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Difference between revisions of "Sutte Hakkun"

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The Satellaview release was the first game of [[indieszero]]; a company formed from a graduate of the 1990-1992 [[Nintendo & Dentsu Game Seminar]] events.
 
The Satellaview release was the first game of [[indieszero]]; a company formed from a graduate of the 1990-1992 [[Nintendo & Dentsu Game Seminar]] events.
  
Sutte Hakkun was originally in development for [[Famicom Disk System]] for [[Nintendo & Dentsu Game Seminar]].<ref>[https://book.mynavi.jp/ebooks/detail_summary/id=45354 【第4回】インディーズゼロ ゲームデザイナー 鈴井匡伸 ―(4) マイナビブックス(MyNavi Ebooks)]</ref>
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Sutte Hakkun was originally in development for [[Famicom Disk System]] for Nintendo & Dentsu Game Seminar.<ref>[https://book.mynavi.jp/ebooks/detail_summary/id=45354 【第4回】インディーズゼロ ゲームデザイナー 鈴井匡伸 ―(4) マイナビブックス(MyNavi Ebooks)]</ref>
  
 
Additionally as revealed during data leaks, this game may have been developed for the Famicom as '''Action Puzzle: Sutte Hakkun''' (Japanese: アクションパズル すってはっくん). There is another unreleased title called '''Glass Bird Puzzle''' (Japanese: グラスバードパズル) which may also refer to the Sutte Hakkun concept.<ref>[https://docs.google.com/spreadsheets/d/1FjpLkq4YGoae-5fK5wXTTpMEcM7Ke4jTCnRz1v5SFwo/edit#gid=1346454231 Unlisted Archive Stuff - Google Sheets (documentation by LuigiBlood)]</ref>
 
Additionally as revealed during data leaks, this game may have been developed for the Famicom as '''Action Puzzle: Sutte Hakkun''' (Japanese: アクションパズル すってはっくん). There is another unreleased title called '''Glass Bird Puzzle''' (Japanese: グラスバードパズル) which may also refer to the Sutte Hakkun concept.<ref>[https://docs.google.com/spreadsheets/d/1FjpLkq4YGoae-5fK5wXTTpMEcM7Ke4jTCnRz1v5SFwo/edit#gid=1346454231 Unlisted Archive Stuff - Google Sheets (documentation by LuigiBlood)]</ref>

Revision as of 13:20, 26 October 2023

Sutte Hakkun
すってはっくん
Sutte Hakkun box art.png
Developer(s): Nintendo, indieszero
Publisher(s): Nintendo
Platform: Super Famicom
Category: Puzzle
Players: 1
Predecessor: Sutte Hakkun '98 Winter Event Version
Successor: (None)
Release dates
N. America: (Unreleased)
Japan: August 1, 1998 (via Nintendo Power (cartridge service))
June 25, 1999 (standard cartridge)
Europe: (Unreleased)
Australia: (Unreleased)
S. Korea: (Unreleased)
China: (Unreleased)
© Nintendo

Sutte Hakkun is a game for the Super Famicom. It was released only in Japan.

Development

The Satellaview release was the first game of indieszero; a company formed from a graduate of the 1990-1992 Nintendo & Dentsu Game Seminar events.

Sutte Hakkun was originally in development for Famicom Disk System for Nintendo & Dentsu Game Seminar.[1]

Additionally as revealed during data leaks, this game may have been developed for the Famicom as Action Puzzle: Sutte Hakkun (Japanese: アクションパズル すってはっくん). There is another unreleased title called Glass Bird Puzzle (Japanese: グラスバードパズル) which may also refer to the Sutte Hakkun concept.[2]

Summary

Players control a colorless blob with a needle nose known as Hakkun. The aim of each level is to reach all of that level's rainbow shards, clearing the level. Hakkun can absorb the colors of various blocks and enemies, and re-apply them to make them move or behave in specific ways. Using this mechanic, the player can manipulate the objects so that Hakkun can reach the shard.

This version, the Nintendo Power/standard cartridge version, was released on August 1, 1998 (Nintendo Power) and June 25, 1999 (standard cartridge). It is based on earlier Satellaview broadcasts of the game which had different levels (see also: Sutte Hakkun series).

The standard cartridge version additionally came with a manual that the Nintendo Power release did not have.

Re-releases

In Japan only, this version was re-released in a digital format on March 2, 2010 (Wii Shop Channel Virtual Console) and February 4, 2015 (Wii U Nintendo eShop Virtual Console).

External links

References

Sutte Hakkun series logo