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Difference between revisions of "Monolith Soft"
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==History== | ==History== | ||
− | After the release of ''{{wp|Xenogears}}'', Tetsuya Takahashi and Hirohide Sugiura left Squaresoft after | + | After the release of ''{{wp|Xenogears}}'', Tetsuya Takahashi and Hirohide Sugiura left Squaresoft after the company chose to not develop a sequel to the game, instead wanting to focus on the {{ser|Final Fantasy}} series, a move that Takahashi did not agree with.<ref>[https://www.gamespot.com/articles/xenosaga-interview/1100-2823598/ Xenosaga Interview]. GameSpot (May 17, 2006). Retrieved January 2, 2018.</ref> On October 1, 1999, the two founded their own company, Monolith Soft, with funding from [[Bandai Namco Entertainment|Namco]].<ref>[http://www.cubed3.com/news/5654/1/c3-exclusive-interview-monolith-soft-on-nintendo-wii-support-baten-kaitos-ii-and-more.html C3 Exclusive Interview | Monolith Soft on Nintendo Wii Support, Baten Kaitos II & More]. Cubed3 (August 3, 2006). Retrieved August 21, 2017.</ref><ref>[http://www.siliconera.com/2017/08/21/monolith-soft-executive-producer-going-namco-nintendo/ Monolith Soft Executive Producer On Going From Namco To Nintendo]. Siliconera (August 21, 2017). Retrieved August 21, 2017.</ref> |
− | In May of 2007, Namco sold 80% of its | + | In May of 2007, Bandai Namco sold 80% of its shares in Monolith to [[Nintendo]], giving Nintendo controlling interest in the company, while Bandai Namco retained 16% of its interest.<ref>[https://www.gamespot.com/articles/nintendo-buys-monolith-soft/1100-6169813/ Nintendo buys Monolith Soft]. GameSpot (April 27, 2007). Retrieved August 21, 2017.</ref><ref>[http://www.ign.com/articles/2007/04/27/xenosaga-developer-switches-sides Xenosaga Developer Switches Sides]. IGN (April 26, 2007). Retrieved August 21, 2017.</ref> Nintendo would later acquire the remaining 16% interest, making Monolith a wholly owned subsidiary. |
In 2011, Monolith would open a Kyoto office, mostly for 3D designers. The Kyoto studio has mostly provided development assistance for other Nintendo games. | In 2011, Monolith would open a Kyoto office, mostly for 3D designers. The Kyoto studio has mostly provided development assistance for other Nintendo games. | ||
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|''[[The Legend of Zelda: Breath of the Wild]]''****<ref name="Zelda Wii U">[http://www.gameinformer.com/b/news/archive/2016/06/17/monolith-is-helping-work-on-the-legend-of-zelda-breath-of-the-wild.aspx Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild]. Game Informer (June 17, 2016). Retrieved June 18, 2016.</ref> | |''[[The Legend of Zelda: Breath of the Wild]]''****<ref name="Zelda Wii U">[http://www.gameinformer.com/b/news/archive/2016/06/17/monolith-is-helping-work-on-the-legend-of-zelda-breath-of-the-wild.aspx Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild]. Game Informer (June 17, 2016). Retrieved June 18, 2016.</ref> | ||
− | | | + | |2017 |
|[[Wii U]], [[Nintendo Switch]] | |[[Wii U]], [[Nintendo Switch]] | ||
|- | |- | ||
|''[[Xenoblade Chronicles 2]]'' | |''[[Xenoblade Chronicles 2]]'' | ||
|2017 | |2017 | ||
+ | |[[Nintendo Switch]] | ||
+ | |- | ||
+ | |''[[Xenoblade Chronicles 2: Torna ~ The Golden Country]]'' | ||
+ | |2018 | ||
+ | |[[Nintendo Switch]] | ||
+ | |- | ||
+ | |''[[Xenoblade Chronicles: Definitive Edition]]'' | ||
+ | |2020 | ||
+ | |[[Nintendo Switch]] | ||
+ | |- | ||
+ | |''[[Xenoblade Chronicles 3]]'' | ||
+ | |2022 | ||
|[[Nintendo Switch]] | |[[Nintendo Switch]] | ||
|- | |- | ||
|} | |} | ||
− | <nowiki>*</nowiki> - <small>Development cooperation for [[Sora Ltd]].</small><br> | + | <nowiki>*</nowiki> - <small>Development cooperation for [[Sora Ltd.]].</small><br> |
<nowiki>**</nowiki> - <small>Development cooperation for [[Nintendo Entertainment Analysis & Development|Nintendo EAD]].</small><br> | <nowiki>**</nowiki> - <small>Development cooperation for [[Nintendo Entertainment Analysis & Development|Nintendo EAD]].</small><br> | ||
<nowiki>***</nowiki> - <small>Co-developed with {{wp|Banpresto}}.</small><br> | <nowiki>***</nowiki> - <small>Co-developed with {{wp|Banpresto}}.</small><br> | ||
Line 104: | Line 116: | ||
|2017 | |2017 | ||
|Wii U, Nintendo Switch | |Wii U, Nintendo Switch | ||
+ | |- | ||
+ | |''[[Animal Crossing: New Horizons]]'' | ||
+ | |2020 | ||
+ | |Nintendo Switch | ||
+ | |- | ||
|} | |} | ||
==External links== | ==External links== | ||
+ | {{otherwikis|SmashWiki=1|StrategyWiki=Category:Monolith Soft|Xeno Series Wiki=1}} | ||
*{{wp|Monolith Soft|Monolith Soft on Wikipedia}} | *{{wp|Monolith Soft|Monolith Soft on Wikipedia}} | ||
− | + | {{clear|right}} | |
==References== | ==References== |
Latest revision as of 15:40, 23 November 2023
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Monolith Soft, Inc. is a game developer based in Tokyo, Japan, mostly known for developing RPGs such as the Xeno series, among others. The studio was founded by Tetsuya Takahashi, a former Square employee.
Contents
History
After the release of Xenogears, Tetsuya Takahashi and Hirohide Sugiura left Squaresoft after the company chose to not develop a sequel to the game, instead wanting to focus on the Final Fantasy series, a move that Takahashi did not agree with.[1] On October 1, 1999, the two founded their own company, Monolith Soft, with funding from Namco.[2][3]
In May of 2007, Bandai Namco sold 80% of its shares in Monolith to Nintendo, giving Nintendo controlling interest in the company, while Bandai Namco retained 16% of its interest.[4][5] Nintendo would later acquire the remaining 16% interest, making Monolith a wholly owned subsidiary.
In 2011, Monolith would open a Kyoto office, mostly for 3D designers. The Kyoto studio has mostly provided development assistance for other Nintendo games.
Games as a Nintendo developer
Tokyo
Game | Year | Console |
---|---|---|
Baten Kaitos Origins | 2006 | Nintendo GameCube |
Super Smash Bros. Brawl* | 2008 | Wii |
Soma Bringer | 2008 | Nintendo DS |
Disaster: Day of Crisis | 2008 | Wii |
Xenoblade Chronicles | 2010 | Wii |
The Legend of Zelda: Skyward Sword** | 2011 | Wii |
Project X Zone*** | 2012 | Nintendo 3DS |
Xenoblade Chronicles X | 2015 | Wii U |
Project X Zone 2 | 2015 | Nintendo 3DS |
The Legend of Zelda: Breath of the Wild****[6] | 2017 | Wii U, Nintendo Switch |
Xenoblade Chronicles 2 | 2017 | Nintendo Switch |
Xenoblade Chronicles 2: Torna ~ The Golden Country | 2018 | Nintendo Switch |
Xenoblade Chronicles: Definitive Edition | 2020 | Nintendo Switch |
Xenoblade Chronicles 3 | 2022 | Nintendo Switch |
* - Development cooperation for Sora Ltd..
** - Development cooperation for Nintendo EAD.
*** - Co-developed with Banpresto.
**** - Development cooperation for Nintendo EPD.
Kyoto
Note that all games listed were primarily developed by Nintendo EAD, and that Monolith only provided assistance in development.
Game | Year | Console |
---|---|---|
Animal Crossing: New Leaf | 2012 | Nintendo 3DS |
Pikmin 3 | 2013 | Wii U |
The Legend of Zelda: A Link Between Worlds | 2013 | Nintendo 3DS |
Splatoon | 2015 | Wii U |
Animal Crossing: Happy Home Designer | 2015 | Nintendo 3DS |
The Legend of Zelda: Breath of the Wild[6] | 2017 | Wii U, Nintendo Switch |
Animal Crossing: New Horizons | 2020 | Nintendo Switch |
External links
Monolith Soft on other NIWA Wikis: | ||||||
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References
- ↑ Xenosaga Interview. GameSpot (May 17, 2006). Retrieved January 2, 2018.
- ↑ C3 Exclusive Interview | Monolith Soft on Nintendo Wii Support, Baten Kaitos II & More. Cubed3 (August 3, 2006). Retrieved August 21, 2017.
- ↑ Monolith Soft Executive Producer On Going From Namco To Nintendo. Siliconera (August 21, 2017). Retrieved August 21, 2017.
- ↑ Nintendo buys Monolith Soft. GameSpot (April 27, 2007). Retrieved August 21, 2017.
- ↑ Xenosaga Developer Switches Sides. IGN (April 26, 2007). Retrieved August 21, 2017.
- ↑ 6.0 6.1 Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild. Game Informer (June 17, 2016). Retrieved June 18, 2016.