Site Notice
  • We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
  • Please no leaked content less than one year old, or videos of leaks.
  • Content copied verbatim from other websites or wikis will be removed.

Wii Vitality Sensor

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
Wii Vitality Sensor
Wii Vitality Sensor.jpg
The Wii Vitality Sensor connected to a Wii Remote
Release year: N/A
Manufacturer: Nintendo
Compatible: Wii
Model no.: N/A

The Wii Vitality Sensor was an unreleased pulse oximiter accessory for the Wii, which would have allowed the console to detect the user's pulse during gameplay and provide that information to them. Originally announced at E3 2009[1], it was later reconfirmed at E3 2011. However, at an investor's meeting in July 2013, Satoru Iwata confirmed that development had ceased on the Wii Vitality Sensor as the device did not work on approximately 10% of the people who tested it and did not have as widespread application as originally expected. While the project was deemed "insufficient as a commercial product", Iwata also stated that the company may possibly return to the project if the technology improves to work with "999 out of 1,000" people.[2]

Features and functionality

The Wii Vitality Sensor resembles a fingertip pulse oximeter, which measures the user's vital signs in order to, according to Satoru Iwata, allow the user to relax and see the "inner world" of their body.[3] The device connects to the Wii Remote's expansion port in order to function.

Gallery

References

  1. Satoru Iwata Announces Wii Vitality Sensor. 1UP.com (June 2, 2009). Retrieved October 18, 2016.
  2. The 73rd Annual General Meeting of Shareholders Q & A. Nintendo (July 3, 2013). Retrieved October 18, 2016.
  3. The Wii Vitality Sensor Seems...Nice. Kotaku (June 2, 2009). Retrieved October 18, 2016.


Wii logo.png