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Difference between revisions of "Shigeru Miyamoto"

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'''Shigeru Miyamoto''' ('''宮本茂''', born November 16, 1952) is a world-famous video game designer and creator, known as the man behind five of [[Nintendo]]'s most well-known franchises: ''{{smw|Mario (series)|Super Mario}}'', ''{{zw|The Legend of Zelda (Series)|The Legend of Zelda}}'', ''[[Star Fox]]'', ''[[Pikmin]]'' and ''[[F-Zero]]''. His titles are characterized by sophisticated control-mechanics and interactive worlds in which the player is encouraged to uncover things for themselves.
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{{quote|text=I don’t want to make games where the player is just a puppet in the hands of the creator, playing exactly as scripted. Trying to get players to become better and better at your game is certainly one valid approach to making games, but for me, I want to present games to players that are more like pure toys: something you can use, explore, and play with freely.|person=Shigeru Miyamoto|source=''[http://shmuplations.com/miyamoto1989/ terebi game denshi yuugi taizen]'' (1989)}}[[File:Miyamoto.jpg|thumb|150px|Shigeru Miyamoto.]]
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'''Shigeru Miyamoto''' ('''宮本茂''', born November 16, 1952) is a world-famous video game designer and creator, known as the man behind five of [[Nintendo]]'s most well-known franchises: {{ser|Super Mario}}, {{ser|The Legend of Zelda}}, {{ser|Star Fox}}, {{ser|Pikmin}} and {{ser|F-Zero}}. His titles are characterized by sophisticated control-mechanics and interactive worlds in which the player is encouraged to uncover things for themselves.
  
==History==
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==Biography==
In his early childhood, he was raised in the small, rural town of Sonobe, Japan; which was near his current home of Kyoto, about ten blocks from [[Nintendo]] headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside. One time, he discovered a large series of caves. He returned with a lantern and spent the summer spelunking.
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In his early childhood, Miyamoto was raised in the rural town of Sonobe, Japan. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside.
  
 
Miyamoto wanted to make things that would astonish the world. He considered becoming a puppeteer, a painter, and later made toys. He decided to study industrial design at Kanazawa Munici College of Industrial Arts and Crafts in 1970. He only attended class half the time, so it took him five years to graduate.  
 
Miyamoto wanted to make things that would astonish the world. He considered becoming a puppeteer, a painter, and later made toys. He decided to study industrial design at Kanazawa Munici College of Industrial Arts and Crafts in 1970. He only attended class half the time, so it took him five years to graduate.  
  
Miyamoto was 24, and had shaggy hair when he had his father contacted an old toy company friend, named Hiroshi Yamauchi. The company's name was Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded to by returning with a bag of goodies, and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977.
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Miyamoto was 24, and had shaggy hair when he had his father contacted an old toy company friend, [[Hiroshi Yamauchi]]. The company's name was Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded to by returning with a bag of goodies, and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977.
  
===Nintendo===
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Employed by [[Nintendo]] (then a toy company) as an artist, in 1980 he was given the task of designing their second arcade video-game after their first one, ''[[Radar Scope]]'', which was a horrible failure in America. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. After some licenses fell through, the resulting arcade game, {{ga|Donkey Kong}}, was a colossal success and the game's lead character, Mario (then known only as "Jumpman"), would later become Nintendo's mascot. Miyamoto rapidly became Nintendo's star producer, was given his own team: R&D 4, later known as the [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], and built a large stable of franchises for the company, most of which are still active and very well-regarded.
Employed by [[Nintendo]] (then a toy company) as an artist, in 1980 he was given the task of designing their second arcade video-game after their first one, ''Radar Scope'', which was a horrible failure in America. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. After some licenses fell through, the resulting arcade game, ''Donkey Kong,'' was a colossal success and the game's lead character, Mario (then known only as "Jumpman"), has become Nintendo's mascot. Miyamoto rapidly became Nintendo's star producer, was given his own team: R&D 4, later known as [[Nintendo EAD]], and built a large stable of franchises for the company, most of which are still active and very well-regarded.
 
  
 
At odds with customary industry practices, Miyamoto showed unwillingness to repeat existing titles and would rarely create a sequel without significantly evolving the game into an innovative experience. He is still considered one of the greatest minds and creators of our time. He continues to live and work in Japan. Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income.
 
At odds with customary industry practices, Miyamoto showed unwillingness to repeat existing titles and would rarely create a sequel without significantly evolving the game into an innovative experience. He is still considered one of the greatest minds and creators of our time. He continues to live and work in Japan. Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income.
  
 
==Awards and Honors==
 
==Awards and Honors==
*The first ever Inductee to the Academy of Interactive Arts and Sciences Hall of Fame
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*The first ever Inductee to the Academy of Interactive Arts and Sciences Hall of Fame <ref>{{cite|The Academy of Interactive Arts and Sciences (AIAS), created to advance and recognize the interactive arts, today announced Shigeru Miyamoto, creator of many world famous video game characters including Mario and Donkey Kong, as the first recipient of the Academy's Hall of Fame award. Mr. Miyamoto will receive the award at the first Interactive Achievement Awards, set to take place on May 28, the first evening of the Electronic Entertainment Expo in Atlanta.|http://web.archive.org/web/19990501101058/www.nintendo.com/corp/press/051298.html|'''Nintendo:''' [Nintendo press release]: Shigeru Miyamoto Wins First Interactive Arts and Sciences Hall of Fame Award, dated 5/12/1998 (archived version)}}; retrieved 6/11/2010.</ref>
 
*A star on the Walk of Game
 
*A star on the Walk of Game
 
*French Order of Arts and Literature
 
*French Order of Arts and Literature
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*"Videogames are bad for you? That's what they said about rock 'n' roll." {{refneeded}}
 
*"Videogames are bad for you? That's what they said about rock 'n' roll." {{refneeded}}
 
*"A delayed game is eventually good, a bad game is bad forever." {{refneeded}}
 
*"A delayed game is eventually good, a bad game is bad forever." {{refneeded}}
*"My favorite video game character is not Mario, it's [[Pac-Man]]." <ref>David Doñas Salinas ''Metroide'', Por. (2002) [http://usuarios.lycos.es/polbook1/Art%EDculos/Biografias/Miyamoto/B%20miyamoto.htm Biografía Shigeru Miyamoto (Spanish)], [http://translate.google.com/translate?u=http%3A%2F%2Fusuarios.lycos.es%2Fpolbook1%2FArt%25EDculos%2FBiografias%2FMiyamoto%2FB%2520miyamoto.htm&sl=es&tl=en&hl=en&ie=UTF-8 translated]. Retrieved on 2008-8-22</ref>
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*"My favorite video game character is not Mario, it's Pac-Man." <ref>David Doñas Salinas ''Metroide'', Por. (2002) [http://usuarios.lycos.es/polbook1/Art%EDculos/Biografias/Miyamoto/B%20miyamoto.htm Biografía Shigeru Miyamoto (Spanish)], [http://translate.google.com/translate?u=http%3A%2F%2Fusuarios.lycos.es%2Fpolbook1%2FArt%25EDculos%2FBiografias%2FMiyamoto%2FB%2520miyamoto.htm&sl=es&tl=en&hl=en&ie=UTF-8 translated]. Retrieved on 2008-8-22</ref>
  
==Trivia==
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==External links==
*Miyamoto is ambidextrous. He favors his left hand and likes to make characters that are left-handed. For example, [[Bowser Jr.]] and [[Link]] are left-handed.
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{{otherwikis|collapsed=yes|Bulbapedia=1|F-Zero Wiki=1|Pikipedia=1|SmashWiki=1|Super Mario Wiki=1|Zelda Wiki=1}}
*Miyamoto can play both the guitar and banjo.
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*{{wp|Shigeru Miyamoto|Shigeru Miyamoto on Wikipedia}}
*He starred in a ''Mega 64'' sketch about ''[[New Super Mario Bros.]]''
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{{-}}
*When Shigeru was in Elementary School, he wanted to be involved in puppet shows and wanted to make puppets, design sets, and write stories for puppet shows.
 
*Miyamoto loves horses.<sup><small>''[citation needed]''</small></sup> That is why he chose to make [[Yoshi]] and [[Epona]].
 
  
 
==References==
 
==References==
<references/>
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{{ref}}
 
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{{Nintendo staff}}
 
[[Category:People]]
 
[[Category:People]]
[[Category:Game Designers]]
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[[Category:Game designers]]
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[[Category:Nintendo executives]]
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[[Category:Nintendo of Japan]]

Latest revision as of 01:43, 18 January 2023

"I don’t want to make games where the player is just a puppet in the hands of the creator, playing exactly as scripted. Trying to get players to become better and better at your game is certainly one valid approach to making games, but for me, I want to present games to players that are more like pure toys: something you can use, explore, and play with freely."
Shigeru Miyamoto,
terebi game denshi yuugi taizen (1989)
Shigeru Miyamoto.

Shigeru Miyamoto (宮本茂, born November 16, 1952) is a world-famous video game designer and creator, known as the man behind five of Nintendo's most well-known franchises: Super Mario, The Legend of Zelda, Star Fox, Pikmin and F-Zero. His titles are characterized by sophisticated control-mechanics and interactive worlds in which the player is encouraged to uncover things for themselves.

Biography

In his early childhood, Miyamoto was raised in the rural town of Sonobe, Japan. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside.

Miyamoto wanted to make things that would astonish the world. He considered becoming a puppeteer, a painter, and later made toys. He decided to study industrial design at Kanazawa Munici College of Industrial Arts and Crafts in 1970. He only attended class half the time, so it took him five years to graduate.

Miyamoto was 24, and had shaggy hair when he had his father contacted an old toy company friend, Hiroshi Yamauchi. The company's name was Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded to by returning with a bag of goodies, and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977.

Employed by Nintendo (then a toy company) as an artist, in 1980 he was given the task of designing their second arcade video-game after their first one, Radar Scope, which was a horrible failure in America. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. After some licenses fell through, the resulting arcade game, Donkey Kong, was a colossal success and the game's lead character, Mario (then known only as "Jumpman"), would later become Nintendo's mascot. Miyamoto rapidly became Nintendo's star producer, was given his own team: R&D 4, later known as the Nintendo EAD, and built a large stable of franchises for the company, most of which are still active and very well-regarded.

At odds with customary industry practices, Miyamoto showed unwillingness to repeat existing titles and would rarely create a sequel without significantly evolving the game into an innovative experience. He is still considered one of the greatest minds and creators of our time. He continues to live and work in Japan. Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income.

Awards and Honors

  • The first ever Inductee to the Academy of Interactive Arts and Sciences Hall of Fame [1]
  • A star on the Walk of Game
  • French Order of Arts and Literature
  • Featured in Time Asia's "60 Years of Asian Heroes"
  • GDC's Lifetime Achievement Award
  • Subject of an episode of Icons

Quotes

  • "Who knows how Mario will look like in the future. Maybe he'll wear metallic clothes!" [2]
  • "Videogames are bad for you? That's what they said about rock 'n' roll." [citation needed]
  • "A delayed game is eventually good, a bad game is bad forever." [citation needed]
  • "My favorite video game character is not Mario, it's Pac-Man." [3]

External links

Niwalogo.png
Shigeru Miyamoto on other NIWA Wikis:
Bulbapedia logo.png
Bulbapedia
F-Zero Wiki logo.png
F-Zero Wiki
Pikipedia logo.png
Pikipedia
SmashWiki logo.png
SmashWiki
Super Mario Wiki logo.png
Super Mario Wiki
Zelda Wiki logo.png
Zelda Wiki


References

  1. "The Academy of Interactive Arts and Sciences (AIAS), created to advance and recognize the interactive arts, today announced Shigeru Miyamoto, creator of many world famous video game characters including Mario and Donkey Kong, as the first recipient of the Academy's Hall of Fame award. Mr. Miyamoto will receive the award at the first Interactive Achievement Awards, set to take place on May 28, the first evening of the Electronic Entertainment Expo in Atlanta." —http://web.archive.org/web/19990501101058/www.nintendo.com/corp/press/051298.html (Nintendo: [Nintendo press release]: Shigeru Miyamoto Wins First Interactive Arts and Sciences Hall of Fame Award, dated 5/12/1998 (archived version)); retrieved 6/11/2010.
  2. Interview in Mario Mania guide, p. 31
  3. David Doñas Salinas Metroide, Por. (2002) Biografía Shigeru Miyamoto (Spanish), translated. Retrieved on 2008-8-22
Nintendo Staff
Related NIWA Wiki