Site Notice |
---|
|
Difference between revisions of "Super Mario Maker"
m (→Additional content) |
m |
||
Line 7: | Line 7: | ||
|boxart=Super Mario Maker NA box.png | |boxart=Super Mario Maker NA box.png | ||
|players=1 | |players=1 | ||
+ | |console=[[Wii U]] | ||
|category=2D platformer, creativity | |category=2D platformer, creativity | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
Line 23: | Line 24: | ||
|releaseeu=September 11, 2015 | |releaseeu=September 11, 2015 | ||
|releaseau=September 12, 2015 | |releaseau=September 12, 2015 | ||
− | |||
|niwa=Super Mario Wiki | |niwa=Super Mario Wiki | ||
|colorscheme=Mario | |colorscheme=Mario | ||
}} | }} | ||
− | '''''Super Mario Maker''''' is a level designing game releasing for the [[Wii U]] in 2015. | + | '''''Super Mario Maker''''' is a level designing game releasing for the [[Wii U]] in 2015. The game was developed as a spiritual successor to ''[[Mario Paint]]'', and allows players to build their own courses in the style of one of several ''Super Mario'' games, based on the course creation tool developed by Nintendo for 2D ''Super Mario'' games. The game is being released as part of the ''[[Super Mario Bros.]]'' 30th Anniversary, and will be sold alongside an art book. |
==Blurb== | ==Blurb== | ||
Line 108: | Line 108: | ||
| December 18, 2015 | | December 18, 2015 | ||
| Adds new elements, changes some graphics, gameplay adjustments. | | Adds new elements, changes some graphics, gameplay adjustments. | ||
+ | |- | ||
+ | | align="center"|1.31 | ||
+ | | December 28, 2015 | ||
+ | | Gameplay adjustments | ||
|} | |} | ||
Revision as of 00:20, 12 January 2016
This article is a short summary of Super Mario Maker. Super Mario Wiki features a more in-depth article. |
Super Mario Maker | ||||||||||||||
スーパーマリオメーカー Sūpā Mario Mēkā | ||||||||||||||
| ||||||||||||||
| ||||||||||||||
| ||||||||||||||
| ||||||||||||||
|
Super Mario Maker is a level designing game releasing for the Wii U in 2015. The game was developed as a spiritual successor to Mario Paint, and allows players to build their own courses in the style of one of several Super Mario games, based on the course creation tool developed by Nintendo for 2D Super Mario games. The game is being released as part of the Super Mario Bros. 30th Anniversary, and will be sold alongside an art book.
Contents
Blurb
Box
Anyone can make it. Everyone can play it.
Advance through four Mario game styles!
Play
Take on crazy pre-made courses!
Create
If you can dream it, you can make it!
Share
Discover endless courses online!
Nintendo website
The ultimate evolution of Super Mario Bros. is here!
The Mario experience of your dreams has arrived and is bursting with creativity... including yours! Play a near-limitless number of intensely creative Super Mario levels from players around the world. It’s easy enough to create your own levels with the Wii U GamePad controller that it may feel like you’re simply sketching out your ideas on paper, but you can now bring enemies and objects into a playable course in ways you could only dream of before. What was impossible in traditional Mario games is now impossibly fun, so let your imagination run wild!
Features
- Play a near-limitless number of Mario levels created by Nintendo and players around the world.
- Create your own Mario levels by using the Wii U GamePad controller touch screen to add enemies, blocks, pipes and more.
- Break the conventions of traditional Super Mario gameplay by blending enemies, traps and items into unexpected twists, like Piranha Plant-shooting cannons, power-up-tossing Lakitus, or even Hammer Bros. riding on Bowser while bouncing on trampolines.
- Touch control, instant editing and a robust online ranking and search system makes creating, playing and sharing a seamless process.
- Switch between four distinct themes, each with different art styles and features: Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.
- Transform into different characters at random with the new Mystery Mushroom item. Expand the roster of possible characters by completing 100 Mario Challenge mode or tapping compatible amiibo.
- Tap a 30th Anniversary Mario amiibo figure to the Wii U GamePad controller to add a Big Mushroom power-up to your course!
Nintendo eShop
The Mario™ experience of your dreams is here and is bursting with creativity... including yours!
Play a near-infinite number of inventive Mario levels from Nintendo and players around the world. Or even make your own levels on the Wii U™ GamePad controller. What was impossible in past Mario games is now impossibly fun. Let your imagination run wild!
Simply drag and drop elements to create pure Mario magic. Break the usual Mario rules by layering enemiestraps, and items to create unexpected twists, like Piranha Plant-shooting cannons, power-up-tossing Lakitus, or even Hammer Bros. riding on Bowser™ while bouncing on trampolines. Switch between 4 Super Mario Bros.™ themes–from the 8-bit art of the original to New Super Mario Bros.™ U–and enjoy the action that each provides.
Ready to play instead? There's always something new to play, with Nintendo and players like you continuously adding more stages. Whether playing or creating, Super Mario Maker™, is your ultimate Mario playground!
Gameplay
Players can create their own 2D Super Mario courses by dragging elements onto the stage with the Wii U GamePad and adjusting them by either. Players can create courses in the style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, all of which recreate their respective games' gameplay mostly faithfully. The properties of various enemies and objects can be adjusted by shaking them or placing other items or objects on them. While some assets are game-exclusive, certain assets have been created for graphical styles that they did not debut in (e.g. a Super Mario Bros.-style Chain Chomp, an enemy that debuted in Super Mario Bros. 3). New powerups also appear, such as the Weird Mushroom, which gives Mario a distorted appearance and Luigi's physics, and the Mystery Mushroom, which allows Mario to transform into one of several other characters by tapping an amiibo on the Wii U GamePad, though these are restricted to the Super Mario Bros. graphical style.
Players are able to share their courses with the rest of the world and download courses from other players, as well as post Miiverse comments on other players' courses at any time by pausing or after completion and can also "star" them. Uploading is at first limited to 10 courses, but this can be increased if other players star their courses. Players can also upload a Super Mario Bros.-style "world" of four courses for players to complete. In addition, between created courses and downloaded courses the player can store up to 120 courses, while the game comes with over 60 sample courses, and the 10-Mario Challenge, in which players are given ten lives to clear eight sample courses. Also available is the 100-Mario Challenge, in which players must clear a set of player-created courses within 100 lives.
Technical details
|
Updates
Version Number | Date Released | Description |
---|---|---|
1.01[1] | September 10, 2015 | Changes the unlock system, adds an easter egg to course creation, gameplay adjustments. |
1.10[2] | September 23, 2015 | Gameplay adjustments. |
1.20 | November 4, 2015 | Adds the ability to place checkpoints, adds power-dependant items, adds sections for event courses and official Nintendo courses, adds a more difficult Gnat Attack minigame.[3] |
1.21 | November 13, 2015 | Gameplay adjustments. |
1.30 | December 18, 2015 | Adds new elements, changes some graphics, gameplay adjustments. |
1.31 | December 28, 2015 | Gameplay adjustments |
External links
References
- ↑ Super Mario Maker 1.01 patch removes day wait for usable items. Wii U Daily (September 10, 2015). Retrieved September 10, 2015.
- ↑ Super Mario Maker Gets A Small Software Update. My Nintendo News (September 24, 2015). Retrieved September 24, 2015.
- ↑ Software Update Brings Mid-Level Checkpoints And New Courses To Super Mario Maker. My Nintendo News (October 27, 2015). Retrieved October 27, 2015.