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Kirby's Dream Land 2

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Kirby's Dream Land 2
Kirby of the Stars 2
Kirbydl2 boxart.jpg
North American box art.
Developer(s): HAL Laboratory
Publisher(s): Nintendo
Platform: Game Boy
Category: Platformer
Players: 1
Predecessor: Kirby's Adventure
Successor: Kirby Super Star
Release dates
N. America: May 1, 1995
Japan: March 21, 1995
Europe: July 31, 1995
Australia: July 31, 1995
USK: 0
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Kirby's Dream Land 2 is a game in the Kirby series, released for the Game Boy in 1995. Like numerous other Game Boy games of its time, the game contains support for the special features of the Super Game Boy, and can be played with pre-defined palettes and a custom screen border using this adapter.


"The Rainbow Bridges have disappeared! Help Kirby solve the mystery. Search the seven Rainbow Islands while battling King DeDeDe and his horde of evil minions! Meet Rick the Hamster, Kine the Fish and Coo the Owl. Each holds important abilities that can multiply the magnitude of Kirby's powers. Earn the mysterious Rainbow Sword and prepare to face Kirby's most menacing rival ever - the evil Dark Matter!"


The evil Dark Matter has stolen all the rainbows connecting the Rainbow Islands of Dream Land and is mind-controlling King Dedede to do his bidding. In order to return the rainbows and free the islands, Kirby must collect the seven Rainbow Drops to obtain the Rainbow Sword, the only effective weapon against Dark Matter, and face Dedede and the force that is controlling him at Dark Castle.


Like other platformers in the Kirby series, the game centres around the pink puffball Kirby, who is able to inhale his enemies and spit them out at other foes to deal damage. Returning from Kirby's Adventure is the ability to swallow enemies, gaining their powers. New to this game are Kirby's Animal Friends - Rick, Coo and Kine - who the hero may rescue from mini-bosses and team up with to combine the friend's natural skills with his own ability, resulting in a new power.

The game is divided into seven levels, each with three to seven stages; levels and stages must be played in a linear order, each stage or level unlocking the next one upon completion. A simple world map and seven individual, side-scrolling level maps are used to access stages; previously beaten ones can be revisited on the map and replayed at any time. At the end of every level, Kirby faces a boss, which is stronger than other opponents in the game and possesses a great amount of health that Kirby must take down using his unique abilities. Unlike other stages, most boss stages cannot be revisited and are instead replaced by mini-games, which enable Kirby to acquire extra lives.

Each of the game's levels has a Rainbow Drop hidden in one of its stages, which can only be obtained by using a specific ability or combination of an ability and an Animal Friend. While it is possible to "finish" the game without collecting these, they are required in order to fight Dark Matter, see the true ending and achieve 100% completion.



  • In the Japanese versions, Chao from Yuyuki may sometimes appear after freeing the same animal friend that Kirby is riding. Overseas, this was replaced by girl blob; a female Gooey.
  • Also in the Japanese versions, Chao appears in the piano scene of the sound test, while overseas Gooey and girl blob are the ones playing the piano.

Asset re-use[edit]

  • The character Blocky was originally an Adventures of Lolo character (also by HAL).
  • The lounge scene and piano scene is closely recreated from Yuyuki.


Technical Details[edit]

An enhanced Game Boy Color version known as Kirby's Dream Land 2 DX was slated/rumoured to be remade alongside Metroid II: Return of Samus DX at one point, in a similar vein to The Legend of Zelda: Link's Awakening DX.[citation needed]

Related Games[edit]

Related Games
has a successor game to

Kirby's Avalanche

is a successor game of

Kirby's Dream Course

has a sequel game to

Kirby's Dream Land 3

is a sequel game of

Kirby's Dream Land


External Links[edit]

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