Nintendo DS-related items, such as the system's code itself: "NTR-001". The system shown at E3 was an older version of the system, which was much blockier than the final version, which was shown on July 28, 2004. On that date, the console's name was revealed to be "Nintendo DS".
  
Unlike previous consoles, the Nintendo DS was not given the "Game Boy" moniker, likely because Nintendo did not want to tarnish the brand name in case of bad sales, as had happened with the earlier {{wp|Virtual Boy}}. Marketed as a "third pillar" to Nintendo's console lineup, the DS was initially said by Nintendo not to be a ''replacement'' for the [[Game Boy Advance]], but a partner to it.
+
Unlike previous consoles, the Nintendo DS was not given the "Game Boy" moniker, likely because Nintendo did not want to tarnish the brand name in case of bad sales, as had happened with the earlier {{wp|Virtual Boy}}. Marketed as a "third pillar" to Nintendo's console lineup, the DS was initially not intended as a ''replacement'' for the [[Game Boy Advance]], but as a partner to it.
  
Despite this initial strategy, however, and perhaps because of the inclusion of the secondary Game Boy Advance slot on the console itself, the DS did in fact serve as the replacement of the Game Boy Advance, and as of 2010, the end of the Game Boy line. Developers and gamers alike flocked to the console, which featured a significant difference from any previous gaming console: a second screen. This second screen, which doubled the real estate that developers had to work with for displaying menus and gameplay, was also touch-sensitive, and could be used to select items without pressing buttons. In addition to this, the more "standard" upgrades, such as the addition of a second speaker for true stereo sound and a microphone, were included with the console.
+
Despite this initial strategy, and perhaps because of Game Boy Advance backwards compatibility on the console itself, the DS did in fact serve as the replacement to the Game Boy Advance, and as of 2010, the end of the Game Boy line. Developers and gamers alike flocked to the console, which featured a significant difference from any previous gaming console: a second screen. This second screen, which doubled the screen real estate that developers had to work with for displaying menus and gameplay, was also touch-sensitive, and could be used to select items without pressing buttons or breaking up gameplay with menus. In addition to this, the more "standard" upgrades, such as the addition of a second speaker for true stereo sound and a microphone, were included with the console.
  
Most enjoyed by gamers, however, are the DS's wireless DS-to-DS and Wi-Fi capabilities, which allow gamers in close proximity to play with each other without the need for the [[link cable]] that the Game Boy line required, and for the first time, allow players to compete around the world with each other through the [[Nintendo Wi-Fi Connection]]. This made the Nintendo DS the first handheld gaming system to support online play; the first gaming system overall to support online play was Microsoft's Xbox.
+
The feature most enjoyed by gamers, however, is the DS's wireless antenna, which allows gamers in close proximity to play with each other without the need for a physical cable, such as the one that the Game Boy line required, and for the first time, allowed players to compete around the world with each other through the [[Nintendo Wi-Fi Connection]]. This made the Nintendo DS the first handheld gaming system to support online play; the first gaming system overall to support online play was Microsoft's Xbox.
  
Game Boy Advance games can be played on the system, with players able to set in the DS's firmware menu whether the GBA game should be played on the top or bottom screen. Multiplayer functions for GBA games are not supported, as the system's native wireless is different from the technology included in the [[Game Boy Advance Wireless Adapter|wireless adapter]] that came included with {{pver|FireRed|LeafGreen}}. [[Game Boy]] and [[Game Boy Color]] games are unplayable on the system, as the processor that runs them is not included in the system, and the GBA cartridge slot will not accept them.
+
Game Boy Advance games can be played on the system, as the DS's ARM7 coprocessor doubles as a GBA CPU in GBA mode. Players are able to set which screen the game should be played on in the firmware menu. Multiplayer functions for GBA games are not supported, as the system does not support the Game Boy Advance Link Cable and system's wireless standard is different from that of the [[Game Boy Advance Wireless Adapter|wireless adapter]]. Just like the Game Boy Micro, the DS does not play [[Game Boy]] and [[Game Boy Color]] games and the cartridge slot does not accept those games, though it still contains these consoles' sound generation features for Game Boy Advance backwards-compatibility. The DSi and DSi XL omitted the coprocessor's GBA capabilities as well as the GBA game slot.
  
 
Like previous handhelds, the Nintendo DS later received a revised form in the smaller and sleeker [[#DS Lite|Nintendo DS Lite]], which shares its overall design with the [[Wii]], and features a stronger backlight that can be set on varying brightnesses, rather than the simple on-off light the ordinary DS, called by fans the "DS Phat", has. A second revision, the [[#DSi|Nintendo DSi]], featured a redesign of the system's menus, removed the GBA slot in favor of a smaller design, and added the ability to play music, take pictures, and more. The DSi's own revision, the [[#DSi XL|Nintendo DSi XL]], returns the system to the size of the DS Phat, at the same time increasing its screen size to nearly double that of the DS and DS Lite.
 
Like previous handhelds, the Nintendo DS later received a revised form in the smaller and sleeker [[#DS Lite|Nintendo DS Lite]], which shares its overall design with the [[Wii]], and features a stronger backlight that can be set on varying brightnesses, rather than the simple on-off light the ordinary DS, called by fans the "DS Phat", has. A second revision, the [[#DSi|Nintendo DSi]], featured a redesign of the system's menus, removed the GBA slot in favor of a smaller design, and added the ability to play music, take pictures, and more. The DSi's own revision, the [[#DSi XL|Nintendo DSi XL]], returns the system to the size of the DS Phat, at the same time increasing its screen size to nearly double that of the DS and DS Lite.
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The system features a microphone which can be used to pick up various sounds for whatever function the game developer chooses to use it for, be it voice-recognition (as seen in ''Nintendogs''), voice chat (as seen in ''Metroid Prime Hunters''), or many other potential applications.
 
The system features a microphone which can be used to pick up various sounds for whatever function the game developer chooses to use it for, be it voice-recognition (as seen in ''Nintendogs''), voice chat (as seen in ''Metroid Prime Hunters''), or many other potential applications.
  
It also features an extra game slot capable of playing [[Game Boy Advance]] games. [[Game Boy]] and [[Game Boy Color]] games are incompatible due to size issues, but the slot is also utilized for certain games that feature extra add-ons such as a Rumble Pak. All of this is run on a single rechargeable lithium ion battery, allowing for up to 10 hours of gameplay on a 3 to 4 hour charge.
+
The DS also features an extra game slot (Slot 2) capable of playing [[Game Boy Advance]] games. [[Game Boy]] and [[Game Boy Color]] games are incompatible as the slot is not the right shape. The slot is also utilized for extra add-on hardware such as the Rumble Pak, which is used for certain games. The DSi and DSi XL lack Slot 2, so any games that use Slot 2 add-ons are incompatible.
  
''Phantom Hourglass'' makes use of the DS internal clock. Certain events will take place at midnight according to the internal clock of the system.
+
''The Legend of Zelda: Phantom Hourglass'' and many other games make use of the DS internal clock. Certain events will take place at midnight according to the internal clock of the system.
  
 
==Reception==
 
==Reception==
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=== Differences between the DS and DS Lite ===
 
=== Differences between the DS and DS Lite ===
*It's roughly 42% smaller, and 21% lighter, while retaining all of its features and screen size.
+
*It is roughly 42% smaller and 21% lighter, while retaining all of its features and screen size.
 
*As opposed to the original's on-or-off backlight, the DS Lite's backlight is always on, and has four adjustable brightness settings.
 
*As opposed to the original's on-or-off backlight, the DS Lite's backlight is always on, and has four adjustable brightness settings.
 
*The aesthetics have changed slightly; the system is shinier, the speakers take up less room, and several buttons (and the microphone) have been moved around.
 
*The aesthetics have changed slightly; the system is shinier, the speakers take up less room, and several buttons (and the microphone) have been moved around.
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*It is 12% thinner.<ref name="compare">[http://kotaku.com/5057883/lets-compare-the-ds-lite-and-the-dsi Let's Compare the DS Lite and the DSi]</ref>
 
*It is 12% thinner.<ref name="compare">[http://kotaku.com/5057883/lets-compare-the-ds-lite-and-the-dsi Let's Compare the DS Lite and the DSi]</ref>
 
*[[Game Boy Advance]] slot removed.<ref name="compare" />
 
*[[Game Boy Advance]] slot removed.<ref name="compare" />
*Contains two 640x480 resolution digital cameras, one on the outside face (3 megapixels) and one facing the user on the inside (0.3 megapixels).
+
*Contains two 640x480 (0.3 megapixel) digital cameras, one on the outside face and one facing the user on the inside.
 
*Improved speakers.
 
*Improved speakers.
 
*Larger screens.<ref name="compare" />
 
*Larger screens.<ref name="compare" />
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*Built-in 256 MB of flash memory.
 
*Built-in 256 MB of flash memory.
 
*An online shop, much like the Wii Shop Channel, that allows for the downloading of various DSi applications and games, such as a re-worked ''Brain Age''.<ref>[http://www.joystiq.com/2008/10/02/nintendo-officially-unveils-nintendo-dsi/ Nintendo officially unveils Nintendo DSi and online store]</ref>
 
*An online shop, much like the Wii Shop Channel, that allows for the downloading of various DSi applications and games, such as a re-worked ''Brain Age''.<ref>[http://www.joystiq.com/2008/10/02/nintendo-officially-unveils-nintendo-dsi/ Nintendo officially unveils Nintendo DSi and online store]</ref>
**The points used for downloading content are system-unique. Meaning that one cannot transfer points between the [[Nintendo Wii|Wii]] and DSi.<ref>[http://www.nintendowiifanboy.com/2008/10/06/nintendo-points-non-transferable-between-wii-dsi/ Nintendo Points are Non-Transferable Between the Wii and the DSi]</ref>
+
**The points used for downloading content are system-unique, meaning that one cannot transfer points between the [[Nintendo Wii|Wii]] and DSi.<ref>[http://www.nintendowiifanboy.com/2008/10/06/nintendo-points-non-transferable-between-wii-dsi/ Nintendo Points are Non-Transferable Between the Wii and the DSi]</ref>
 
*Due to higher power consumption, the battery life is shorted considerably from the DS Lite. <ref name="compare"/>
 
*Due to higher power consumption, the battery life is shorted considerably from the DS Lite. <ref name="compare"/>
 
*All DSi-specific software will have [[Wikipedia:Regional lockout|regional lockout]] and will not be compatible on a DS Lite.<ref>[http://kotaku.com/5059870/dsi-games-are-region-locked DSi Games are Region Locked]</ref>
 
*All DSi-specific software will have [[Wikipedia:Regional lockout|regional lockout]] and will not be compatible on a DS Lite.<ref>[http://kotaku.com/5059870/dsi-games-are-region-locked DSi Games are Region Locked]</ref>
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==DSi XL==
 
==DSi XL==
  
The Nintendo DSi XL (known as the Nintendo DSi LL in Japan) is a handheld game console produced by Nintendo and the fourth iteration of the Nintendo DS handheld gaming console, being the direct successor to the Nintendo DSi Nintendo Japan site states that the DSi LL is not a successor to the DSi, but an alternate system and that both systems will sell alongside each other.
+
The Nintendo DSi XL (known as the Nintendo DSi LL in Japan) is a handheld game console produced by Nintendo and the fourth iteration of the Nintendo DS handheld gaming console, being the direct successor to the Nintendo DSi. Nintendo of Japan states that the DSi LL is not a successor to the DSi, but an alternate system and that both systems will sell alongside each other.
  
 
=== Hardware ===
 
=== Hardware ===
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|}
 
|}
  
As it is only a minor hardware revision, there is no reason to believe that the resolution will change from 256x192 pixels per screen. The reason for the larger screens is mainly attributed to allowing easier play on games that feature small text and precision gameplay. Another reason, according to Nintendo president Satoru Iwata, is "to offer a new play style, where those who are surrounding the game player can also join in one way or the other to the gameplay."
+
As the DSi XL is only a minor hardware revision, the screen resolution was not changed despite the larger size. The reason for including the larger screens is mainly to make reading small text and playing games precisely easier. Another reason, according to Nintendo president Satoru Iwata, is "to offer a new play style, where those who are surrounding the game player can also join in one way or the other to the gameplay."
  
  
The Japanese version will launch in three colors: Wine Red, Dark Brown, and Natural White. No announcements have been made regarding color for any other region.
+
The Japanese version launched in three colors: Wine Red, Dark Brown, and Natural White. No announcements have been made regarding color for any other region.
  
 
The DSi XL, like every other DS, includes a stylus that fits into the unit. The DSi XL stylus is 96mm long, just 4mm longer than the stylus on the DSi. The XL also includes a 129.3mm-long pen-shaped stylus, which does not fit inside the console. In addition, for the first time in the DS line, two DS models will share a common AC adapter. The DSi XL will use the same AC adapter as the DSi.
 
The DSi XL, like every other DS, includes a stylus that fits into the unit. The DSi XL stylus is 96mm long, just 4mm longer than the stylus on the DSi. The XL also includes a 129.3mm-long pen-shaped stylus, which does not fit inside the console. In addition, for the first time in the DS line, two DS models will share a common AC adapter. The DSi XL will use the same AC adapter as the DSi.
  
Despite the increased size of the displays, the battery in the DSi XL supposedly outlasts that in the DSi. Nintendo claims 13-17 hours of runtime on the lowest brighness setting, compared to 9-14 on the DSi. On the highest brightness, the DSi XL supposedly lasts 4-5 hours, one hour longer than the range for the DSi.
+
Despite the increased size of the displays, the battery in the DSi XL supposedly outlasts that of the DSi. Nintendo claims 13-17 hours of runtime on the lowest brightness setting, compared to 9-14 hours on the DSi. On the highest brightness setting, the DSi XL supposedly lasts 4-5 hours, one hour longer than the time range for the DSi.
  
  
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Preloaded on the internal memory: the DSi Browser, Flipnote Studio, Brain Age Express: Arts & Letters, Brain Age Express: Math, and Meikyou Kokugo Rakubiki Jiten, a dictionary program. Contents for the North American and European releases have yet to be confirmed.
 
Preloaded on the internal memory: the DSi Browser, Flipnote Studio, Brain Age Express: Arts & Letters, Brain Age Express: Math, and Meikyou Kokugo Rakubiki Jiten, a dictionary program. Contents for the North American and European releases have yet to be confirmed.
  
As a DSi, the XL will be able to play DS cartridges, including those designed only for DSi and those enhanced for DSi. It will also be capable of downloading and playing DSiWare. Like the current DSi, there is no slot for [[Game Boy Advance]] cartridges.
+
As a DSi, the XL can play DS cartridges, including those designed only for DSi and those enhanced for DSi. It is also capable of downloading and playing DSiWare. Like the DSi, there is no slot for [[Game Boy Advance]] cartridges.
  
 
==References==
 
==References==

Revision as of 10:58, 8 November 2014

Nintendo DS
ニンテンドーDS Nintendō DS

Games
No. of games
No. of launch titles {{{launch_games}}}
Best-selling game {{{best_games}}}
Last game
Technical details
Media Nintendo DS Game Card
Storage capacity 4MB RAM

Cartridge save

CPU
Model no. {{{model}}}
Compatibility
Can connect with Wii
Input {{{input}}}
Backwards compatible with Game Boy Advance
Services provided Nintendo Wifi
Time
Launch date November 21, 2004 (NA/JP), March 11, 2005 (Europe)
Discontinue date
Units sold {{{sold}}}
Lineage
Predecessor Successor
Game Boy Advance Nintendo 3DS

The Nintendo DS (Japanese: ニンテンドーDS Nintendō DS) is Nintendo's fifth series, seventh generation handheld game console. Released on November 21, 2004 in North America and Japan, and on March 11, 2005 in Europe, the Nintendo DS represented an experimental new era for Nintendo's game consoles.

History

It was originally stated that a new system was being developed on November 13, 2003, though no details were announced. On January 20, 2004, the system was announced with the codename "Nintendo DS" - again, with minimal details. Later on, the codename was changed to "Nitro", but changed back to "DS" when the system was shown at E3 2004; the "Nitro" codename can still be seen in the product codes for all Nintendo DS-related items, such as the system's code itself: "NTR-001". The system shown at E3 was an older version of the system, which was much blockier than the final version, which was shown on July 28, 2004. On that date, the console's name was revealed to be "Nintendo DS".

Unlike previous consoles, the Nintendo DS was not given the "Game Boy" moniker, likely because Nintendo did not want to tarnish the brand name in case of bad sales, as had happened with the earlier Virtual Boy. Marketed as a "third pillar" to Nintendo's console lineup, the DS was initially not intended as a replacement for the Game Boy Advance, but as a partner to it.

Despite this initial strategy, and perhaps because of Game Boy Advance backwards compatibility on the console itself, the DS did in fact serve as the replacement to the Game Boy Advance, and as of 2010, the end of the Game Boy line. Developers and gamers alike flocked to the console, which featured a significant difference from any previous gaming console: a second screen. This second screen, which doubled the screen real estate that developers had to work with for displaying menus and gameplay, was also touch-sensitive, and could be used to select items without pressing buttons or breaking up gameplay with menus. In addition to this, the more "standard" upgrades, such as the addition of a second speaker for true stereo sound and a microphone, were included with the console.

The feature most enjoyed by gamers, however, is the DS's wireless antenna, which allows gamers in close proximity to play with each other without the need for a physical cable, such as the one that the Game Boy line required, and for the first time, allowed players to compete around the world with each other through the Nintendo Wi-Fi Connection. This made the Nintendo DS the first handheld gaming system to support online play; the first gaming system overall to support online play was Microsoft's Xbox.

Game Boy Advance games can be played on the system, as the DS's ARM7 coprocessor doubles as a GBA CPU in GBA mode. Players are able to set which screen the game should be played on in the firmware menu. Multiplayer functions for GBA games are not supported, as the system does not support the Game Boy Advance Link Cable and system's wireless standard is different from that of the wireless adapter. Just like the Game Boy Micro, the DS does not play Game Boy and Game Boy Color games and the cartridge slot does not accept those games, though it still contains these consoles' sound generation features for Game Boy Advance backwards-compatibility. The DSi and DSi XL omitted the coprocessor's GBA capabilities as well as the GBA game slot.

Like previous handhelds, the Nintendo DS later received a revised form in the smaller and sleeker Nintendo DS Lite, which shares its overall design with the Wii, and features a stronger backlight that can be set on varying brightnesses, rather than the simple on-off light the ordinary DS, called by fans the "DS Phat", has. A second revision, the Nintendo DSi, featured a redesign of the system's menus, removed the GBA slot in favor of a smaller design, and added the ability to play music, take pictures, and more. The DSi's own revision, the Nintendo DSi XL, returns the system to the size of the DS Phat, at the same time increasing its screen size to nearly double that of the DS and DS Lite.

Features

Dual Screens

The Nintendo DS has twin 3-inch backlit color liquid crystal displays. The lower display is touch sensitive and is operated with a stylus. The upper panel has stereo speakers on either side of the upper display. The lower screen's touch capability is utilized in most games, and many games utilize it as the primary, and sometimes only, method of control, as seen in Phantom Hourglass or Nintendogs.

Wireless

The system comes with built-in 802.11 wireless capabilities, allowing the system to link with other systems for multiplayer games and applications, such as the system's built-in PictoChat. The wireless also allows the system to connect to the Internet and take advantage of the Nintendo Wi-Fi Connection, Nintendo's online gaming service, allowing for Internet play of many of the Nintendo DS' games.

Other Features

The system features a microphone which can be used to pick up various sounds for whatever function the game developer chooses to use it for, be it voice-recognition (as seen in Nintendogs), voice chat (as seen in Metroid Prime Hunters), or many other potential applications.

The DS also features an extra game slot (Slot 2) capable of playing Game Boy Advance games. Game Boy and Game Boy Color games are incompatible as the slot is not the right shape. The slot is also utilized for extra add-on hardware such as the Rumble Pak, which is used for certain games. The DSi and DSi XL lack Slot 2, so any games that use Slot 2 add-ons are incompatible.

The Legend of Zelda: Phantom Hourglass and many other games make use of the DS internal clock. Certain events will take place at midnight according to the internal clock of the system.

Reception

As of September 2008, combined sales of Nintendo DS and Nintendo DS Lite have reached more than 84 million units worldwide.[1] By the end of January 2010, that number increased to over 125 million units sold worldwide, making it Nintendo's best selling console of all time.[2]

Quotes

  • "Touching is good." - Original advertisement slogan for the Nintendo DS

DS Lite

The Nintendo DS Lite (ニンテンドーDSライト, Nintendō Dīesu Raito) is a redesign of Nintendo's popular handheld gaming console. It improves on the original Nintendo DS in almost every way, and replaced the original upon its release. Nintendo originally announced it on January 26, 2006 before releasing it in Japan over a month later.

Differences between the DS and DS Lite

  • It is roughly 42% smaller and 21% lighter, while retaining all of its features and screen size.
  • As opposed to the original's on-or-off backlight, the DS Lite's backlight is always on, and has four adjustable brightness settings.
  • The aesthetics have changed slightly; the system is shinier, the speakers take up less room, and several buttons (and the microphone) have been moved around.
  • The stylus has an increased size over the original DS system's.
  • Due to the system's decreased physical volume, the Game Boy Advance cartridges protrude from the system. To create a seamless surface, a filler cartridge is included, intended to be placed into the Game Boy Advance slot when no Game Boy Advance game is being played.

DSi

The Nintendo DSi (ニンテンドーDSi, Nintendō Dīesuai) is the third version of the Nintendo DS handheld gaming system. It was announced during the Nintendo Conference 2008 on October 2, 2008 in Tokyo, Japan. While it is a part of the DS series of handhelds, it has been stated that the DSi should be considered as a separate console next to the DS Lite and the Wii within the United States. The DSi is somewhat larger in size, but is thinner in depth. It is likely that it is this decrease in size is likely what forced the removal of the Game Boy Advance slot, as the bottom portion of the DSi is roughly 12mm. It introduces several other new features over the Nintendo DS Lite.

Differences Between the DS Lite and the DSi

  • It is 12% thinner.[3]
  • Game Boy Advance slot removed.[3]
  • Contains two 640x480 (0.3 megapixel) digital cameras, one on the outside face and one facing the user on the inside.
  • Improved speakers.
  • Larger screens.[3]
  • Power switch replaced with a power button, with the added ability to simply reset the system back to the menu by lightly pressing the button.
  • Has a new slot for SD cards for storing images and software.[3]
  • Built-in 256 MB of flash memory.
  • An online shop, much like the Wii Shop Channel, that allows for the downloading of various DSi applications and games, such as a re-worked Brain Age.[4]
    • The points used for downloading content are system-unique, meaning that one cannot transfer points between the Wii and DSi.[5]
  • Due to higher power consumption, the battery life is shorted considerably from the DS Lite. [3]
  • All DSi-specific software will have regional lockout and will not be compatible on a DS Lite.[6]
  • Within the United States, the DSi will not be a replacement for the DS Lite. They will both be sold concurrently for an extended period of time. [7]

DSi XL

The Nintendo DSi XL (known as the Nintendo DSi LL in Japan) is a handheld game console produced by Nintendo and the fourth iteration of the Nintendo DS handheld gaming console, being the direct successor to the Nintendo DSi. Nintendo of Japan states that the DSi LL is not a successor to the DSi, but an alternate system and that both systems will sell alongside each other.

Hardware

Specs [8]
DSLite DSi DSI XL
Dimensions 133.0 x 73.9 x 21.5 mm
(5.24 x 2.91 x 0.85 in)
137.0 x 74.9 x 18.9 mm
(5.39 x 2.95 x 0.74 in)
161.0 x 91.4 x 21.2 mm
(6.34 x 3.60 x 0.83 in)
Volume 211 cm3
(12.9 in3)
194 cm3
(11.8 in3)
312 cm3
(19.0 in3)
Mass 218 g 214 g 314 g
Screen 3.0 in 3.25 in 4.2 in

As the DSi XL is only a minor hardware revision, the screen resolution was not changed despite the larger size. The reason for including the larger screens is mainly to make reading small text and playing games precisely easier. Another reason, according to Nintendo president Satoru Iwata, is "to offer a new play style, where those who are surrounding the game player can also join in one way or the other to the gameplay."


The Japanese version launched in three colors: Wine Red, Dark Brown, and Natural White. No announcements have been made regarding color for any other region.

The DSi XL, like every other DS, includes a stylus that fits into the unit. The DSi XL stylus is 96mm long, just 4mm longer than the stylus on the DSi. The XL also includes a 129.3mm-long pen-shaped stylus, which does not fit inside the console. In addition, for the first time in the DS line, two DS models will share a common AC adapter. The DSi XL will use the same AC adapter as the DSi.

Despite the increased size of the displays, the battery in the DSi XL supposedly outlasts that of the DSi. Nintendo claims 13-17 hours of runtime on the lowest brightness setting, compared to 9-14 hours on the DSi. On the highest brightness setting, the DSi XL supposedly lasts 4-5 hours, one hour longer than the time range for the DSi.


Software

Preloaded on the internal memory: the DSi Browser, Flipnote Studio, Brain Age Express: Arts & Letters, Brain Age Express: Math, and Meikyou Kokugo Rakubiki Jiten, a dictionary program. Contents for the North American and European releases have yet to be confirmed.

As a DSi, the XL can play DS cartridges, including those designed only for DSi and those enhanced for DSi. It is also capable of downloading and playing DSiWare. Like the DSi, there is no slot for Game Boy Advance cartridges.

References


DS logo.png
Console
Hardware
Components Game Card (DS • DSi)
Accessories
Accessories
Add-on devices
Software
Games
Pre-loaded software Nintendo DSi Browser
Nintendo logo.png
Home consoles
NES logo.png SNES logo.png N64 logo.png GameCube logo.png Wii logo.png Wii u Logo.png Nintendo Switch logo.png
Handhelds
Game and Watch logo.png GameBoy logo.png VirtualBoy logo.png GBC logo.png GBA logo.png DS logo.png 3DS logo.png
Other
Standalone consoles Arcade Pokémon Classics Cancelled

de:Nintendo DS