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Difference between revisions of "User:Supernicknobros/Sandbox"

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= GCN =
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{{Console infobox
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| name = Nintendo GameCube
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| jpkana =
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| jpname =
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| logo =
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| picture =
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| generation = [[6th Generation]]
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| predecessor = [[Nintendo 64]]
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| successor = [[Nintendo Wii]]
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| games = [[List of GameCube games|640]]
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| best_games = ''[[Super Smash Bros. Melee]]'' (7.09 million copies as of March 10, 2008)
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| last = [[Madden NFL 08 (GCN)|Madden NFL 08]]
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| media = [[Nintendo Gamecube Game Disc]]
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| memory = [[Nintendo GameCube Memory Card]] (16 MB max. capacity)
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| cpu =
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| connects = [[Game Boy Advance]]
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| input =
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| backwards = none
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| forwards = [[Nintendo Wii]]
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| launch =
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| span =
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| discontinue =
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| sold =
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}}
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[[File:NGCN.jpg|right|400px|thumb|Overview and labeling of GCN external components (click to enlarge)]]
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The '''Nintendo GameCube''' (Japanese: '''ニンテンドーゲームキューブ'''), officially abbreviated '''GCN''' or '''NGC''' is [[Nintendo]]'s sixth-generation home console. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. It is a powerful system, with a compact design, four controller ports, a controller with an ergonomic design, small but large-capacity discs, a large game library, connectivity with the [[Game Boy Advance]] and a form of online play. The console's surface has three buttons on top: Open, Reset, and Power. In 2006, it was succeeded by [[Wii]], which also features ports for most GameCube hardware as well as compatibility for its software. The system's lifespan ended in 2007.
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There were four colors that the Nintendo GameCube was released in: Purple, Black, Orange, and Silver.
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A special version of the GameCube was released by Panasonic with the ability to play DVDs and audio CDs as well as GameCube games. It was named the Panasonic Q and was only available in Japan.
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==Features==
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The GameCube console is capable of hosting up to four player games with its four controller ports. One such four player title is ''The Legend of Zelda: Four Swords Adventures''. As the system was a disc player instead of a cartridge based console, separate [[memory cards]] had to be purchased to save game data. Only two slots were available for memory card usage. GameCube discs are smaller than the industry standard of 5 inches, the smaller discs measured 3.5 inches in diameter.
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==Development==
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The GameCube's codename was "Dolphin".
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{{stub}}
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==System specs==
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*'''MPU ("Microprocessor Unit")*:''' Custom IBM Power PC "Gekko"
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*'''Manufacturing process:''' 0.18 micron IBM copper wire technology
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*'''Clock frequency:''' 485 MHz
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*'''CPU capacity:''' 1125 Dmips (Dhrystone 2.1)
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*'''Internal data precision:''' 32-bit Integer & 64-bit floating-point
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*'''External bus:''' 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
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*'''Internal cache L1:''' instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
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*'''System LSI:''' Custom ATI/Nintendo "Flipper"
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*'''Embedded frame buffer:''' Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
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*'''Embedded texture cache:''' Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
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*'''Texture read bandwidth:''' 10.4GB/second (Peak)
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*'''Main memory bandwidth:''' 2.6GB/second (Peak)
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*'''Pixel depth:''' 24-bit color, 24-bit Z buffer
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*'''Image processing functions:''' Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bi-linear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
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==Accessories==
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*[[WaveBird Wireless Controller]]
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*[[Nintendo GameCube Controller]]
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*[[DK Bongo Controller]]
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*[[Nintendo GameCube Game Boy Advance Cable]]
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*[[Nintendo GameCube Game Boy Player]]
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*[[Nintendo GameCube Broadband Adapter]]
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*[[Nintendo GameCube Modem Adapter]]
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*[[Memory Cards]]
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==Reception==
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{{stub}}
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==See also==
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*[[Nintendo GameCube Controller]]
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*[[Nintendo GameCube Microphone]]
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[[Category:Consoles]]
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=3rd Party game test=
 
=3rd Party game test=
 
(stub exit to: non NIWA member affiliate/Wikipedia)
 
(stub exit to: non NIWA member affiliate/Wikipedia)

Revision as of 19:57, 11 December 2010

GCN

Nintendo GameCube

Games
No. of games 640
No. of launch titles {{{launch_games}}}
Best-selling game Super Smash Bros. Melee (7.09 million copies as of March 10, 2008)
Last game Madden NFL 08
Technical details
Media Nintendo Gamecube Game Disc
Storage capacity Nintendo GameCube Memory Card (16 MB max. capacity)
CPU
Model no. {{{model}}}
Compatibility
Can connect with Game Boy Advance
Input
Backwards compatible with none
Services provided {{{services}}}
Time
Launch date
Discontinue date
Units sold
Lineage
Predecessor Successor
Nintendo 64 Nintendo Wii
Overview and labeling of GCN external components (click to enlarge)

The Nintendo GameCube (Japanese: ニンテンドーゲームキューブ), officially abbreviated GCN or NGC is Nintendo's sixth-generation home console. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. It is a powerful system, with a compact design, four controller ports, a controller with an ergonomic design, small but large-capacity discs, a large game library, connectivity with the Game Boy Advance and a form of online play. The console's surface has three buttons on top: Open, Reset, and Power. In 2006, it was succeeded by Wii, which also features ports for most GameCube hardware as well as compatibility for its software. The system's lifespan ended in 2007.

There were four colors that the Nintendo GameCube was released in: Purple, Black, Orange, and Silver.

A special version of the GameCube was released by Panasonic with the ability to play DVDs and audio CDs as well as GameCube games. It was named the Panasonic Q and was only available in Japan.

Features

The GameCube console is capable of hosting up to four player games with its four controller ports. One such four player title is The Legend of Zelda: Four Swords Adventures. As the system was a disc player instead of a cartridge based console, separate memory cards had to be purchased to save game data. Only two slots were available for memory card usage. GameCube discs are smaller than the industry standard of 5 inches, the smaller discs measured 3.5 inches in diameter.

Development

The GameCube's codename was "Dolphin".

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.


System specs

  • MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
  • Manufacturing process: 0.18 micron IBM copper wire technology
  • Clock frequency: 485 MHz
  • CPU capacity: 1125 Dmips (Dhrystone 2.1)
  • Internal data precision: 32-bit Integer & 64-bit floating-point
  • External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  • Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
  • System LSI: Custom ATI/Nintendo "Flipper"
  • Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
  • Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
  • Texture read bandwidth: 10.4GB/second (Peak)
  • Main memory bandwidth: 2.6GB/second (Peak)
  • Pixel depth: 24-bit color, 24-bit Z buffer
  • Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bi-linear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Accessories

Reception

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.


See also


3rd Party game test

(stub exit to: non NIWA member affiliate/Wikipedia)

NiGHTS: Journey of Dreams
??
Nights jod boxart.jpg
Boxart for NiGHTS: Journey of Dreams
Developer(s): SEGA Studio USA
Publisher(s): SEGA
Platform: Nintendo Wii
Category: Flying Platformer
Players: 1, 2 online
Predecessor: NiGHTS into Dreams...
Successor: N/A
Release dates
N. America: November 18, 2007
Japan: December 13, 2007
Europe: January 25, 2008
Australia: N/A
S. Korea: N/A
Ratings
ESRB: E
CERO: N/A
PEGI: 7+

Blurb

Story

Gameplay

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.