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Difference between revisions of "Super Metroid"

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'''''Super Metroid'''' is the third game in the {{ser|Metroid}} franchise, released for the [[Super Nintendo Entertainment System|SNES]] in 1994. Referred to as "Metroid 3" in-game, it is a direct sequel to ''[[Metroid II: Return of Samus]]'', and eight years later would receive a sequel in the form of ''[[Metroid Fusion]]''. Even later, in 2010, ''[[Metroid: Other M]]'' would be released as a direct follow-up to this game.
  
 
==Blurb==
 
==Blurb==
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==Story==
 
==Story==
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The story of ''Super Metroid'' is set near-directly after the events of ''Metroid II''. After Samus brought about the near-extinction of the Metroids and rescued the Metroid hatchling on SR388, she gave it to the Ceres Space Colony for research. Soon after, she receives a distress signal and returns to the space station to investigate, finding the researchers dead. She then finds the Metroid, but Ridley appears and captures it, activating the station's self-destruct sequence. After Samus escapes, she chases Ridley to Zebes, where she must fight and defeat the Space Pirates once again to save the baby Metroid.
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==Gameplay==
 
==Gameplay==
== Related Games ==
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Gameplay largely remains the same as in ''Metroid'' and ''Metroid II'', but has seen some changes. Like in the original, the game is set on Zebes, an open-ended world that players, controlling Samus Aran, are able to explore. Players travel around the world collecting upgrades such as new weapons and equipment to navigate the world further, the main goal being to defeat four bosses scattered around the planet in order to access the Space Pirates' new base. While Samus retains many of her moves and much of the equipment is the same, ''Super Metroid'' introduces many new techniques and abilities that would become staples of the series in later installments.
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Samus has a health bar that can be upgraded, and when it depletes to zero the player is given a game over. This game carries over the saving function seen in ''Metroid II'' and the Famicom Disk System version of the original, allowing players to save their progress at specified points, including Samus' ship. The game also has an inventory screen, which allows players to view a map of the area they are in and enable and disable their equipment at will.
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''Super Metroid'' also has a time-based ending sequence, determined by how long it takes for the player to complete the game.
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==Technical details==
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|input=SNES: SNES controller<br>Wii: [[Classic Controller]], [[Nintendo GameCube Controller]]<br>Wii U: [[Wii U GamePad]], [[Wii U Pro Controller]], [[Wii Remote]] + [[Nunchuk]], Classic Controller
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=== Remakes ===
 
This game has been re-released as:
 
* N/A
 
  
This game has been bundled up in:
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==External links==
* N/A
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* {{wp|Super Metroid|''Super Metroid'' on Wikipedia}}
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* {{sw|Super Metroid|''Super Metroid'' guide on StrategyWiki}}
  
=== Ports ===
 
This game has been ported to:
 
* N/A
 
 
==References==
 
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==External links==
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* {{wp|Super Metroid|Wikipedia}}
 
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* {{sw|Super Metroid|StrategyWiki}}
 
 
 
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{{Metroid series}}
 
{{Metroid series}}
 
{{Super Smash Bros. series}}
 
{{Super Smash Bros. series}}

Revision as of 18:18, 26 September 2015

Metroid Wiki logo.png This article is a short summary of Super Metroid.
Metroid Wiki features a more in-depth article.
Super Metroid
スーパーメトロイド
Super Metroid Box Cover USA.jpg
Boxart for Super Metroid
Developer(s): Nintendo R&D1
Intelligent Systems
Publisher(s): Nintendo
Platform: SNES
Category: Action-Adventure
Players: 1
Predecessor: Metroid II: Return of Samus
Successor: Metroid Prime
Metroid Fusion
Release dates
N. America: April 18, 1994
Japan: March 19, 1994
Europe: July 28, 1994
Australia: N/A
S. Korea: N/A
Ratings
ESRB: E
ACB: G8+
Metroid Wiki has more information on this game:
Read it now!

Super Metroid' is the third game in the Metroid franchise, released for the SNES in 1994. Referred to as "Metroid 3" in-game, it is a direct sequel to Metroid II: Return of Samus, and eight years later would receive a sequel in the form of Metroid Fusion. Even later, in 2010, Metroid: Other M would be released as a direct follow-up to this game.

Blurb

NintendoWiki logo.png This section is a stub. You can help NintendoWiki by expanding it.


Story

The story of Super Metroid is set near-directly after the events of Metroid II. After Samus brought about the near-extinction of the Metroids and rescued the Metroid hatchling on SR388, she gave it to the Ceres Space Colony for research. Soon after, she receives a distress signal and returns to the space station to investigate, finding the researchers dead. She then finds the Metroid, but Ridley appears and captures it, activating the station's self-destruct sequence. After Samus escapes, she chases Ridley to Zebes, where she must fight and defeat the Space Pirates once again to save the baby Metroid.

Gameplay

Gameplay largely remains the same as in Metroid and Metroid II, but has seen some changes. Like in the original, the game is set on Zebes, an open-ended world that players, controlling Samus Aran, are able to explore. Players travel around the world collecting upgrades such as new weapons and equipment to navigate the world further, the main goal being to defeat four bosses scattered around the planet in order to access the Space Pirates' new base. While Samus retains many of her moves and much of the equipment is the same, Super Metroid introduces many new techniques and abilities that would become staples of the series in later installments.

Samus has a health bar that can be upgraded, and when it depletes to zero the player is given a game over. This game carries over the saving function seen in Metroid II and the Famicom Disk System version of the original, allowing players to save their progress at specified points, including Samus' ship. The game also has an inventory screen, which allows players to view a map of the area they are in and enable and disable their equipment at will.

Super Metroid also has a time-based ending sequence, determined by how long it takes for the player to complete the game.

Technical details

Technical Details
Media

SNES cartridge, Wii digital download, Wii U digital download

Supported features

Off-TV Play (Wii U VC)

Input / compatible controllers

SNES: SNES controller
Wii: Classic Controller, Nintendo GameCube Controller
Wii U: Wii U GamePad, Wii U Pro Controller, Wii Remote + Nunchuk, Classic Controller

External links

References


Metroid series logo
Main series Metroid (Classic NES Series • Zero Mission) • Metroid II: Return of Samus (Samus Returns) • Super Metroid • Fusion • Other M • Dread
Metroid Prime series
Related NIWA Wiki
Super Smash Bros. series logo
Main series
Main games

Super Smash Bros. • Melee • Brawl • for Nintendo 3DS / for Wii U • Ultimate

Other

Smash Controller

Masterpiece games
Super Smash Bros. Brawl Super Mario Bros. • Ice Climber • The Legend of Zelda • Kid Icarus • Kirby's Adventure • Super Metroid • Star Fox 64 • Mystery of the Emblem** • EarthBound** • Donkey Kong* • Super Mario Bros. 2 (USA)* • F-Zero* • Ocarina of Time*
Super Smash Bros. for Wii U Super Mario Bros. • Wrecking Crew • Balloon Fight • Metroid • Kid Icarus • The Legend of Zelda • Punch-Out!! Featuring Mr. Dream* • Donkey Kong • Zelda II: The Adventure of Link • Mega Man 2 • Dr. Mario* • Super Mario World • F-Zero • Pilotwings • Yoshi* • Kirby's Dream Land • Super Mario Kart • Kirby's Adventure* • Super Mario Bros.: The Lost Levels • Pac-Man • Super Metroid • EarthBound* • Kirby Super Star
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