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Difference between revisions of "Super Mario World 2: Yoshi's Island"

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==Gameplay==
 
==Gameplay==
 
{{stub|type=section}}
 
{{stub|type=section}}
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==Development==
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Following the completion of ''Super Mario World'', while coming up with ideas for a new project, Shigefumi Hino came up with the idea of a ''Super Mario'' spin-off game starring Yoshi.<ref name="SNES Classic">[http://www.nintendo.com/super-nes-classic/interview-super-mario-world Super Mario World and Super Mario World 2: Yoshi's Island Developer Interview]. Nintendo. Retrieved September 30, 2017.</ref> Hino discussed the project with [[Takashi Tezuka]], who was working on titles for {{ser|The Legend of Zelda}} series at the time (namely {{zel|A Link to the Past}} and {{zel|Link's Awakening}}).<ref name="SNES Classic"/> [[Shigeru Miyamoto]] has also stated that he had wanted to create a game starring Yoshi since the development of ''Super Mario World'', and, disliking previous games based around Yoshi (such as {{ga|Yoshi}}, ''[[Yoshi's Cookie]]'', and ''[[Yoshi's Safari]]''), wanted to create a game that would better represent the character.<ref name="Ultimate History">Kent, Steven. ''The Ultimate History of Video Games: From Pong to Pokemon--the Story behind the Craze That Touched Our Lives and Changed the World'', p. 518.</ref> ''Yoshi's Island'' was in development for four years.<ref name="NEXT Generation">[https://archive.org/stream/nextgen-issue-009/Next_Generation_Issue_009_September_1995#page/n79/mode/2up NEXT Generation Issue #9] (September 1995). Retrieved September 30, 2017.</ref>
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Hino wanted to develop a game starring Yoshi as he felt that they had already done everything possible with a side-scrolling game with ''Super Mario World'', and that using Yoshi would allow for new actions.<ref name="SNES Classic"/> Aspects such as the Flutter Jump and timer mechanic were introduced to help players who were not as skilled at playing platform games.<ref name="SNES Classic"/>
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When Miyamoto showcased an early version of the game to Nintendo's marketing department, it was rejected as the game's visuals were seen as lacking compared to ''[[Donkey Kong Country]]'''s pre-rendered visuals.<ref name="Ultimate History"/> Because of this, it was decided that the game would use a hand-drawn art style, which was approved.<ref name="Ultimate History"/> While the team considered using a pre-rendered visual style, development had progressed far enough that this was unfeasible.<ref name="SNES Classic"/> When considering the exact style that would be used for the game's hand-drawn graphics, Hisashi Nogami drew a background using markers and scanned it, considering how to use it in the game; when other members of the team saw the drawing, it was decided that Nogami's drawing would be the basis for the game's graphical style.<ref name="SNES Classic"/> The game was originally intended to use the basic Super FX chip to support the game's graphical effects, but was replaced with the Super FX 2 chip late into development.<ref name="NEXT Generation"/>
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Partway through the game's development, Tezuka and [[Hideki Konno]] shifted their focus toward projects for the upcoming [[Nintendo 64]] console such as ''[[Super Mario 64]]'', leaving Hino, Nogami, and one other designer to work on the game.<ref name="SNES Classic"/> The remaining team asked [[SRD Co., Ltd.|SRD]] to help program the game.<ref name="SNES Classic"/> After the game received a positive evaluation from the sales and distribution staff, Miyamoto, Konno, and Tezuka returned to the project to help finish and polish the game.<ref name="SNES Classic"/>
  
 
==Technical details==
 
==Technical details==
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{{ReleaseList/header|colorscheme=Yoshi}}
 
{{ReleaseList/header|colorscheme=Yoshi}}
 
{{ReleaseList/cell
 
{{ReleaseList/cell
|''[[Yoshi's Island: Super Mario Advance 3]]''
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| ''[[Yoshi's Island: Super Mario Advance 3]]''
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| [[File:SMA3 boxart.jpg|100px]]
|[[Game Boy Advance]]
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| [[Game Boy Advance]]
|2002
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| '''NA:''' September 24, 2002<br>'''JP:''' September 20, 2002<br>'''EU:''' October 11, 2002<br>'''AUS:''' September 26, 2003
|A remade version of the game for the Game Boy Advance hardware with extra gameplay features and a port of ''[[Mario Bros.]]''}}
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| A remade version of the game for the Game Boy Advance hardware with extra gameplay features and a port of ''[[Mario Bros.]]''}}
 
{{ReleaseList/cell
 
{{ReleaseList/cell
|''Super Mario World 2: Yoshi's Island''
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| ''Super Mario World 2: Yoshi's Island''
|[[File:Super NES Classic Edition NA box.jpeg|100px]]
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| [[File:Super NES Classic Edition NA box.jpeg|100px]]
|[[Super Nintendo Entertainment System: Super NES Classic Edition]]
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| [[Super Nintendo Entertainment System: Super NES Classic Edition]]
|'''NA/EU:''' September 29, 2017
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| '''WW:''' September 29/30, 2017<br>'''JP:''' October 5, 2017
|A direct port of the original game, re-released as one of twenty-one games built onto the system.}}
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| A direct port of the original game, re-released as one of twenty-one games built onto the system.}}
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{{ReleaseList/cell
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| ''[[Super Nintendo Entertainment System - Nintendo Switch Online]]''
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|
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| [[Nintendo Switch]]
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| '''WW:''' September 6, 2019
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| A direct port of the original game is included as one of the titles that can be played through the ''Super Nintendo Entertainment System - Nintendo Switch Online'' application, with added emulator features. }}
 
{{ReleaseList/footer}}
 
{{ReleaseList/footer}}
  
==External Links==
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==External links==
 
{{otherwikis|italics=yes|StrategyWiki=1}}
 
{{otherwikis|italics=yes|StrategyWiki=1}}
 
* {{wp|Yoshi's Island|''Super Mario World 2: Yoshi's Island'' on Wikipedia}}
 
* {{wp|Yoshi's Island|''Super Mario World 2: Yoshi's Island'' on Wikipedia}}
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==References==
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{{ref}}
 
{{-}}
 
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{{Yoshi series}}
 
{{Yoshi series}}

Latest revision as of 15:36, 23 November 2023

Super Mario Wiki logo.png This article is a short summary of Super Mario World 2: Yoshi's Island.
Super Mario Wiki features a more in-depth article.
Super Mario World 2: Yoshi's Island
スーパーマリオ ヨッシーアイランド
Sūpā Mario: Yosshī Airando
SMW2 NACover.jpg
Cover artwork of Super Mario World 2: Yoshi's Island
Developer(s): Nintendo EAD
Publisher(s): Nintendo
Platform: Super Nintendo
Category: 2D Platformer
Players: Main: 1
Mini Battles: 2
Predecessor: Super Mario World
Successor: Yoshi's Story
Release dates
N. America: October 4, 1995
Japan: August 5, 1995
Europe: October 6, 1995
Ratings
ESRB: K-A
ACB: G
Super Mario Wiki has more information on this game:
Read it now!

Super Mario World 2: Yoshi's Island is a 2D platforming game starring Yoshi and based on the Super Mario platforming games. In North America, the game was named to appear to be a sequel to Super Mario World. After several puzzle games starring Yoshi, this is the first platforming game in the Yoshi series, and was followed upon by Yoshi's Island DS and Yoshi's New Island. Yoshi's Island is one of three completed games to use the Super FX 2 chip, which allowed for more advanced 3D graphics, larger sprites, and more advanced graphical effects.

Blurb

Yoshi Returns to Save Baby Mario in this Sequel to Super Mario World!

The Evil Magikoopa, Kamek, is out to kidnap Baby Mario! In this sequel to Super Mario World, you play as Yoshi. Your goal is to successfully carry Baby Mario back to his parents in the Mushroom Kingdom while avoiding all of Kamek's clever traps and evil minions. Enjoy the various backgrounds of the rich and vibrant locales of Yoshi's Island as you race to complete your quest.

Is Yoshi up to the momentous task at hand? Help him toss his eggs, manipulate unique objects and solve puzzling situations! When in doubt, don't be afraid to try EVERYTHING!!

Story

A stork is out delivering a pair of twins to their parents when Kamek suddenly flies by. He kidnaps one of the babies, while the other is sent falling down toward the ocean below. Meanwhile, on Yoshi's Island, Yoshi is out on a walk when the baby suddenly lands on his back. Yoshi goes to the other Yoshis, who agree to carry Mario across the island via a relay system to reunite him with his brother.

Gameplay

NintendoWiki logo.png This section is a stub. You can help NintendoWiki by expanding it.


Development

Following the completion of Super Mario World, while coming up with ideas for a new project, Shigefumi Hino came up with the idea of a Super Mario spin-off game starring Yoshi.[1] Hino discussed the project with Takashi Tezuka, who was working on titles for The Legend of Zelda series at the time (namely The Legend of Zelda: A Link to the Past and The Legend of Zelda: Link's Awakening).[1] Shigeru Miyamoto has also stated that he had wanted to create a game starring Yoshi since the development of Super Mario World, and, disliking previous games based around Yoshi (such as Yoshi, Yoshi's Cookie, and Yoshi's Safari), wanted to create a game that would better represent the character.[2] Yoshi's Island was in development for four years.[3]

Hino wanted to develop a game starring Yoshi as he felt that they had already done everything possible with a side-scrolling game with Super Mario World, and that using Yoshi would allow for new actions.[1] Aspects such as the Flutter Jump and timer mechanic were introduced to help players who were not as skilled at playing platform games.[1]

When Miyamoto showcased an early version of the game to Nintendo's marketing department, it was rejected as the game's visuals were seen as lacking compared to Donkey Kong Country's pre-rendered visuals.[2] Because of this, it was decided that the game would use a hand-drawn art style, which was approved.[2] While the team considered using a pre-rendered visual style, development had progressed far enough that this was unfeasible.[1] When considering the exact style that would be used for the game's hand-drawn graphics, Hisashi Nogami drew a background using markers and scanned it, considering how to use it in the game; when other members of the team saw the drawing, it was decided that Nogami's drawing would be the basis for the game's graphical style.[1] The game was originally intended to use the basic Super FX chip to support the game's graphical effects, but was replaced with the Super FX 2 chip late into development.[3]

Partway through the game's development, Tezuka and Hideki Konno shifted their focus toward projects for the upcoming Nintendo 64 console such as Super Mario 64, leaving Hino, Nogami, and one other designer to work on the game.[1] The remaining team asked SRD to help program the game.[1] After the game received a positive evaluation from the sales and distribution staff, Miyamoto, Konno, and Tezuka returned to the project to help finish and polish the game.[1]

Technical details

Technical details
Media: SNES Game Pak
Input / compatible controllers: SNES controller

Other releases

Title Cover art Platform Release date(s) Notes
Yoshi's Island: Super Mario Advance 3 SMA3 boxart.jpg Game Boy Advance NA: September 24, 2002
JP: September 20, 2002
EU: October 11, 2002
AUS: September 26, 2003
A remade version of the game for the Game Boy Advance hardware with extra gameplay features and a port of Mario Bros.
Super Mario World 2: Yoshi's Island Super NES Classic Edition NA box.jpeg Super Nintendo Entertainment System: Super NES Classic Edition WW: September 29/30, 2017
JP: October 5, 2017
A direct port of the original game, re-released as one of twenty-one games built onto the system.
Super Nintendo Entertainment System - Nintendo Switch Online Nintendo Switch WW: September 6, 2019 A direct port of the original game is included as one of the titles that can be played through the Super Nintendo Entertainment System - Nintendo Switch Online application, with added emulator features.

External links

Niwalogo.png
Super Mario World 2: Yoshi's Island on other NIWA Wikis:
StrategyWiki logo.png
StrategyWiki

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Super Mario World and Super Mario World 2: Yoshi's Island Developer Interview. Nintendo. Retrieved September 30, 2017.
  2. 2.0 2.1 2.2 Kent, Steven. The Ultimate History of Video Games: From Pong to Pokemon--the Story behind the Craze That Touched Our Lives and Changed the World, p. 518.
  3. 3.0 3.1 NEXT Generation Issue #9 (September 1995). Retrieved September 30, 2017.


Yoshi series logo
Platform games Super Mario World 2: Yoshi's Island • Yoshi's Story • Yoshi's Island DS • Yoshi's New Island • (Poochy &) Yoshi's Woolly World • Yoshi's Crafted World
Puzzle games Yoshi • Yoshi's Cookie (Kuruppon Oven de Cookie) • Tetris Attack
Other games Yoshi's Universal Gravitation • Yoshi Touch & Go
Related NIWA Wiki
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Platformers
2D
3D
Ports and remakes
Multiplayer-focused games
Mario Kart
Mario Party
Sports
Other games
Role-playing
Dr. Mario Dr. Mario • 64 • + Puzzle League • Online Rx • Express • Dr. Luigi • Miracle Cure • World
Mario vs. Donkey Kong Mario vs. Donkey Kong • March of the Minis • Minis March Again! • Mini-Land Mayhem! • Minis on the Move • Tipping Stars • amiibo Challenge
Crossover games
Misc.
e-Reader applications (Mario Party-e) Free Challenge: Cast Away Mario!  • Mario's Mallet  • Daisy's Rodeo!  • Fast Feed Yoshi!
Wonder Challenge: Lakitu's Luck, Spinister Bowser
Duel Challenge: Bolt from Boo, Time Bomb Ticks!, Wario's Bluff, Balloon Burst!
Applications I Am a Teacher: Super Mario Sweater • Mario Calculator • Mario Clock • Photos with Mario • Shitamachi Ninjou Gekijou (Satellaview magazine)
Related NIWA Wikis:
Super Mario series: Super Mario Wiki icon English Super Mario Wiki icon • MarioWiki icon German MarioWiki icon • Super Mario Wiki (Italian) icon Italian Super Mario Wiki (Italian) icon
Super Mario 64: Ukikipedia icon Ukikipedia Ukikipedia icon