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Difference between revisions of "Eiji Aonuma"

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'''Eiji Aonuma''' (青沼 英二) is one of the [[Nintendo]] employees most closely involved with ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' games. He was born in 1963. His journey began while attending the Tokyo National University of Fine Arts and Music where he studied design. He graduated in 1988. He worked on mechanical figures that moved, which are essentially marionettes. Aonuma believes the name "[[Super Mario (series)|Mario]]" originates from the word marionette. Aonuma acquired his job at Nintendo when he was just 25 years old and has been with the company since.
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{{quote|text=To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|person=Eiji Aonuma|source=GameSpy|cite=<ref>{{cite|GameSpy: So do you like the Mario games?<br />Aonuma: To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|http://cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p1.html|'''GameSpy:''' [Interview] A Link to Zelda's Future, written by Steven L. Kent, dated 6/6/04}}; retrieved 8/5/2010</ref>}}
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'''Eiji Aonuma''' (青沼 英二) is a [[Nintendo]] employee and main producer for {{ser|The Legend of Zelda}} series. He is the group manager for [[Nintendo EPD]] Production Group No. 3. Born March 16, 1963, he attended the Tokyo National University of Fine Arts and Music where he studied design and moving mechanical figures, and graduated in 1988.
  
Aonuma admits he's never really cared for [[Super Mario (series)|Mario]] games. He stated:
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Aonuma acquired his job at Nintendo when he was 25 years old; he met Shigeru Miyamoto during his interview and showed him some of his college work. Aonuma's first jobs at Nintendo were graphic design jobs, designing sprites for NES and SNES games.
{{quote|text=To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|person=Eiji Aonuma|source=GameSpy|cite=<ref>{{cite|GameSpy: So do you like the Mario games?<br />Aonuma: To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|http://cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p1.html|'''GameSpy:''' [Interview] A Link to Zelda's Future, written by Steven L. Kent, dated 6/6/04}}; retrieved 8/5/2010</ref>}}
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He later directed ''[[Marvelous: Mōhitotsu no Takarajima]]'', a 1996 Super Famicom title created by [[Nintendo Research & Development 2]] and influenced by {{zel|A Link to the Past}}, the first ''Zelda'' title he was interested in. After this, Miyamoto asked Aonuma to be a designer for {{zel|Ocarina of Time}}, beginning his involvement with the series. Aonuma would later be the director for his first title, {{zel|Majora's Mask}}, and after directing {{zel|The Wind Waker}} Aonuma considered moving on from the series, but was convinced by Miyamoto to continue. Aonuma has had a role in developing every ''The Legend of Zelda'' game ever since. He was eventually made a Senior Officer and put in charge of Nintendo EAD Group No. 3 which turned into Nintendo EPD Production Group No. 3.
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==Game Works==  
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*''[[NES Open Tournament Golf]]'' (1991) - Designer
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*''[[Super Game Boy]]'' (1994) - Screen Design
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*''[[BS Marvelous: Time Athletic]]'' (1996) - Director
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*''[[BS Super Mario USA]]'' (1996) - Graphic Design
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*''[[Marvelous: Mōhitotsu no Takarajima]]'' (1996) - Graphic/ Director
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*''[[Star Wars: Shadows of the Empire]]'' (1996) - Nintendo Co., Ltd.
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*''[[Blast Corps]]'' (1997) - NCL Staff
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*''[[GoldenEye 007]]'' (1997) - NCL Staff
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*''[[The Legend of Zelda: Ocarina of Time]]'' (1998) - Game System Director
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*''[[The Legend of Zelda: Majora's Mask]]'' (2000) - Game System Director
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*''[[The Legend of Zelda: The Wind Waker]]'' (2002) - Director
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*''[[The Legend of Zelda: Collector's Edition]]'' (2003) - Producer
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*''[[The Legend of Zelda: Four Swords Adventures]]'' (2004) - Producer
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*''[[The Legend of Zelda: The Minish Cap]]'' (2004) - Supervisor
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*''[[The Legend of Zelda: Twilight Princess]]'' (2006) - Director
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*''[[The Legend of Zelda: Phantom Hourglass]]'' (2007) - Producer
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*''[[Link's Crossbow Training]]'' (2007) - Producer
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*''[[The Legend of Zelda: Spirit Tracks]]'' (2009) - Producer
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*''[[The Legend of Zelda: Ocarina of Time 3D]]'' (2011) - Producer
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*''[[The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords Anniversary Edition]]'' (2011) - Producer
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*''[[The Legend of Zelda: Skyward Sword]]'' (2011) - Producer
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*''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker HD]]'' (2013) - Producer
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*''[[The Legend of Zelda: A Link Between Worlds]]'' (2013) - Producer
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*''[[Hyrule Warriors]]'' (2014) - Zelda Franchise Supervisor
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*''[[The Legend of Zelda: Majora's Mask 3D]]'' (2015) - Producer
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*''[[The Legend of Zelda: Tri Force Heroes]]'' (2015) - Producer
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*''[[Hyrule Warriors Legends]]'' (2016) - Zelda Franchise Supervisor
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*''[[The Legend of Zelda: Twilight Princess HD]]'' (2016) - Producer
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*''[[The Legend of Zelda: Breath of the Wild]]'' (2017) - Producer
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**''Expansion Pass'' (2017) - Producer
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*''[[Hyrule Warriors: Definitive Edition]]'' (2018) - Zelda Franchise Supervisor
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*''[[The Legend of Zelda: Link's Awakening]]'' (Switch) (2019) - Producer
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*''[[Hyrule Warriors: Age of Calamity]]'' (2020) - Zelda Franchise Supervisor
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*''[[The Legend of Zelda: Skyward Sword HD]]'' (2021) - Producer
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*''[[The Legend of Zelda: Tears of the Kingdom]]'' (2023) - Producer
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*''[[The Legend of Zelda: Echoes of Wisdom]]'' (2024) - Producer
  
Eiji Aonuma's first major game creation came with his director role in the 1996 Japan-only Super Famicom adventure title Marvelous, under Nintendo developer Research & Development 2. Marvelous was heavily influenced by ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. [[Shigeru Miyamoto]] saw the game and asked Aonuma to join him as assistant director on [[Nintendo 64]] development with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Aonuma got to incorporate the same assets to that game, focusing on dungeon layouts, enemy placement, and more. Miyamoto was very pleased and permitted Aonuma to be the main director of ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. Aonuma's ingenuity and hard work showed in his game, garnishing high praise and acceptance from all Zelda fans. Aonuma resumed his duty as Chief Director with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Eiji Aonuma is now working as a producer overseeing a variety of ''Zelda'' titles in development.
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===Special Thanks===
{{stub}}
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*''[[Pilotwings 64]]'' (1996)
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*''[[Super Smash Bros. Melee]]'' (2001) - Original Game Staff (Director: ''The Legend of Zelda: Ocarina of Time'')
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*''[[Super Smash Bros. Brawl]]'' (2008) - Supervisor (Original Games)
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*''Tekken Tag Tournament 2: Wii U Edition'' (2012) - Collaboration Contents Advisor
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*''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' (2014) - Supervisor (Original Games)
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*''[[Bayonetta]]'' (Wii U) / ''[[Bayonetta 2]]'' (2014)
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*''The Elder Scrolls V: Skyrim'' (Switch) (2017) - Nintendo Co., Ltd.
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*''[[Super Smash Bros. Ultimate]]'' (2018) - Original Game Supervisor
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*''[[Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda|Cadence of Hyrule]]'' (2019)
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==Interviews==
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*[http://www.1101.com/nintendo/zelda/04.html 1101: ''The Wind Waker'']
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*[https://web.archive.org/web/20230408004835/https://www.nintendo.co.jp/nom/0403/12/index.html N.O.M.: ''Four Swords Adventures'']
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*''[http://iwataasks.nintendo.com/interviews/wii/twilight_princess/0/4 Iwata Asks: Twilight Princess]''
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*''[http://iwataasks.nintendo.com/interviews/ds/zelda/0/0 Iwata Asks: Spirit Tracks]''
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*''[http://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/1/0 Iwata Asks: Ocarina of Time 3D]''
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*''[http://iwataasks.nintendo.com/interviews/wii/zelda-skyward-sword/0/0 Iwata Asks: Skyward Sword]''
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*''[http://iwataasks.nintendo.com/interviews/wiiu/wind-waker/0/0 Iwata Asks: The Wind Waker HD]''
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*''[http://iwataasks.nintendo.com/interviews/3ds/a-link-between-worlds/0/0 Iwata Asks: A Link Between Worlds]''
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*''[http://iwataasks.nintendo.com/interviews/3ds/majoras-mask-3d/0/0 Iwata Asks: Majora's Mask 3D]''
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*[https://www.youtube.com/watch?v=30jGWna4-Ns The Making of ''Breath of the Wild'']
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*[https://www.nintendo.com/whatsnew/ask-the-developer-vol-9-the-legend-of-zelda-tears-of-the-kingdom-part-1/ Ask the Developer Vol. 9: ''Tears of the Kingdom'']
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*[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-13-the-legend-of-zelda-echoes-of-wisdom-part-1/ Ask the Developer Vol. 13: ''Echoes of Wisdom'']
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
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{{-}}
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{{Nintendo staff}}
 
[[Category:People]]
 
[[Category:People]]
[[Category:Nintendo of Japan]]
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[[Category:Directors]]
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[[Category:Producers]]

Latest revision as of 00:08, 27 May 2025

[1]
"To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out."
Eiji Aonuma,
GameSpy

Eiji Aonuma (青沼 英二) is a Nintendo employee and main producer for The Legend of Zelda series. He is the group manager for Nintendo EPD Production Group No. 3. Born March 16, 1963, he attended the Tokyo National University of Fine Arts and Music where he studied design and moving mechanical figures, and graduated in 1988.

Aonuma acquired his job at Nintendo when he was 25 years old; he met Shigeru Miyamoto during his interview and showed him some of his college work. Aonuma's first jobs at Nintendo were graphic design jobs, designing sprites for NES and SNES games.

He later directed Marvelous: Mōhitotsu no Takarajima, a 1996 Super Famicom title created by Nintendo Research & Development 2 and influenced by The Legend of Zelda: A Link to the Past, the first Zelda title he was interested in. After this, Miyamoto asked Aonuma to be a designer for The Legend of Zelda: Ocarina of Time, beginning his involvement with the series. Aonuma would later be the director for his first title, The Legend of Zelda: Majora's Mask, and after directing The Legend of Zelda: The Wind Waker Aonuma considered moving on from the series, but was convinced by Miyamoto to continue. Aonuma has had a role in developing every The Legend of Zelda game ever since. He was eventually made a Senior Officer and put in charge of Nintendo EAD Group No. 3 which turned into Nintendo EPD Production Group No. 3.

Game Works

Special Thanks

Interviews

References

  1. "GameSpy: So do you like the Mario games?
    Aonuma: To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.
    " —http://cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p1.html (GameSpy: [Interview] A Link to Zelda's Future, written by Steven L. Kent, dated 6/6/04); retrieved 8/5/2010


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