|Parent company / owner||Nintendo|
|Divisions / Subsidiaries||N/A|
The Nintendo eShop was launched for Nintendo 3DS systems on June 6, 2011 in the 2.0.0-2U system update. The Nintendo eShop served as the successor to the DSi Shop for the Nintendo DSi and later to the Wii Shop Channel for the Wii with the launch of the Wii U console on November 18, 2012.
Like its predecessors, the Nintendo eShop provides software distribution of games, demos and promotional videos. In contrast with its predecessors, the Nintendo eShop primarily uses real currency as a method of payment, as opposed to points derived from currency. Wii software purchased from the Wii U's Nintendo eShop continues to use Wii Points, which must be purchased from the Wii Shop Channel on the Wii Menu.
Consumers can purchase pre-paid gift cards at retailers, which provide 16-character codes that can be entered redeemed as currency in the Nintendo eShop. Alternatively, consumers can add to their balance through use of credit cards. The Nintendo eShop is capable of storing basic credit card information for convenience, though it does not store the password to any given credit cards, requiring consumers to input the password each time they wish to add funds to their account. Each account for the Nintendo eShop is limited to a maximum balance of $200.00 USD.