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The Legend of Zelda: Majora's Mask

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The Legend of Zelda: Majora's Mask
ゼルダの伝説 ムジュラの仮面
Zelda MM Boxart US.png
Boxart of The Legend of Zelda: Majora's Mask
Developer(s): Nintendo EAD
Publisher(s): Nintendo
Platform: Nintendo 64, Nintendo GameCube (bonus disc), Virtual Console
Category: Action-adventure
Players: 1
Predecessor: The Legend of Zelda: Ocarina of Time
Successor: The Legend of Zelda: Oracle of Ages and Oracle of Seasons
Copyrights: N/A
Pricing
Wii Points

1000

Release dates
N. America:

October 26, 2000 (N64)
November 17, 2003 (GCN)
May 18, 2009 (VC)

Japan:

April 27, 2000 (N64)
November 7, 2003 (GCN)
April 7, 2009 (VC)

Europe:

November 17, 2000 (N64)
November 14, 2003 (GCN)
April 3, 2009 (VC)

Australia:

March 19, 2004 (GCN)
April 3, 2009 (VC)

Ratings
ACB:

G8+

ELSPA:

11+

ESRB:

E

PEGI:

7+

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The Legend of Zelda: Majora's Mask (Japanese: ゼルダの伝説 ムジュラの仮面 Zelda no Densetsu: Mujura no Kamen, literally, The Legend of Zelda: Mask of Mujura) is the sixth game in the The Legend of Zelda series, released for the Nintendo 64 in 2000.

Developed as a sequel to The Legend of Zelda: Ocarina of Time, running on the same engine, Majora's Mask began as a challenge to Eiji Aonuma from Shigeru Miyamoto to, rather than create an expanded Ocarina of Time addon for the Nintendo 64DD, create an entirely new Zelda game within one year.

Blurb[edit]

"Link's all-new adventure lands him in the mystical world of Termina, where ever-present clocks count down the hours until a menacing moon falls from the sky above. When his horse and Ocarina are stolen by a strange, masked figure, Link embarks on an urgent quest to solve the mystery of the moon, save the world from destruction, and find his way back to the peaceful land of Hyrule!"

Story[edit]

Shortly after his adventure to save Hyrule from Ganondorf in The Legend of Zelda: Ocarina of Time, Link sets off, away from Hyrule, to find a friend who helped him on his adventure, but left him at its end. Wandering through the woods, Link encounters the Skull Kid and his two fairies, who spook his horse, Epona, and steal her as well as the Ocarina of Time. Chasing them, Link ends up in the strange, parallel world of Termina, and is transformed by the Skull Kid into a Deku Scrub using the power of Majora's Mask. While tormenting him, Tatl, one of the Skull Kid's two fairies, is left behind, and forced to partner up with Link to find the Skull Kid.

Eventually, Link and Tatl reach the inside of Clock Town's Clock Tower, and are confronted by the Happy Mask Salesman, who promises to turn Link back into his true self as long as he recovers the Ocarina of Time and Majora's Mask, which the Skull Kid had taken earlier, stating that he will need it back within three days, before he has to leave. Link and Tatl journey outside of the Clock Tower into Clock Town, and soon discover that the Carnival of Time, an annual festival, will occur the day after the Happy Mask Salesman has to leave. This is not the only worry, though: the Moon, pulled from its orbit by the Skull Kid, will come crashing down on Termina at the end of the three-day period.

After finding a way to the top of the Clock Tower and confronting the Skull Kid, Tael, Tatl's brother, reveals a solution to prevent the Moon from falling: "Swamp. Mountain. Ocean. Canyon. The four who are there, bring them here." Managing to get the Ocarina of Time back from the Skull Kid, Link plays the Song of Time, sending himself back to the dawn of the day he arrived, and proceeds to uncover the secrets of Termina after regaining his true form thanks to the Happy Mask Salesman. Discovering four giants trapped within the temples at the four corners of the land, Link frees them, learning the Oath to Order, and prevents the Moon from falling. But all is not well. Majora's Mask itself wishes still to doom Termina, and Link must follow it into the Moon for a final battle. Defeating it, the Moon is destroyed and Termina is saved, allowing a new day to dawn.

Gameplay[edit]

The game runs on a fixed three-day cycle, which can be slowed down or sped up, but which, at the end of the cycle, will cause the player to get a game over if he or she has not saved with the Song of Time and traveled back to the first day. The game draws much from Ocarina of Time in style and control, with various items being able to be set to the C buttons, the sword being used with the B button, and other things done with the A button. Various masks play a large role in this game, expanding from the collectible (and wearable) items in Ocarina of Time, often causing some effect on Link that can allow him to enter certain areas or transform into other characters. Items and rupees are not saved when Link travels back: while he will retain the capability to use things such as bombs or arrows, his inventory of them will be depleted, and he will have to collect more in order to make use of them.

The game is far more focused on sidequests than the main quest, with 52 Pieces of Heart available, and only four Heart Containers, one for each of the four dungeons. Masks are also the reward for completion of many sidequests, with the reward for obtaining all of them being the Fierce Deity's Mask, a mask only usable against bosses due to its sheer power.

Trivia[edit]

  • At the game's North American Wii U Virtual Console release, the normal upgrade price of $2 did not shown up for users who already purchased and transferred the Wii version to their Wii U like normal.[1] The issue has since been fixed by Nintendo.[2]

External links[edit]

References[edit]

  1. Zelda: Majora’s Mask Wii U Virtual Console release facing upgrade price issues. Nintendo Everything (November 26, 2016). Retrieved November 26, 2016.
  2. Zelda: Majora’s Mask now properly showing upgrade discount on the North American Wii U eShop. Nintendo Everything (December 3, 2016). Retrieved December 4, 2016.


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