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Pokémon Red and Green Versions
This article is a short summary of Pokémon Red and Green Versions. Bulbapedia features a more in-depth article. |
Pokémon Red Version | ||||||||||||||
ポケットモンスター 赤 | ||||||||||||||
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Pokémon Green Version | ||||||||||||||
ポケットモンスター 緑 | ||||||||||||||
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Pokémon Red Version and Pokémon Green Version are the first games in the Pokémon series. They were released on Japan on February 27, 1996. It was improved upon in Pokémon Blue, and then re-released internationally with those improvements, as Pokémon Red and Blue.
Contents
Blurb
You've finally been granted your Pokémon trainer's license. Now, it's time to head out to become the world's greatest Pokémon trainer. It's going to take all you've got to collect 150 Pokémon in this enormous world. Catch and train monsters like the shockingly-cute Pikachu. Face off against Blastoise's torrential water cannons. Stand strong when facing Pidgeot's stormy Gust. Trade with friends and watch your Pokémon evolve. Important--no single Pokémon can win it all. Can you develop the ultimate Pokémon strategy to defeat the eight GYM Leaders and become the greatest Pokémon Master of all time?
Story
Like all main series Pokémon games, Red and Green features a young boy on his journey to defeat the eight gym leaders and the Elite Four in order to become a master. You start in Pallet Town where you will meet Professor Oak, and choose from one of three starter Pokémon. Later Pokémon will be available for capture later on the journey.
Gameplay
The Pokémon games are different from most RPGs by the fact that you must catch your "party" to battle other Pokémon. You may run into other trainers who will demand to fight. Winning fights against other trainers will give you money. In a couple of towns, there are gyms where you must defeat the gym leaders. Defeating a gym leader will earn you a badge. There are eight badges in all. Earning all eight will unlock the Elite Four. Defeating the Elite Four and the Champion will have you become the Champion and win the game.
You can also trade Pokémon with your friends using a link cable. Each version has version exclusive Pokémon that is only in that version, and must be traded to get in the other game.
Development
The games began as a significantly different concept known as Capsule Monsters inspired by Satoshi Tajiri's fascination of catching and collecting insects combined with Game Freak's interest in certain popular Japanese media at the time.
Though the concept of collecting, battling, and trading was around the start; Pokémon was more closely inspired by kaiju, tokusatsu such as Godzilla, Ultraman and as such a lot of the earlier created Pokémon like Rhydon were inspired by dinosaurs or monsters that would fit the theme. The concept of completing the Pokédex for Professor Oak was a late addition to the game, and the Pokémon were designed in an entirely different order to the final Bulbasaur, Ivysaur (etc.) often ignoring the order of evolutionary stages. During a Game Center CX episode, different numbers were assigned to Pokémon as well (and corresponding with the internal index order (as opposed to Pokédex order) in the final game), with the Pokémon Nidoking having a different name, "Maiko♂".
Furthermore many Capsule Monsters/Pokémon would never officially make it into the final game, with some being officially revealed by Game Freak/Nintendo through interviews (such as "Gorochu"; a cancelled evolution for Raichu), the Japanese broadcasting system NHK ("Omega"), and official unreleased Pokémon shown in the "Satoshi Tajiri: A Man Who Created Pokémon" manga (including a deer-inspired Pokémon, "Crocky", "Barunda", "Cactus", "Jaggu", "Gyaōn" an unknown elephant). Omega was also a Pokémon designed around a robot inspired theme that the developers had conceived, where a character known as Shinjuku Jack was originally in development. [1] Linking their numbers to the internal index order (of which there are 190 entries rather than the final 151 Pokémon) revealed that pre-release Pokémon like these once occupied spaces that would be replaced with the MissingNo. ('Pokémon' that are both placeholders and glitch data) the can be found by data-mining the final games (or originally the exploitation of glitches like the "Select glitch" in Japan or the "old man glitch" overseas). Additionally, the cancelled Pokémon "Omega" would become the Pokémon Mew, where Mew was added in secret by Shigeki Morimoto even though space in the game was limited and the debug functions were going to be removed.
Another concept is that it was considered early for Pokémon/Capsule Monsters to be friends who assist in daily life, such as Lapras (an early designed Pokémon) helping people cross water, in addition to pets such as Clefairy (a species of Pokémon also designed earlier in development). The player character too was intended to fight, and leftover whip sprites on the "Tamer" Trainer class may be relevant to this. Furthermore, originally there would be messages of in battle, such as 'ouch'. Neither of those latter two ideas made it into the final game, and instead the player character cannot fight without his Poké Balls.
A hotel-like setting, as well as a tower resembling the Pokémon Tower in Lavender Town was also shown in concept art, early drafts not necessarily monsters in-game (such as a 'monster' parodying developer Kōji Nishino known as "Kabīn", who would ultimately inspire the Pokémon Snorlax). As revealed by the cover art of New Game Design and an accidental sheet overlay during the aforementioned NHK broadcast, lots of overworld sprites were different.
Alleged assets/source code/source data from the Capsule Monster period were also eventually leaked, with sprites matching the cover of New Game Design. These leaks if real revealed lots of information, such as that there was an unreleased key town (formally theorised by Pokémon fans due to the freezing map 12 (hexadecimal index 0x0B) in the final game's code that registers a Fly location flag), some form of driving/truck-inspired theme with long 'roads' and a character with a helmet, a truck in map 12, the aforementioned Shinjuku Jack, a location that was like a pre-cursor to the Trainer Tower and Battle Tower in later games, backsprites of both aforementioned and previously unknown cut Pokémon and more.[2]
Related Games
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Release data
Demo versions
Though no demo versions have been confirmed, the pre-release screenshot shown in the publication New Game Design with the unidentified border may have been from a trade show. The sprites on the cover of this book are from an actual much earlier prototype (non-known demo) of the game during the time the game was referred to as Capsule Monsters, and the full assets were allegedly leaked.
Retail versions
Title | Cover art | Platform | Release date(s) | Notes |
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Pokémon Red Version Pokémon Green Version ("A" cartridge imprint) |
Game Boy | Unknown |
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Pokémon Red Version Pokémon Green Version |
Virtual Console (Nintendo 3DS) | 2016 | Emulated ports for Nintendo 3DS, with the v1.1 release as the base game (the partial Select glitch fix will apply). Pocket Monsters Stadium support is no longer possible. Pokémon can now be uploaded to Poké Transporter. Trading and battling between these games as well as with Pikachu Version and Blue Version (as well as Japanese Gold/Silver via the Time Capsule feature) is possible with wireless communications, but only between Japanese versions (the original cartridge versions allowed communication with other languages but completely wrong data would be sent; often game freezes, and this could be exploited in specific ways, such as obtaining a Pokémon from remaining HP).
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External links
References
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