Site Notice
  • We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
  • Please no leaked content less than one year old, or videos of leaks.
  • Content copied verbatim from other websites or wikis will be removed.

User:Supernicknobros/Sandbox

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search

Lets see here

Technical details
Media: Wii Optical Disc
Input / compatible controllers: Wii Remote, Nunchuk, Classic Controller, Nintendo GameCube Controller

GCN

Nintendo GameCube
ニンテンドーゲームキューブ Nintendō Gēmu Kyūbu
250px
250px
Games
No. of games 640 (as of August 14, 2007)
No. of launch titles {{{launch_games}}}
Best-selling game Super Smash Bros. Melee (7.09 million copies as of March 10, 2008)
Last game Madden NFL 08 (August 14, 2007)
Technical details
Media Nintendo GameCube Game Disc
Storage capacity Nintendo GameCube Memory Card (16 MB max. capacity)
CPU IBM PowerPC "Gekko", 486 MHz
Model no. {{{model}}}
Compatibility
Can connect with Game Boy Advance
Input Nintendo GameCube Controller, Game Boy Player, Wavebird, (more)
Backwards compatible with none
Services provided {{{services}}}
Time
Launch date
  • NA - November 18, 2001
  • JP - September 14, 2001
  • EU - May 3, 2002
  • AUS - May 17, 2002
Discontinue date 2007
Units sold
  • Worldwide - 21.74 million
  • NA - 12.94 million
  • JP - 4.04 million
  • EU/AUS - 4.77 million
Lineage
Predecessor Successor
Nintendo 64 Nintendo Wii

File:GCN opening jingle.ogg The GameCube's opening jingle The Nintendo GameCube (Japanese: ニンテンドーゲームキューブ), officially abbreviated GCN or NGC is Nintendo's sixth-generation home console. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. It is a powerful system, with a compact design, four controller ports, a controller with an ergonomic design, small but large-capacity discs, a large game library, connectivity with the Game Boy Advance and a form of online play. The console's surface has three buttons on top: Open, Reset, and Power. In 2006, it was succeeded by Wii, which also features ports for most GameCube hardware as well as compatibility for its software. The system's lifespan ended in 2007.

There were four colors that the Nintendo GameCube was released in: Purple, Black, Orange, and Silver.

A special version of the GameCube was released by Panasonic with the ability to play DVDs and audio CDs as well as GameCube games. It was named the Panasonic Q and was only available in Japan.

Features

The GameCube console is capable of hosting up to four player games with its four controller ports. One such four player title is The Legend of Zelda: Four Swords Adventures. As the system was a disc player instead of a cartridge based console, separate memory cards had to be purchased to save game data. Only two slots were available for memory card usage. GameCube discs are smaller than the industry standard of 5 inches, the smaller discs measured 3.5 inches in diameter.

Development

The GameCube's codename during development was "Dolphin".

System specs

Overview and labeling of GCN external components (click to enlarge)
  • MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
  • Manufacturing process: 0.18 micron IBM copper wire technology
  • Clock frequency: 485 MHz
  • CPU capacity: 1125 Dmips (Dhrystone 2.1)
  • Internal data precision: 32-bit Integer & 64-bit floating-point
  • External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  • Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
  • System LSI: Custom ATI/Nintendo "Flipper"
  • Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
  • Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
  • Texture read bandwidth: 10.4GB/second (Peak)
  • Main memory bandwidth: 2.6GB/second (Peak)
  • Pixel depth: 24-bit color, 24-bit Z buffer
  • Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bi-linear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Games

Accessories

Reception

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.


See also

Category:Consoles


Nintendo logo.png
Home consoles
NES logo.png SNES logo.png N64 logo.png GameCube logo.png Wii logo.png Wii u Logo.png Nintendo Switch logo.png
Handhelds
Game and Watch logo.png GameBoy logo.png VirtualBoy logo.png GBC logo.png GBA logo.png DS logo.png 3DS logo.png
Other
Standalone consoles Arcade Pokémon Classics Cancelled

3rd Party game test

(stub exit to: non NIWA member affiliate/Wikipedia)

NiGHTS: Journey of Dreams
??
Nights jod boxart.jpg
Boxart for NiGHTS: Journey of Dreams
Developer(s): SEGA Studio USA
Publisher(s): SEGA
Platform: Nintendo Wii
Category: Flying Platformer
Players: 1, 2 online
Predecessor: NiGHTS into Dreams...
Successor: N/A
Release dates
N. America: November 18, 2007
Japan: December 13, 2007
Europe: January 25, 2008
Australia: N/A
S. Korea: N/A
Ratings
ESRB: E
CERO: N/A
PEGI: 7+

Technical Details

Template:Game

Blurb

Story

Gameplay

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.


Category: 2007 games Category:3rd Party games Category:Wi-Fi games Category:Wii Wi-Fi games Category:Wii games Category:SEGA games Category:Games Category:Stubs