Author Topic: New moves and new effects  (Read 1778 times)

Offline Gambler

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New moves and new effects
« on: November 29, 2010, 08:37:17 PM »
So, what new moves and what new effect would you like to see for Gen VI?

Pokémon needs more effect inducing moves with different types to avoid things like just paralyzing with electric types or poison with poison types.

Example: Lead throw, a steel move with a chance of poisoning the target. Or Permafrost, a ground move that freezes.

That or more creative effects, like Trick Room.

What's your ideas?

Offline Gamefreak75

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Re: New moves and new effects
« Reply #1 on: November 30, 2010, 05:42:57 AM »
A move exclusive to ghost types, specifically Dusknoir, called "Soul Steal".

It's a OHKO move and is a ghost-type move, so it doesn't affect normal types.

Offline Maxite

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Re: New moves and new effects
« Reply #2 on: December 02, 2010, 04:23:17 AM »
I've given too much thought to this, so prepare for a long post (and even then, this still isn't every move I'd like to see...)

Quicksand
Type: Ground
Designation: Status
Effect: Pokemon is trapped (can't switch out)

Tarpit
Type: Poison
Designation: Status
Effect: Pokemon is trapped (can't switch out)

Radioactivity
Type: Poison
Designation: Status
Effect: Pokemon releases radioactive dust into the air that will either burn, paralyze, or poison Pokemon who switch in (in the Spikes, Toxic Spikes, and Stealth Rock family)

Identity Theft
Type: Dark
Designation: Status
Effect: Pokemon copies the stats of the opposing Pokemon

Meteor Shower
Type: Dragon
Designation: Status
Effect: Weather condition which damages all Pokemon who aren't Dragon-type

Itching Powder
Type: Poison
Designation: Physical
Effect: User scatters power that lowers opponents Defense and Special Defense one stage.

Garrote
Type: Dark
Designation: Physical
Effect: Does more damage the slower the opponent is compared to your Pokemon (and has no effect if opponent is faster)

Clockwork
Type: Psychic
Designation: Status
Effect: User raises speed by one stage of all allies and lowers speed by one stage for all opponents for one turn (best used in double or triple battles)

Joust
Type: Steel
Designation: Attack
Effect: Priority +2 attack

Slick/Slippery
Type: Ice
Designation: Status
Effect: Covers field in ice. Pokemon that receive a physical hit get switched out (applies to both sides).

Miasma
Type: Poison
Designation: Special
Effect: Weather condition that deals damage to all Pokemon who aren't Poison or Steel-type.

Heavenly Light
Type: Psychic
Designation: Status
Effect: Weather condition that heals all Pokemon that are Psychic types.



Offline KidIcarus

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Re: New moves and new effects
« Reply #3 on: July 03, 2015, 03:56:30 PM »
How about a move called Instant Death. It KILLS the other Pokemon for the next 30 days. 10% hit rate.