Family Computer Disk System

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Family Computer Disk System
ファミリーコンピュータ ディスクシステム Famirī Konpyūta Disuku Shisutemu

Technical Details
Media Disk Card
Storage capacity N/A
CPU Ricoh 2A03 8-bit processor
Model no. HVC-022
Compatibility & Connectivity
Connectible with Family Computer
Input Famicom controller
Backwards compatible with N/A
Forward compatible with N/A
Services provided Nintendo Network
Time
Launch date JP: February 21, 1986
Lifetime 1986-2003
Discontinue date 2003
Units sold 4.44 million

The Family Computer Disk System (also known as the Famicom Disk System) is an add-on for the Family Computer, allowing the system to play games on a floppy disk format rather than the standard cartridges.

The mascot of the Famicom Disk System was Disk-kun, who appeared on all boxes and manuals, as well as other promotional artwork.

Although a version of the device was announced for release in North America and Europe, the Disk System was ultimately never released outside of Japan. Production of the system would continue until 2003. However, even after the Famicom Disk System was discontinued Nintendo would continue to do repairs for units until 2007.[1]

Contents

Features

Games

NintendoWiki logo.png  Main article: Category:Famicom Disk System games 

Games on the Family Computer Disk System used Disk Cards, a proprietary floppy disk format, as the main storage medium. At the time of release, the floppy disk format had several advantages over the standard disks, such as a greater amount of storage space and built-in rewriteable memory which allowed users to save their game progress to the disk itself. The disks were also double-sided, meaning that some games would require users to eject the disk and insert it on the other side to continue play.

229 total games were released for the Famicom Disk System. Six games were available for the peripheral's launch: Baseball, Golf, The Legend of Zelda, Tennis, and a Disk System port of Super Mario Bros..

Disk System games released in North America and Europe were instead released for the regular Game Pak format. Because the cartridges did not have rewriteable memory, most games instead incorporated a password system to record progress, while some would use the more expensive battery-backed memory for saving game data.

External links

References

  1. Mysterious curiosities of the Famicom Disk System. N-Sider (July 8, 2011). Retrieved June 30, 2016.


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