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Metroid Dread is 2D action-adventure title in the core Metroid series for Nintendo Switch. It was revealed at E3 2021, and was released in October. Referred to as "Metroid 5", the game is chronologically set after Metroid Fusion, making it the latest-occurring entry.
Initially a project for Nintendo DS that had started development and been cancelled several times, the Nintendo Switch's superior hardware capabilities and the involvement of MercurySteam as a contributor (previously from Metroid: Samus Returns) would both factor into the project's revival.
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Following the events of Metroid Fusion, the Galactic Federation receives a video transmission from an unknown source indicating that the X are still alive. Tracing the video to the planet ZDR, the Federation dispatches a group of E.M.M.I. robots to survey the planet, but soon after their arrival all contact with them is lost. As the only being immune to the X's parasitic abilities, Samus is sent to ZDR to investigate both the return of the X and the disappearance of the E.M.M.I.
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Metroid Dread is similar in gameplay and structure to previous Metroid titles, most notably Metroid: Samus Returns.
This game was in development limbo and never released, but since then the Nintendo Switch has come out, direction/planning/conception has changed, with the concept being more fleshed out, and MercurySteam have contributed (previously they had no connection with Metroid Dread).
Officially Yoshio Sakamoto/Nintendo have treated it like the same game.
Metroid Dread also refers to a rumored mainline 2D entry in the Metroid series, which was in development for Nintendo DS. Originally revealed through a leaked internal listing, the game was said to be a follow-up to the Game Boy Advance installment Metroid Fusion.
While series director Yoshio Sakamoto has acknowledged Metroid Dread and has stated that such a project was in development at one time, very little concrete information has been made known.
The title Metroid Dread first appeared as part of a leaked internal software list in 2005, listing upcoming games to be announced for Nintendo DS. In 2007, however, Nintendo denied that it was working on a 2D Metroid title.
According to sources from Nintendo Software Technology and Nintendo of America, development on a 2D Metroid title began in 2005 with design documents and ideas from various staff members. Development on a prototype began in 2008, and was shown to various Nintendo employees behind closed doors at an event before E3 2009. The prototype was said to have used a 2D sprite-based art style similar to that of Metroid Fusion. At this point, the game was simply referred to as "Metroid", the Metroid Dread title having been dropped.
Following the announcement of Metroid: Other M at E3 2009, director Yoshio Sakamoto confirmed that the project was not related to Metroid Dread, stating that Metroid Dread may be released at another point. In an interview at his GDC 2010 panel, Sakamoto elaborated that, "While there actually was a point where some teams were meeting to discuss if it was possible to create a 2D Metroid for DS using a relatively small team size, it's not something that we ever really announced or thought of as 'Metroid Dread.'" After the release of Other M, Sakamoto once again confirmed that such a project was in development at one point, but stated that he was uncertain if that would be the next Metroid project he would develop.
Like with Metroid: Other M, when asked if Metroid: Samus Returns was related to Metroid Dread at E3 2017, Sakamoto denied any connection between the two projects.
In Metroid Prime 3: Corruption, scanning a certain Space Pirate terminal reveals the message, "Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion.", which many believed to be a reference to this project. In an interview with MTV, Retro Studios employees Mark Pacini and Bryan Walker stated that the line was not intended to be a reference, dismissing the connection as coincidence.
|Version no.||Release date(s)||Description|
|1.0.1||October 20, 2021||Fixes a bug that causes the game to crash when destroying a certain door near the end of the game after placing a map marker on it.|
|1.0.2||November 3, 2021||Fixes a bug causing the in-game play time to increase after restarting from a game over during a specific boss battle, fixes an issue in which the game crashes when attacking enemies frozen by Ice Missiles with the Shine Spark, fixes an issue causing Samus to move in unintended ways when jumping in the Morph Ball Launcher, fixes an issue in which the final boss would become stuck on a wall, fixes an issue in which defeating the E.M.M.I. in Ferenia would cause Samus to be stuck inside the wall.|
|1.0.3||November 16, 2021||Fixes issues with Samus's damage detection in certain situations.|
|2.0.0||February 9, 2022||Adds the "Rookie Mode" and "Dread Mode" difficulty settings, adds additional details to the mission result screen after clearing the game, fixes an issue in which Samus sliding down a surface into a frozen enemy would cause the game to crash, gameplay adjustments.|
Metroid Dread on other NIWA Wikis:
- ↑ Abracadabra. MercurySteam (June 15, 2021). Retrieved July 1, 2021.
- ↑ Metroid Dread – Announcement Trailer – Nintendo Switch | E3 2021. Nintendo (YouTube; June 15, 2021). Retrieved July 1, 2021.
- ↑ Metroid™ Dread for Nintendo Switch - Nintendo Game Details
- ↑ Nintendo's Sakamoto on bringing Metroid Dread back from the dead • Eurogamer.net
- ↑ "Actually the idea for Metroid Dread first came up about 15 years ago. However, we gave up on the idea at the time because we felt the technology back then just couldn't properly bring the concept to life. We did have a chance to try again after that, but we felt like we still couldn't create the game as originally imagined, so we ceased development again at that point." Metroid Dread - Development History - Nintendo Switch | E3 2021. Nintendo (YouTube; June 15, 2021). Retrieved June 15, 2021.
- ↑ 6.0 6.1 6.2 Nintendo 2013 wish list. Official Nintendo Magazine (January 1, 2013). Archived on January 1, 2014. Retrieved August 11, 2017.
- ↑ GDC 10: Sakamoto on Metroid Dread: Please Be Patient. IGN (March 12, 2010). Retrieved August 11, 2017.
- ↑ 8.0 8.1 Metroid Dread Nearing Completion. IGN (August 27, 2007). Retrieved August 11, 2017.
- ↑ Nintendo denies Metroid Dread. Computer and Video Games (September 6, 2007). Archived on February 9, 2008). Retrieved August 11, 2017.
- ↑ Metroid Series Development Secrets. Liam Robertson - Game History Guy (YouTube; July 8, 2015). Retrieved August 11, 2017.
- ↑ Nintendo: New Metroid Is NOT Metroid Dread. Kotaku (June 3, 2009). Retrieved August 11, 2017.
- ↑ Metroid Dread concept is something Sakamoto 'can't say never existed'. Engadget (March 12, 2010). Retrieved August 11, 2017.
- ↑ Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS. GamesTM (September 14, 2010). Retrieved August 11, 2017.
- ↑ E3 2017: Metroid: Samus Returns Is Not Metroid Dread. IGN (June 14, 2017). Retrieved August 11, 2017.
- ↑ Retro Studios Answers The Dreaded "Metroid Dread" Question -- And Other "Prime" Exclusives. MTV (September 26, 2007). Retrieved August 11, 2017.
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