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  • ...e closely controlled by [[Nintendo]] and have almost all of their share in Nintendo ownership. ...sidiaries.<ref>[https://www.nintendo.co.jp/corporate/en/outline/index.html Nintendo Japan corporate outline (English version)]</ref>
    3 KB (387 words) - 00:49, 28 October 2023
  • ...other lines such as the [[Minna no Susume Selection]] for [[Wii]] titles, and the [[Value Selection]] for [[Game Boy Advance]] games. It launched on Marc ...3DS: Happy Price Selection range launching next month in Japan]. Perfectly Nintendo (February 4, 2016). Retrieved February 23, 2016.</ref>
    2 KB (303 words) - 04:21, 8 November 2021
  • ...ision. He was the former General Manager of [[Nintendo Software Planning & Development]] {{Nintendo staff}}
    2 KB (210 words) - 00:43, 2 July 2020
  • |name=Nintendo Entertainment Analysis & Development ...rch & Development 1|Nintendo R&D1]]<br>[[Nintendo Research & Development 2|Nintendo R&D2]]
    7 KB (919 words) - 01:44, 18 January 2023
  • ..._ratings= |niwa=Pikipedia |colorscheme=Pikmin |ownershiprights=© 2013-2020 Nintendo}} ...intendo]] YouTube reveal.<ref>[https://www.youtube.com/watch?v=aSSQ0Z6eDhU Nintendo YouTube]</ref>
    1 KB (141 words) - 14:30, 25 January 2021
  • ...=[[Nintendo Entertainment Planning & Development|Nintendo EPD]] |console=[[Nintendo Switch]] |category= |players= |predecessor= |successor= |no_pricing= |relea |colorscheme=Nintendo |ownershiprights=© }}
    1 KB (178 words) - 23:10, 24 May 2020
  • |title=Nintendo Switch Sports |boxart=Nintendo Switch Sports box.png
    1 KB (143 words) - 01:03, 4 February 2024
  • |developer=[[Nintendo Entertainment Planning & Development|Nintendo EPD]] |publisher=[[Nintendo]]
    2 KB (332 words) - 00:56, 19 March 2024
  • ...endo Selects titles can be recognized by the red border around the box art and gold logo. In 2016, Nintendo would announce a similar line for the Japanese market, known as [[Happy Pri
    13 KB (1,790 words) - 19:16, 16 January 2018
  • |parent=[[Nintendo]] ...ts collaborative efforts with Nintendo. In 2013, founders Shinichi Kameoka and Kōji Tsuda would leave 1-UP Studio to form Brownies later that year.
    3 KB (486 words) - 21:45, 25 September 2023
  • |name=Nintendo Software Planning & Development |predecessor=[[Nintendo Research & Development 1]]<br/>[[Nintendo Research & Development 2]]
    7 KB (1,082 words) - 14:45, 23 November 2023
  • |parent=[[Nintendo]] ...tially founded to produce games targeted at an older demographic for the [[Nintendo GameCube]].
    3 KB (378 words) - 22:43, 1 April 2023
  • ..., he is best known as the creator of the {{ser|Kirby}} series, and creator and current director of the {{ser|Super Smash Bros.}} series. ...career as an employee of [[HAL Laboratory]]. At the age of 19, he created and directed his first title, ''[[Kirby's Dream Land]]''.
    4 KB (546 words) - 01:14, 12 December 2018
  • |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] |publisher=[[Nintendo]]
    3 KB (396 words) - 02:09, 23 September 2023
  • |parent=[[Nintendo]] ...ng-namco-nintendo/ Monolith Soft Executive Producer On Going From Namco To Nintendo]. Siliconera (August 21, 2017). Retrieved August 21, 2017.</ref>
    5 KB (621 words) - 15:40, 23 November 2023
  • ...os.]]'' The company is largely contracted by other developers, including [[Nintendo]], for translating games into other languages (mostly for role-playing game 8-4 is generally involved starting midway into development, and frequently suggests changes to the developers to make the game more accessi
    3 KB (431 words) - 18:44, 11 November 2022
  • |publisher=[[Nintendo]] |developer=[[Nintendo Software Planning & Development|Nintendo SPD]]
    5 KB (702 words) - 20:52, 9 December 2023
  • |developer=[[Nintendo Entertainment Planning & Development|Nintendo EPD]] |publisher=[[Nintendo]]
    2 KB (322 words) - 12:33, 8 August 2023
  • ...is a Senior Executive Officer at Nintendo and Deputy General Manager of [[Nintendo EPD]]. He was born on April 29, 1968. He is known for his work on the 3D Ma ...ooking to become a film director. After graduating, he found a position at Nintendo working on manual editing. His first game was [[The Legend of Zelda: A Link
    3 KB (511 words) - 15:51, 27 September 2023
  • ...Born on May 13, 1965, he attended Japan Electronics College before joining Nintendo in 1986. He is most known for his work as the main producer of the [[Super *''[[Nintendo DSi Sound]]'' (2008) - Producer
    2 KB (318 words) - 18:30, 20 October 2022

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