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X series
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The X series is a series of 3D tank-driving simulation/shooting games conceived by Dylan Cuthbert of Argonaut Software (Argonaut also have close links with the later released Star Fox series). The first game in the series was X, also known in development as Eclipse and Lunar Chase (the latter is the name of an English prototype that was eventually discovered).
Developed as experiments for displaying 3D on the Game Boy and Super Nintendo Entertainment System and formally planned to be published by Mindscape, Dylan Cuthbert showed his work to Nintendo who were impressed and agreed to allow him to work for them. X is also related to the SNES Glider experiment, and X itself received a number of Game Boy tech demos).
The end result, known as simply "X" was released exclusively in Japan for the Game Boy on May 29, 1992.
One of the main characters, the Commander (also known as the Training Academy Coach) instructs the player throughout the game (as well as its sequel) and is a wireframe interpretation of a space commander.
The pilot of the tank/spaceship VIXIV, under the commander's instructions, must confront a force of alien tanks occupying planets in space (the Kiisa System in X-Scape; this game is known as 3D Space Tank in Europe), before taking on the warlord or mother ship. Earth would set-up a Nuclear Silo as a base on the planet Tetamus 2, but was secretly targeted by the aliens.
In order to travel across space, the player must travel through tunnels; including regular tunnel systems, or junction tunnels used as shortcuts to different locations on the same planet.
Although not directly considered part of the core series, Starship Defense and Trajectile are also considered as related or side-games to the X series.
Dylan Cuthbert would later become the founder of his own company Q-Games, which would develop the 2010 DSiWare sequel to X; X-Scape (released in Europe as 3D Space Tank).
The original game was the only game in the series not released internationally, as it was regarded as too "hardcore" for the market, according to Dylan Cuthbert himself.[1]
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