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Xenoblade Chronicles 2

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Revision as of 02:43, 14 August 2017 by Toa 95 (talk | contribs) (Development)
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This article is about the upcoming sequel to Xenoblade Chronicles. For information about the actual second title in the Xenoblade Chronicles series, see Xenoblade Chronicles X.
Xenoblade Chronicles 2
ゼノブレイド2
Zenobureido 2
Xenoblade Chronicles 2 NA box.jpg
Tentative box art.
Developer(s): Monolith Soft
Publisher(s): Nintendo
Platform: Nintendo Switch
Category: Action role-playing
Players: 1
Predecessor: Xenoblade Chronicles X
Successor: N/A
Release dates
Worldwide: Holiday 2017[1][2]
Ratings
ESRB: RP

Xenoblade Chronicles 2 is the third installment in Monolith Soft's Xenoblade Chronicles series, and the seventh game in the Xeno series. While not a direct sequel, the game is a follow-up in the same style as the original Xenoblade Chronicles. The game is currently slated for release in 2017 for Nintendo Switch.

Story

The game stars a new set of protagonists, with the goal of trying to reach "Elysium".[1]

Gameplay

Xenoblade Chronicles 2 uses a similar gameplay style to the previous installments, featuring players traveling across large, explorable environments.[1]

Development

Nintendo announced Xenoblade Chronicles 2 during the Nintendo Switch Presentation 2017 event. Tetsuya Takahashi once again served as the game's director. The character designs for this installment were done by Masatsugu Saito.[3] Development began in late 2014, while Xenoblade Chronicles X was still in development, and was built using the same engine.[4] According to Takahashi, the game was titled Xenoblade Chronicles 2 as it was created with a similar focus on narrative as the original, as opposed to the focus on exploration with Xenoblade Chronicles X.[5]

The game's music was handled by Yasunori Mitsuda, ACE (Tomori Kudo and "CHiCO"), Kenji Hiramatsu, and Manami Kiyota, who had all previously worked on the original Xenoblade Chronicles.[3] Mitsuda was the lead composer for the game, writing all of the music.[6] Recording began by the end of March 2017[6], and involved over 300 musicians.[7] Audio mixing was finished on August 1, and overall music production was completed on August 10.[7] According to Mitsuda, the size of the Xenoblade Chronicles 2 soundtrack project file was over 1 terabyte (none of Mitsuda's previous projects had exceeded 500 gigabytes).[7]

Like the original title, localization for Xenoblade Chronicles 2 was largely handled by Nintendo of Europe.[8]

External links

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Xenoblade Chronicles 2 on other NIWA Wikis:
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StrategyWiki


References

  1. 1.0 1.1 1.2 Xenoblade Chronicles 2 - Official Game Trailer - Nintendo E3 2017. Nintendo (YouTube; June 13, 2017). Retrieved June, 2017.
  2. "The journey to Elysium begins in #Xenoblade Chronicles 2, coming to #NintendoSwitch this winter! #NintendoE3" Nintendo UK on Twitter (June 13, 2017). Retrieved June 13, 2017.
  3. 3.0 3.1 Nintendo Switch Presentation 2017. Nintendo (YouTube; January 12, 2017). Retrieved January 13, 2017.
  4. Tetsuya Takahashi's message on Xenoblade Chronicles 2. Post on NeoGAF (June 15, 2017). Retrieved August 13, 2017.
  5. Get up to speed on Xenoblade Chronicles 2’s world and combat! Nintendo UK (July 14, 2017). Retrieved August 13, 2017.
  6. 6.0 6.1 Xenoblade Chronicles 2 seems like it’ll have a bunch of music. Nintendo Everything (March 14, 2017). Retrieved April 17, 2017.
  7. 7.0 7.1 7.2 Xenoblade Chronicles 2 Music Production Is Complete; 300 Musicians Involved in the New Switch JRPG. DualShockers (August 12, 2017). Retrieved August 13, 2017.
  8. Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All'. Kotaku (June 16, 2017). Retrieved June 17, 2017.


Xenoblade Chronicles series logo
Xenoblade Chronicles (3D • Definitive Edition) • X • 2 (Torna ~ The Golden Country) • 3
Related NIWA Wiki: Xeno Series Wiki icon English Xeno Series Wiki icon • Xenopedia icon Italian Xenopedia icon