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Difference between revisions of "F-Zero (game)"

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{{Game infobox
 
{{Game infobox
 
|title=F-Zero
 
|title=F-Zero
 +
|title-override=''F-Zero'' (game)
 
|jptitle=エフゼロ
 
|jptitle=エフゼロ
 
|jptranslation=Efu Zero
 
|jptranslation=Efu Zero
 
|jptrans=F-Zero
 
|jptrans=F-Zero
 
|boxart=F-Zero_NACover.jpg
 
|boxart=F-Zero_NACover.jpg
 +
|imgsize=220px
 +
|caption=North American box art.
 
|players=1
 
|players=1
 
|category=Racing
 
|category=Racing
Line 12: Line 15:
 
|console=[[Super Nintendo Entertainment System|SNES]]
 
|console=[[Super Nintendo Entertainment System|SNES]]
 
|successor=''[[F-Zero X]]''
 
|successor=''[[F-Zero X]]''
|releasena=August 13, 1991 (SNES)<br />June 4, 1992 (VC)
+
|releasena=August 13, 1991
|releasejp=November 21, 1990 (SNES)<br />December 2, 2006 (VC)
+
|releasejp=November 21, 1990
|releaseeu=June 4, 1992 (SNES)<br />December 8, 2006 (VC)
+
|releaseeu=June 4, 1992
 +
|otherreleases=true
 
|no_pricing=true
 
|no_pricing=true
 
|esrb=K-A / E (SNES)<br>E (Later releases)
 
|esrb=K-A / E (SNES)<br>E (Later releases)
Line 20: Line 24:
 
|acb=G
 
|acb=G
 
|cero=A
 
|cero=A
 +
|grac=A
 +
|partners=true
 +
|switcher=f-zero
 
|niwa=F-Zero Wiki
 
|niwa=F-Zero Wiki
 
|titlealt=F-Zero
 
|titlealt=F-Zero
 +
|ownershiprights=©1990-1991 Nintendo
 
|colorscheme=F-Zero
 
|colorscheme=F-Zero
 
|textlight=yes
 
|textlight=yes
 
}}
 
}}
'''''F-Zero''''' is a futuristic racing game developed and published by Nintendo as a launch title for the [[Super Nintendo Entertainment System|SNES]]. The game makes extensive use of the system's enhanced graphical capabilities compared to the [[Nintendo Entertainment System|NES]], most notably the "Mode 7" graphics mode for the tracks, giving the game a pseudo-3D appearance without rendering any polygons.
+
'''''F-Zero''''' is a futuristic racing game developed by [[Nintendo Entertainment Analysis & Development|Nintendo EAD]] and released as a launch title for the [[Super Nintendo Entertainment System|SNES]] in Japan in 1990, in North America in August 1991, and in Europe in June 1992. The game makes extensive use of the system's enhanced graphical capabilities compared to the [[Nintendo Entertainment System|NES]], most notably the "Mode 7" graphics mode for the tracks, giving the game a pseudo-3D appearance without rendering any polygons.
  
 
==Blurb==
 
==Blurb==
 +
{{blurb|title=Box (Player's Choice)|content='''''Welcome to the year 2560 -- Welcome to Mode 7™'''''
 +
 +
''The future of racing is here! F-ZERO, an inter-galactic Grand Prix, uses machines that weigh more than a ton, reach dash speeds of more than 500km/h and hover a mere twelve inches off the ground! Choose from the heroic Captain Falcon, or the suave, Dr. Stuart. Need more choices? Then try the sly alien, Pico or the not-so-honest Samurai Goroh, and race for inter-galactic fame and fabulous fortune in the F-ZERO Grand Prix!''
 +
 +
*''Select from four individual F-ZERO racers.''
 +
*''Three difficulty levels, each with five courses.''
 +
*''Grand Prix and Practice modes.''
 +
*''Battery-backed memory saves your records.''}}
 +
 
{{blurb|title=Nintendo website (Wii)|content='''''Speed is what you need in this futuristic racer.'''''
 
{{blurb|title=Nintendo website (Wii)|content='''''Speed is what you need in this futuristic racer.'''''
  
Line 45: Line 62:
  
 
==Gameplay==
 
==Gameplay==
 +
{{stub}}
  
 
==Development==
 
==Development==
Unlike most of Nintendo's Famicom titles developed before this point, ''F-Zero'' was developed entirely in-house.<ref name="SNES Classic">[http://www.nintendo.com/super-nes-classic/interview-f-zero/ F-ZERO Developer Interview]. Nintendo. Retrieved September 12, 2017.</ref> The game was developed by a total of nine staff members, consisting of three programmers, five staff members who rendered the backgrounds, and producer [[Shigeru Miyamoto]].<ref name="SNES Classic"/> ''F-Zero'' was completed in around a year and a half.<ref name="SNES Classic"/>
+
Unlike most of Nintendo's previously-developed titles, for which programming had been outsourced, ''F-Zero'' was developed entirely in-house.<ref name="SNES Classic">[https://web.archive.org/web/20220121005331/https://www.nintendo.com/super-nes-classic/interview-f-zero/ F-ZERO Developer Interview]. Nintendo. Archived on January 21, 2022. Retrieved October 11, 2022.</ref> The game was developed by a total of nine staff members, including main programmer Yasunari Nishida, two additional programmers, other staff members who designed the backgrounds, and producer [[Shigeru Miyamoto]].<ref name="SNES Classic"/> ''F-Zero'' was completed in around a year and a half.<ref name="SNES Classic"/>
  
When showing ''[[Famicom Grand Prix 2: 3D Hot Rally]]'' to [[Nintendo of America]], the game was heavily criticized by their staff, who said the game wouldn't sell, inspiring Kazunobu Shimizu to create a better game.<ref name="SNES Classic"/> At the time, programmer Yasunari Nishida was experimenting with a racing game that used Mode 7 to rotate the bottom four-fifths of the screen while showing a distant landscape on the remaining area; during this stage, the racers were all big-wheeled vehicles.<ref name="SNES Classic"/> The futuristic setting of ''F-Zero'' was largely inspired by {{wp|Tim Burton}}'s 1989 film ''{{wp|Batman (1989 film)|Batman}}''; the movie was popular while Shimizu was in America to show off ''Famicom Grand Prix 2'' to Nintendo of America, and he also purchased a number of {{wp|Batman (comic book)|''Batman'' comics}}.<ref name="SNES Classic"/> The setting also allowed the developers to implement several tricks to save resources, such as having the vehicles hover rather than create animation frames for tires and setting tracks high above the ground to avoid the need to create three-dimensional buildings and shadows.<ref name="SNES Classic"/>
+
When ''[[Famicom Grand Prix II: 3D Hot Rally]]'' was shown to [[Nintendo of America]], the game was heavily criticized by the staff, who particularly stated that the vehicle designs weren't "cool" enough and that the game wouldn't sell, a response that infuriated director Kazunobu Shimizu.<ref name="SNES Classic"/> At the time, Nishida was experimenting with a racing game featuring big-wheeled vehicles that used Mode 7 to rotate the bottom four-fifths of the screen while showing the distant background on the remaining area, which Shimizu decided to turn into a full game after he saw it.<ref name="SNES Classic"/> The futuristic setting and visual style of ''F-Zero'' were largely inspired by {{wp|Tim Burton}}'s 1989 film ''{{wp|Batman (1989 film)|Batman}}'', which had been popular during Shimizu's visit to Nintendo of America.<ref name="SNES Classic"/> The setting also allowed for design decisions that would save resources, such as depicting the vehicles as hovering to eliminate the need to draw animation frames for tires and setting courses high above the ground to avoid the need to create three-dimensional buildings and shadows.<ref name="SNES Classic"/>
  
The characters for the game were designed after the game was already completed.<ref name="SNES Classic"/> The character that became Captain Falcon was originally designed by artist Takaya Imamura as a potential design for a mascot for the Super Famicom. While discussing what to do for the game packaging, Imamura drew a comic in the style of American comic books, and when it was shown to Nintendo of America they suggested featuring the comic in the manual.<ref name="SNES Classic"/>
+
The characters for the game were designed after the game had already been completed.<ref name="SNES Classic"/> The character that became Captain Falcon was originally designed by artist Takaya Imamura as a potential design for a Super Famicom mascot character. While discussing what to do for the game packaging, Imamura drew a comic in the style of American comic books, and when it was shown to Nintendo of America they suggested featuring the comic in the manual.<ref name="SNES Classic"/>
  
 
==Technical details==
 
==Technical details==
 
{{Game Technical Details
 
{{Game Technical Details
 
|media=SNES [[Game Pak]]<br>Digital download (Wii, Wii U, New Nintendo 3DS)
 
|media=SNES [[Game Pak]]<br>Digital download (Wii, Wii U, New Nintendo 3DS)
|gamesize=Wii: 99 blocks<br>Wii U: <br>3DS: 68 blocks
+
|gamesize=Wii: 99 blocks<br>Wii U: 69.4 MB<br>3DS: 68 blocks
|input=SNES: [[Super Nintendo Entertainment System Controller|SNES Controller]]<br>Wii: [[Wii Remote]], [[Classic Controller]], [[Nintendo GameCube Controller]]<br>Wii U: [[Wii U GamePad]], [[Wii U Pro Controller]], Wii Remote, [[Classic Controller]]<br>3DS: Nintendo 3DS
+
|input=SNES: [[Super Nintendo Entertainment System Controller|SNES Controller]]<br>Wii: [[Wii Remote]], [[Classic Controller]], [[Nintendo GameCube Controller]]<br>Wii U: [[Wii U GamePad]], [[Wii U Pro Controller]], Wii Remote, [[Classic Controller]]<br>[[New Nintendo 3DS]]
 
}}
 
}}
 +
 +
==Other releases==
 +
{{ReleaseList/header|collapsed=yes|colorscheme=F-Zero|textcolorscheme=textlight}}
 +
{{ReleaseList/cell
 +
| ''F-Zero''
 +
|
 +
| [[Nintendo Super System]]
 +
| '''NA:''' 1991<ref>[https://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=3920 Nintendo Super System: The Future Takes Shape]. The Arcade Flyer Archive. Retrieved October 14, 2022.</ref>
 +
| A modified version of the game designed for the Nintendo Super System arcade machine, allowing players to play for a limited time.}}
 +
{{ReleaseList/cell
 +
| ''F-Zero''
 +
|
 +
| SNES ([[Player's Choice]])
 +
| '''NA:''' 1997
 +
| A re-release of the game as part of the Player's Choice line, sold at a reduced price.}}
 +
{{ReleaseList/cell
 +
| ''F-Zero''
 +
|
 +
| Super Famicom ([[Nintendo Power (cartridge service)|Nintendo Power]])
 +
| '''JP:''' 1997
 +
| A re-release of the game made available to download onto a special Memory Cassette cartridge through the Nintendo Power service.}}
 +
{{ReleaseList/cell
 +
| ''F-Zero''
 +
|
 +
| [[Wii]] ([[Virtual Console]])
 +
| '''NA:''' November 19, 2006<br>'''JP:''' December 2, 2006<br>'''EU/AUS:''' December 8, 2006
 +
| A direct port of the original game, released as a digital download on the [[Wii Shop Channel]].}}
 +
{{ReleaseList/cell
 +
| ''[[Super Smash Bros. Brawl]]''
 +
| [[File:Super Smash Bros Brawl Boxart.jpg|100px]]
 +
| [[Wii]]
 +
| '''NA:''' March 9, 2008<br>'''JP:''' January 31, 2008<br>'''EU/AUS:''' June 26/27, 2008<br>'''KOR:''' April 29, 2010
 +
| A direct port of the original game is included as a 40 second timed demo in the game's "Masterpieces" menu; the game is made available after Captain Falcon is unlocked in Adventure Mode: The Subspace Emissary. The demo starts at the beginning of a race on Mute City 1 course as the Blue Falcon, and returns to the menu after the time has expired.}}
 +
{{ReleaseList/cell
 +
| ''F-Zero''
 +
|
 +
| [[Wii U]] ([[Virtual Console]])
 +
| '''NA:''' February 20, 2013<br>'''JP:''' April 27, 2013<br>'''EU/AUS:''' February 21, 2013
 +
| A direct port of the original game released as a digital download on the [[Nintendo eShop]] for Wii U, with added Virtual Console emulator features. The PAL release of this game is the North American 60Hz SNES release, rather than the PAL 50Hz SNES release.}}
 +
{{ReleaseList/cell
 +
| ''[[Super Smash Bros. for Wii U]]''
 +
| [[File:SSBWiiU box.jpg|100px]]
 +
| [[Wii U]]
 +
| '''NA:''' November 21, 2014<br>'''JP:''' December 6, 2014<br>'''EU/AUS:''' November 28/29, 2014
 +
| A direct port of the original game is included as a three minute timed demo in the game's "Masterpieces" menu. The demo starts at the beginning of a race on Mute City 1 course as the Blue Falcon, and returns to the menu after the time has expired.}}
 +
{{ReleaseList/cell
 +
| ''[[amiibo tap: Nintendo's Greatest Bits]]''
 +
| [[File:Amiibo tap Nintendo's Greatest Bits logo.jpg|100px]]
 +
| [[Wii U]]
 +
| '''NA:''' April 30, 2015<br>'''JP:''' April 23, 2015<br>'''EU:''' April 30, 2015<br>'''AUS:''' May 1, 2015
 +
| ''amiibo tap: Nintendo's Greatest Bits'' includes a direct port of ''F-Zero'' that allows players to play three-minute timed demos of various scenes in the game. There are seven scenes available for ''F-Zero''.}}
 +
{{ReleaseList/cell
 +
| ''F-Zero''
 +
|
 +
| [[New Nintendo 3DS]] ([[Virtual Console]])
 +
| '''NA:''' March 3, 2016<br>'''JP:''' March 4, 2016<br>'''EU/AUS:''' March 17, 2016
 +
| A direct port of the original game released as a digital download on the [[Nintendo eShop]] for Nintendo 3DS exclusively available for New Nintendo 3DS systems, with added Virtual Console emulator features. The PAL release of this game is the North American 60Hz SNES release, rather than the PAL 50Hz SNES release.}}
 +
{{ReleaseList/cell
 +
|''F-Zero''
 +
|[[File:Super NES Classic Edition NA box.jpeg|100px]]
 +
|[[Super Nintendo Entertainment System: Super NES Classic Edition]]
 +
|'''NA/EU:''' September 29, 2017<br>'''JP:''' October 5, 2017<br>'''AUS:''' October 30, 2017
 +
|A direct port of the original game, re-released as one of twenty-one games built onto the system, with added emulator features. The PAL release of the console uses the North American 60Hz SNES release, rather than the PAL 50Hz SNES release.}}
 +
{{ReleaseList/cell
 +
| ''[[Super Nintendo Entertainment System - Nintendo Switch Online]]''
 +
|
 +
| [[Nintendo Switch]]
 +
| '''WW:''' September 6, 2019
 +
| A direct port of the original game included as one of the titles that can be played through the Super Nintendo Entertainment System - Nintendo Switch Online application, with added emulator features. }}
 +
{{ReleaseList/footer}}
  
 
==External links==
 
==External links==
{{otherwikis|title=''F-Zero''|StrategyWiki=1}}
+
{{otherwikis|title=''F-Zero''|SmashWiki=F-Zero|StrategyWiki=F-Zero}}
 
* {{wp|F-Zero (video game)|''F-Zero'' on Wikipedia}}
 
* {{wp|F-Zero (video game)|''F-Zero'' on Wikipedia}}
 
{{clear|right}}
 
{{clear|right}}
Line 67: Line 155:
 
==References==
 
==References==
 
{{ref}}
 
{{ref}}
{{stub}}
+
{{-}}
 
{{F-Zero series}}
 
{{F-Zero series}}
 
{{Super Smash Bros. series}}
 
{{Super Smash Bros. series}}

Latest revision as of 22:57, 14 October 2022

F-Zero Wiki logo.png This article is a short summary of F-Zero.
F-Zero Wiki features a more in-depth article.
F-Zero
エフゼロ
Efu Zero
F-Zero NACover.jpg
North American box art.
Developer(s): Nintendo EAD
Publisher(s): Nintendo
Platform: SNES
Category: Racing
Players: 1
Predecessor: N/A
Successor: F-Zero X
Release dates
N. America: August 13, 1991
Japan: November 21, 1990
Europe: June 4, 1992
For additional release information, see below
Ratings
ESRB: K-A / E (SNES)
E (Later releases)
CERO: A
PEGI: 3
ACB: G
GRAC: A
On partnered sites
Switcher.gg: Find F-Zero players online
F-Zero Wiki has more information on this game:
Read it now!
©1990-1991 Nintendo

F-Zero is a futuristic racing game developed by Nintendo EAD and released as a launch title for the SNES in Japan in 1990, in North America in August 1991, and in Europe in June 1992. The game makes extensive use of the system's enhanced graphical capabilities compared to the NES, most notably the "Mode 7" graphics mode for the tracks, giving the game a pseudo-3D appearance without rendering any polygons.

Blurb

Box (Player's Choice)

Welcome to the year 2560 -- Welcome to Mode 7™

The future of racing is here! F-ZERO, an inter-galactic Grand Prix, uses machines that weigh more than a ton, reach dash speeds of more than 500km/h and hover a mere twelve inches off the ground! Choose from the heroic Captain Falcon, or the suave, Dr. Stuart. Need more choices? Then try the sly alien, Pico or the not-so-honest Samurai Goroh, and race for inter-galactic fame and fabulous fortune in the F-ZERO Grand Prix!

  • Select from four individual F-ZERO racers.
  • Three difficulty levels, each with five courses.
  • Grand Prix and Practice modes.
  • Battery-backed memory saves your records.
Nintendo website (Wii)

Speed is what you need in this futuristic racer.

Speed into the future with F-Zero! Pick one of four proton-powered hover cars—each with its own acceleration curve and design modifications—then race across 15 courses filled with challenges and pitfalls. Strategy plays a big part in this speed fest, so you will need to find shortcuts, elude hazards and snag power-ups if you want to beat the competition. Keep an eye out for sand, land mines, magnets, and other trouble spots, but always be ready to get a boost from a speed or jump plate. You'll need split-second reflexes to control these speed machines of tomorrow, so get ready for an experience that's out of this world!

Nintendo website (Wii U)

In this futuristic racer, the key to winning is speed!

Speed into the future with the first installment to the F-Zero™ series.

Operated by their own designated racer, including the celebrated Captain Falcon, pick one of four proton-powered hover cars—each with its own acceleration curve and design modifications.

Strategy will play a big part in this speed fest as you race across 15 courses filled with challenges and pitfalls. Find shortcuts, elude hazards, and snag power-ups if you want to beat the competition. Keep an eye out for sand, land mines, magnets, and other trouble spots, but always be ready for that boost from a speed or jump plate to get ahead. You'll need split-second reflexes to control these speed machines of tomorrow, so get ready for an experience that's out of this world!

Nintendo website (Nintendo 3DS)

In this futuristic racer, the key to winning is speed!

Speed into the future with the first installment to the F-Zero™ series. Operated by their own designated racer, including the celebrated Captain Falcon, pick one of four proton-powered hover cars—each with its own acceleration curve and design modifications. Strategy will play a big part in this speed fest as you race across 15 courses filled with challenges and pitfalls. Find shortcuts, elude hazards, and snag power-ups if you want to beat the competition. Keep an eye out for sand, land mines, magnets, and other trouble spots, but always be ready for that boost from a speed or jump plate to get ahead. You'll need split-second reflexes to control these speed machines of tomorrow, so get ready for an experience that's out of this world!

Gameplay

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.


Development

Unlike most of Nintendo's previously-developed titles, for which programming had been outsourced, F-Zero was developed entirely in-house.[1] The game was developed by a total of nine staff members, including main programmer Yasunari Nishida, two additional programmers, other staff members who designed the backgrounds, and producer Shigeru Miyamoto.[1] F-Zero was completed in around a year and a half.[1]

When Famicom Grand Prix II: 3D Hot Rally was shown to Nintendo of America, the game was heavily criticized by the staff, who particularly stated that the vehicle designs weren't "cool" enough and that the game wouldn't sell, a response that infuriated director Kazunobu Shimizu.[1] At the time, Nishida was experimenting with a racing game featuring big-wheeled vehicles that used Mode 7 to rotate the bottom four-fifths of the screen while showing the distant background on the remaining area, which Shimizu decided to turn into a full game after he saw it.[1] The futuristic setting and visual style of F-Zero were largely inspired by Tim Burton's 1989 film Batman, which had been popular during Shimizu's visit to Nintendo of America.[1] The setting also allowed for design decisions that would save resources, such as depicting the vehicles as hovering to eliminate the need to draw animation frames for tires and setting courses high above the ground to avoid the need to create three-dimensional buildings and shadows.[1]

The characters for the game were designed after the game had already been completed.[1] The character that became Captain Falcon was originally designed by artist Takaya Imamura as a potential design for a Super Famicom mascot character. While discussing what to do for the game packaging, Imamura drew a comic in the style of American comic books, and when it was shown to Nintendo of America they suggested featuring the comic in the manual.[1]

Technical details

Technical details
Media: SNES Game Pak
Digital download (Wii, Wii U, New Nintendo 3DS)
Download size: Wii: 99 blocks
Wii U: 69.4 MB
3DS: 68 blocks
Input / compatible controllers: SNES: SNES Controller
Wii: Wii Remote, Classic Controller, Nintendo GameCube Controller
Wii U: Wii U GamePad, Wii U Pro Controller, Wii Remote, Classic Controller
New Nintendo 3DS

Other releases

List of reissues and re-releases
Title Cover art Platform Release date(s) Notes
F-Zero Nintendo Super System NA: 1991[2] A modified version of the game designed for the Nintendo Super System arcade machine, allowing players to play for a limited time.
F-Zero SNES (Player's Choice) NA: 1997 A re-release of the game as part of the Player's Choice line, sold at a reduced price.
F-Zero Super Famicom (Nintendo Power) JP: 1997 A re-release of the game made available to download onto a special Memory Cassette cartridge through the Nintendo Power service.
F-Zero Wii (Virtual Console) NA: November 19, 2006
JP: December 2, 2006
EU/AUS: December 8, 2006
A direct port of the original game, released as a digital download on the Wii Shop Channel.
Super Smash Bros. Brawl Super Smash Bros Brawl Boxart.jpg Wii NA: March 9, 2008
JP: January 31, 2008
EU/AUS: June 26/27, 2008
KOR: April 29, 2010
A direct port of the original game is included as a 40 second timed demo in the game's "Masterpieces" menu; the game is made available after Captain Falcon is unlocked in Adventure Mode: The Subspace Emissary. The demo starts at the beginning of a race on Mute City 1 course as the Blue Falcon, and returns to the menu after the time has expired.
F-Zero Wii U (Virtual Console) NA: February 20, 2013
JP: April 27, 2013
EU/AUS: February 21, 2013
A direct port of the original game released as a digital download on the Nintendo eShop for Wii U, with added Virtual Console emulator features. The PAL release of this game is the North American 60Hz SNES release, rather than the PAL 50Hz SNES release.
Super Smash Bros. for Wii U SSBWiiU box.jpg Wii U NA: November 21, 2014
JP: December 6, 2014
EU/AUS: November 28/29, 2014
A direct port of the original game is included as a three minute timed demo in the game's "Masterpieces" menu. The demo starts at the beginning of a race on Mute City 1 course as the Blue Falcon, and returns to the menu after the time has expired.
amiibo tap: Nintendo's Greatest Bits Amiibo tap Nintendo's Greatest Bits logo.jpg Wii U NA: April 30, 2015
JP: April 23, 2015
EU: April 30, 2015
AUS: May 1, 2015
amiibo tap: Nintendo's Greatest Bits includes a direct port of F-Zero that allows players to play three-minute timed demos of various scenes in the game. There are seven scenes available for F-Zero.
F-Zero New Nintendo 3DS (Virtual Console) NA: March 3, 2016
JP: March 4, 2016
EU/AUS: March 17, 2016
A direct port of the original game released as a digital download on the Nintendo eShop for Nintendo 3DS exclusively available for New Nintendo 3DS systems, with added Virtual Console emulator features. The PAL release of this game is the North American 60Hz SNES release, rather than the PAL 50Hz SNES release.
F-Zero Super NES Classic Edition NA box.jpeg Super Nintendo Entertainment System: Super NES Classic Edition NA/EU: September 29, 2017
JP: October 5, 2017
AUS: October 30, 2017
A direct port of the original game, re-released as one of twenty-one games built onto the system, with added emulator features. The PAL release of the console uses the North American 60Hz SNES release, rather than the PAL 50Hz SNES release.
Super Nintendo Entertainment System - Nintendo Switch Online Nintendo Switch WW: September 6, 2019 A direct port of the original game included as one of the titles that can be played through the Super Nintendo Entertainment System - Nintendo Switch Online application, with added emulator features.

External links

Niwalogo.png
F-Zero on other NIWA Wikis:
SmashWiki logo.png
SmashWiki
StrategyWiki logo.png
StrategyWiki

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 F-ZERO Developer Interview. Nintendo. Archived on January 21, 2022. Retrieved October 11, 2022.
  2. Nintendo Super System: The Future Takes Shape. The Arcade Flyer Archive. Retrieved October 14, 2022.


F-Zero series logo
Games
Cancelled Games Zero Racers
Related NIWA Wiki
Super Smash Bros. series logo
Main series
Main games

Super Smash Bros. • Melee • Brawl • for Nintendo 3DS / for Wii U • Ultimate

Other

Smash Controller

Masterpiece games
Super Smash Bros. Brawl Super Mario Bros. • Ice Climber • The Legend of Zelda • Kid Icarus • Kirby's Adventure • Super Metroid • Star Fox 64 • Mystery of the Emblem** • EarthBound** • Donkey Kong* • Super Mario Bros. 2 (USA)* • F-Zero* • Ocarina of Time*
Super Smash Bros. for Wii U Super Mario Bros. • Wrecking Crew • Balloon Fight • Metroid • Kid Icarus • The Legend of Zelda • Punch-Out!! Featuring Mr. Dream* • Donkey Kong • Zelda II: The Adventure of Link • Mega Man 2 • Dr. Mario* • Super Mario World • F-Zero • Pilotwings • Yoshi* • Kirby's Dream Land • Super Mario Kart • Kirby's Adventure* • Super Mario Bros.: The Lost Levels • Pac-Man • Super Metroid • EarthBound* • Kirby Super Star
Super Smash Bros. icon.png Related NIWA Wiki Super Smash Bros. icon.png