Site Notice
  • We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
  • Please no leaked content less than one year old, or videos of leaks.
  • Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Climber"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
(External links)
(reorder)
 
Line 33: Line 33:
  
 
==Blurb==
 
==Blurb==
 +
A boy known as Climber goes to the Block Mountain where the Blockmen live to train as a warrior. Along the way, he meets Lord Meiji, who gives him special boots that allow him to jump high, armor that allows him to break ceilings, and a headband that will help him find a sword to defeat Dragalo the Dragon.
 
==Story==
 
==Story==
 
==Gameplay==
 
==Gameplay==
A boy known as Climber goes to the Block Mountain where the Blockmen live to train as a warrior. Along the way, he meets Lord Meiji, who gives him special boots that allow him to jump high, armor that allows him to break ceilings, and a headband that will help him find a sword to defeat Dragalo the Dragon. The player as Climber needs to reach the top of a 25-step fortress. Climber receives a point each time he climbs a step. He can also go through the right of the screen and appear on the left, and vice versa. On the way up the fortress, Climber must watch out for Blockmen (who also create floors), birds called Eyeroms, and thorny plants. If Climber is on the same floor that a Blockman is on, he can jump over it to avoid it. The player can go up a step without jumping into an Eyerom by pressing the Left or Right Direction button after jumping to the same level. Sometimes the floors move, so Climber needs to jump onto the upper floor if the lower one is moving towards an enemy or thorny plants. The player can also jump and land on the same floor by jumping to the highest level and pressing the Left or Right Direction button. At the top of the fortress, a Bonus bird called a Hentori appears, and Climber has two chances to grab it. If he succeeds, he earns 20 points. If not, he does not get a miss and is able to continue to the next phase. Sometimes a glittering floor appears, and if Climber jumps onto it, he automatically climbs seven steps. After every five phases, Dragalo appears at the top of the fortress. If Climber grabs the sword in the air and defeats him with it, Climber earns 30 points. If Climber hits an enemy or falls off the floor, he loses a life and drops seven stories (or to the lowest one, if he is below floor 18; he does not fall down below floor 25), needing to start from there. When he loses three lives, the game is over. Lives can be recovered by scoring 300 points.
+
The player as Climber needs to reach the top of a 25-step fortress. Climber receives a point each time he climbs a step. He can also go through the right of the screen and appear on the left, and vice versa. On the way up the fortress, Climber must watch out for Blockmen (who also create floors), birds called Eyeroms, and thorny plants. If Climber is on the same floor that a Blockman is on, he can jump over it to avoid it. The player can go up a step without jumping into an Eyerom by pressing the Left or Right Direction button after jumping to the same level. Sometimes the floors move, so Climber needs to jump onto the upper floor if the lower one is moving towards an enemy or thorny plants. The player can also jump and land on the same floor by jumping to the highest level and pressing the Left or Right Direction button. At the top of the fortress, a Bonus bird called a Hentori appears, and Climber has two chances to grab it. If he succeeds, he earns 20 points. If not, he does not get a miss and is able to continue to the next phase. Sometimes a glittering floor appears, and if Climber jumps onto it, he automatically climbs seven steps. After every five phases, Dragalo appears at the top of the fortress. If Climber grabs the sword in the air and defeats him with it, Climber earns 30 points. If Climber hits an enemy or falls off the floor, he loses a life and drops seven stories (or to the lowest one, if he is below floor 18; he does not fall down below floor 25), needing to start from there. When he loses three lives, the game is over. Lives can be recovered by scoring 300 points.
  
 
==References==
 
==References==

Latest revision as of 11:11, 6 July 2023

Climber
Climber.png
Developer(s): Nintendo EAD
Publisher(s): Nintendo
Platform: Game & Watch
Category: Crystal Screen, New Wide Screen
Players: 1
Predecessor:
Successor:
Release dates
N. America: 1988

Climber is a Game & Watch game that was released as part of the Crystal Screen series on July 4, 1986, and as part of the New Wide Screen series on March 8, 1988. It is featured as an unlockable minigame in Game & Watch Gallery 4. Unlike other Game & Watch games, this game does not have a Game B.

Blurb

A boy known as Climber goes to the Block Mountain where the Blockmen live to train as a warrior. Along the way, he meets Lord Meiji, who gives him special boots that allow him to jump high, armor that allows him to break ceilings, and a headband that will help him find a sword to defeat Dragalo the Dragon.

Story

Gameplay

The player as Climber needs to reach the top of a 25-step fortress. Climber receives a point each time he climbs a step. He can also go through the right of the screen and appear on the left, and vice versa. On the way up the fortress, Climber must watch out for Blockmen (who also create floors), birds called Eyeroms, and thorny plants. If Climber is on the same floor that a Blockman is on, he can jump over it to avoid it. The player can go up a step without jumping into an Eyerom by pressing the Left or Right Direction button after jumping to the same level. Sometimes the floors move, so Climber needs to jump onto the upper floor if the lower one is moving towards an enemy or thorny plants. The player can also jump and land on the same floor by jumping to the highest level and pressing the Left or Right Direction button. At the top of the fortress, a Bonus bird called a Hentori appears, and Climber has two chances to grab it. If he succeeds, he earns 20 points. If not, he does not get a miss and is able to continue to the next phase. Sometimes a glittering floor appears, and if Climber jumps onto it, he automatically climbs seven steps. After every five phases, Dragalo appears at the top of the fortress. If Climber grabs the sword in the air and defeats him with it, Climber earns 30 points. If Climber hits an enemy or falls off the floor, he loses a life and drops seven stories (or to the lowest one, if he is below floor 18; he does not fall down below floor 25), needing to start from there. When he loses three lives, the game is over. Lives can be recovered by scoring 300 points.

References

External links

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.


Game & Watch series logo
Units
Silver Series Ball • Flagman • Vermin • Fire • Judge
Gold Series Manhole • Helmet • Lion
Wide Screen Series Parachute • Octopus • Popeye • Chef • Mickey Mouse • Egg • Turtle Bridge • Fire Attack • Snoopy Tennis
Multi-Screen Series Oil Panic • Donkey Kong • Mickey and Donald • Greenhouse • Donkey Kong II • Mario Bros. • Rain Shower • Lifeboat • Pinball • Blackjack • Squish • Bomb Sweeper • Safebuster • Gold Cliff • Zelda
New Wide Screen Series

Donkey Kong Jr. • Mario's Cement Factory • Tropical Fish • Super Mario Bros. • Climber • Balloon Fight • Mario the Juggler

Tabletop Series Donkey Kong Jr. • Mario's Cement Factory • Snoopy • Popeye
Panorama Series Snoopy • Popeye • Donkey Kong Jr. • Mario's Bombs Away • Mickey Mouse • Donkey Kong Circus
Super Color Series Spitball Sparky • Crab Grab
Micro Vs. Series Boxing • Donkey Kong 3 • Donkey Kong Hockey
Crystal Screen Series Super Mario Bros. • Climber • Balloon Fight
Later releases
Game & Watch Gallery series
Collections Game & Watch Collection • 2
Modern Super Mario Bros. • The Legend of Zelda
Included in DS Rakubiki Jiten • e-Reader with Shining Imakuni? Pokémon Trading Card (Imakuni?'s Ball) • Game Boy Camera • Kanji Sonomama: DS Rakubiki Jiten • Nintendo DS Digital TV Tuner • Wario Land II